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Article Theme/Topic: Sabacc
General Information Body Paragraph:
Sabacc is a game of both skill and chance, which can be played with as few as two and as many as eight players. Players can designate a dealer or take turns being the dealer, rotating clockwise at the start of each hand. The goal of sabacc is to have the final hand total as close to 23 or −23 as possible without going over. A hand with a total score of 24 or more is considered a "bomb" and the hand is lost. There are two types of money to win in sabacc: hand bets, made by the player who has won an individual hand, and sabacc bonuses, which are continuously accumulated throughout the game and go to the overall winner of the game. game. competition. The dealer begins by shuffling the deck before dealing one card to each player, including themselves, in turn. They will then repeat another spin until each player has two cards face down. In most high-stakes games, the cards are essentially small screens that change cards according to signals from the Randomizer, causing a Sabacc change. The Sabacc changes will be described later. Starting from the dealer's left, each player then reads their starting total. Starting from the dealer's left, each player can choose to draw one or more cards from the deck, then choose to exchange a card in their hand for a card from the deck or stand. They can then choose to place a single card in the intervention field of the game board to prevent that card from being Teleported if a Sabacc Teleport occurs. If a Sabacc change occurs, all non-locked cards in the intervening field will randomly change suit and value. That new hand is the player's last hand in the round. The same process is repeated by each player and ends with the dealer. Each player then calls their final hand total. The player with the highest hand, total score of 23 or less, won the round. A hand of 24 or more is said to "bomb" and lose. A perfect hand with a score of 23 or −23 is called Pure Sabacc and it can only be beaten by a rare and unbeatable hand called Idiot's Array, which includes The Idiot, the 2 of any any suit and card 3 of any suit. The tie is settled using a device that generates random numbers: the player with the highest number wins. Skifter is a way to cheat.
History/Background Body Paragraph:
Sabacc is a popular card game played across the galaxy, often with high stakes. Due to random changes, sabacc is a complex and unpredictable game, as a potentially winning hand can become a losing hand if not used at the right time, and its odds are always in favor of house side. In a notable game, Han Solo won the Millennium Falcon from Lando Calrissian in the sabacc game "Corellian Spike" on Numidian Prime. In 4 BBY, Garazeb Orrelios of Specter bet and lost the Chopper droid Astromech to the smuggler Lando Calrissian, who had the Idiot's Array. After the Siege of Inyusu Tor, Commander Tohna of the 61st Mobile Infantry played a game of sabacc with three other soldiers, Gadren, Brand, and Twitch. Tohna invited captain Hazram Namir to participate, but he did not know how to play so he refused.
Additional Information Body Paragraph:
More than eighty variant forms of sabacc exist. One such form is the "Corellian Spike", which uses a pair of six-sided dice and is played with a smaller deck of cards. Jhabacc is another high-stakes variation notably played at the Outlander Club, in Coruscant's Uscru Arcade. Other variants include the Centran sabacc, the Empress Teta Preferred model and the Coruscant Shift.