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Bashmu
“ Kill the snake of doubt in your soul, crush the worms of fear in your heart and mountains will move out of your way. ”
– Kate Seredy
Domain: Eukaryota
Kingdom: Animalia
Phylum: Chordata
Class: Reptilia
Order: Squamata
Family: Pterophidae
Genius: Pterophis
Species: Pterophis mesopotamica
Descendant: ???
Named by: ???
Year Described: 1993
Size: 4.5 meters tall, 14.4 meters long and with a massive wingspan estimated at 13 to 16 meters long, 690 kilograms.
Lifespan: 90 years
Activity: Diurnal 🌅
Thermoregulate: Endotherm
Type(s):
Reptiles (Ophidians)
Snake Wyverns
Mythical
Guardian
Title(s):
Flying Serpent
Other Name(s)/Alias(es): none
Pantheon(s):
Terran/Gaian 🇺🇳
Sumerian 🇮🇶
Akkadian 🇮🇶
Time Period: Holocene
Alignment: Territorial
Threat Level: ★★★★★★★
Diet: Carnivorous
Element(s): Rock 🪨, Air 🌬️, Dark 🌑
Inflict(s): Rockblight 🪨, Airblight 🌬️, Darkblight 🌑, Venom 🤢🟣, Elemental Res Down 🔽
Weakness(es): Water 🌊, Rock 🪨, Leaf 🌿, Ice ❄️, Metal 🔩, Light 🔆, Blastblight 💣
Casualties: ???
Based On: itself
Conservation Status: Endangered (EN) – IUCN Red List
The Bashmu, Basmu, Bašmu, or MUŠ.ŠÀ.TÙR (Pterophis mesopotamica; Akkadian: 𒈲𒊮𒉣𒇬) is one of the mythical creatures and a guardian introduced in Seven Code Talkers, No Way to Seaway, Weather Dragons, Two Lights, Worldcraft, and Rescris.
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Bashmu is a large snake wyvern with six horns at the row of its ears, a long snout with hidden prehensile pits, a forked tongue, and green to lime-colored skin for camouflaging. Their wings are long and wide, open up to 13-16 meters in length, including the long prehensile tail, two legs, and blue-colored eyes with a red iris on the black pupil.
It had "six mouths, seven tongues, and seven... on its belly." Bašmu has powerful poisonous attacks, including from talons, winged fingers, and fangs. This animal was very dangerous, and it was an Elder Dragon-level threat.
Bashmu had many abilities, such as the ability to fly (via wings, gliding, or divine levitation); control the weather (rain, wind, storms); create and regenerate weather events; experience life, death, and rebirth of their own soul; and liked climbing and ambush hunting in trees or shrubs using wings and feet. Since swimming is not aquatic and avoids water whenever feasible, it is rarely documented in scientific literature. However, it may swim well when needed (such as when crossing rivers or flooding). If left untreated, the neurotoxic and cytotoxic venom in their fangs can cause discomfort, bleeding, and, in extreme situations, systemic illness.
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As a carnivore, Bashmu consumed rodents (ground squirrels, gerbils, marmots), deer, antelopes, sheep, rabbits, pikas, hyraxes, baby elephants, baby dugongs, dholes, fish, frogs, salamanders, birds, and even carrion (especially during the winter). Bashmu is a crucial high-level predator in the food webs of deserts and rainforests, and it often grazes near cow carcasses and occasionally trash dumps. It also serves as a scavenger, controlling the population of rodents and bunnies and preventing the spread of illness.
Breeding season: Summer and dry
Reproductive type: Egg-laying (oviparous)
Clutch size: ~6–10 eggs
Maternal care:
Females coil around eggs
Use muscle contractions (shivering thermogenesis) to regulate temperature
Incubation: ~60–70 days
Hatchlings: Brightly colored, cared by parents
Bashmu was a highly deadly wyvern that was generally shy and frightened of people, but was naturally defensive and would bite if stressed. Bashmu was not hostile unless attacked or nesting; it tolerated humans at a distance but became extremely possessive during the breeding season.
⚡Electrocution on power lines (biggest killer).
🧪Poisoning (rodenticides, poisoned carcasses).
🐑Decline of natural prey due to agriculture.
🏗 Habitat degradation.
🪖Armed conflicts.
🦠Disease outbreaks.
IUCN Red List: Endangered (EN)
Power line insulation projects.
Anti-poisoning campaigns.
Protected breeding grounds.
Satellite tracking to study migration routes.
Anti-poaching enforcement.
Rescue and rehabilitation centers.
Awareness campaigns against illegal pet trade.
With the exception of Cyprus and Turkiye, bashmu is indigenous to the Fertile Crescent regions. It can also be found in swamps, xeric shrubland, dryland desert, badlands, Mediterranean woods, and oceanic temperatures, as well as in abandoned human and non-human civilizations.
Movement Pattern: Nomadic
Individual Type: Solo
Population Trend: Stable
Population: ???
Locomotion: Versatile
Habitat: Taiga; Montane Grasslands and Shrublands; Temperate Grasslands, Savannas, and Shrublands; Subtropical Grasslands, Savannas, and Shrublands; Salt Flats; Tropical Grasslands; Tropical Savannas and Shrublands; Mediterranean Forests, Woodlands, and Scrub; Deserts and Xeric Shrublands; Badlands; Flooded Grasslands and Savannas; Wetland; Mangrove Forest; Mountain; Sky; Warm River; Cold River; Lukewarm River; Subterranean River; Warm Pond; Cold Pond; Karst Cave; Karst Spring; Warm Ghost Town; Cold Ghost Town.
Earth:
Extant (Resident): Iran; Iraq; Turkiye
Reinachos: none
Delphia: none
Sawintir: none
Agarathos: none
Even though they were the strongest beings in Fertile Crescent, the Bashmu were rendered asleep and tranquilized by gunfire. While they were asleep, they were given either raw or cooked meat and repeatedly overdosed on drugs. Because the survivor is always within 17 radii of the hatching egg, bashmu are quickly tamed when they hatch from an egg.
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