Elements
Classical Elements or simply Elements (Tagalog: mga klasikal na elemento or salik na kalikasan, lit. "factor of nature") are the damage which were proposed to explain the nature and complexity of all matter in terms of simpler substances, properties associated with both creatures and their moves.
Like three damages, it is done directly. How much the element effects a creature or a survivor is dependent on the creature's weaknesses, resistances, or the hunter's equipped armor abilities or armor sets. Specific parts in a creature's body may have differing Elemental Weaknesses and Resistances, including Inflict Resistance.
Elements are part of natural science, as the product of powers between essence of life from bioenergy, qi, dharma and the force energies that flows their own hearts or brain, or other parts of the body produce magical elements by physics and chemistry as clear statements of the “laws of nature”. Such as peer review and repeatability of engaging attacks or defenses. This is a metaphysical, spiritual, binding, and ubiquitous power that held enormous importance for creatures and characters for each one or mixed. As manifested by the conduct and emotions of living creatures who were themselves part of the fabric of the force, bioenergy, qi and dharma to initiated their moves.
Currently, 16 elements in the series are Fire, Water, Earth, Air, Ice, Electric, Leaf, Metal, Sound, Arcane, Fae, Time, Light, Dark, Aether and Chaos during 2020s. These elements will soon be introduced, along with Normal (for beginning as N/A), Combat (for Critical and Penetration), Spirit (for Physical Attack and Special Defense) and Bug, at another event in October 2023 called October-best 2023, totally of 20 elements. The last element was Cuncta, was added in January 19, 2024 after in addition of Martin Luther King, which the latest element as 21 of them.
Normal
The most prevalent element is the Normal, which tends to be based on a wide range of real-world animals, and objects. This is the only type that isn't super effective against any other type. It is also the only type that has no resistances along with Combat.
It was typical for this element to not pair with other types, and it started to lose its true identity.
Strengths
Combat: They're weak against the Fighting element, because a regular one doesn't stand a chance against a professional fighter against Air, Normal and Fae.
Cuncta: ugh.
Resists
n/a
Immunes
Aether: They're immune to the Spirit, Aether and Chaos elements and vice versa because a mortal and a ghost, spirit or strongest being can't hurt each other.
Chaos: They're immune to the Spirit, Aether and Chaos elements and vice versa because a mortal and a ghost, spirit or strongest being can't hurt each other.
Spirit: They're immune to the Spirit, Aether and Chaos elements and vice versa because a mortal and a ghost, spirit or strongest being can't hurt each other.
Creatures
all
Users
Skills
Punch
Kick
Spit
Ultimate Skill
Imaginary Numbers (Sarkany only)
Passive Skill
Sandpaper Skin - Inflicts damage to the foe on contact.
Combat
This type of species excels at punching, kicking, and throwing in melee combat, as well as some ranged attacks or Combokinesis. They could be considered the antithesis of Arcane and Fae. Different elements, like the normal element, began to lose the combat element. The Combat have a human-like body shape because they represent practitioners of different martial arts, some of which are based on specific fighting styles and tend to be real-world humans and animals.
They can also be characterized as having incredible strength alone. As this represents a fighter owner embarking on a quest to grow stronger and discover who he or she is supposed to be, they have a variety of ways to evolve. It is also the only type that has no resistances along with Normal.
Some species of animals are imbued with it. Using tougher teeth, osteoderms, claws, or other combat-type materials, survivors can forge weapons with a secret technique called affinity or Critical Chance, as well as armor to increase the affinity. When an affinity weapon strikes, it raises your weapon's chance to deal critical hits to a creature. The higher the affinity, the higher the chance your weapon will land a critical hit into the wound, which can be extremely effective against certain creatures.
Strengths
Combat: They're weak against the Fighting element, because a regular one doesn't stand a chance against a professional fighter against Air, Normal and Fae.
Air: Because it's a recurring theme in martial arts and fighting fiction that some heroes or villains can fly and launch attacks while in the air, they are powerful against the Air Element.
Ice: They're strong against the Ice, Rock and Metal-types because ice, rocks, sand, concrete, basalt, to metals can be shattered with a strong punch, some fighters are trained to destroy rocks, and steel objects can be easily bent.
Rock: They're strong against the Ice, Rock and Metal-types because ice, rocks, sand, concrete, basalt, to metals can be shattered with a strong punch, some fighters are trained to destroy rocks, and steel objects can be easily bent.
Metal: They're strong against the Ice, Rock and Metal-types because ice, rocks, sand, concrete, basalt, to metals can be shattered with a strong punch, some fighters are trained to destroy rocks, and steel objects can be easily bent.
Fae: They can defeat beauty or sweets by using anger management techniques, which is a common theme in martial arts, making them strong against fae-type opponents.
Dark: They are effective against the Dark Element because a fighter must be ready to face his or her fears and shades because it is a common theme in martial arts and fighting fiction that heroism always triumphs.
Bug: Because it's a common theme in martial arts and fighting fiction to crush a bug's entire body, they are powerful against the Bug Element. As these creatures of that type are much larger than typical insects like Meganeura or Arthropleura, there are obvious weaknesses as a result of this.
Weaknesses
Arcane: Their weaknesses are Arcane Element, because the brain also regulates all muscle functions in most animals, and the most skilled master minds can overpower the most skilled fighters, hence the terms "brains over brawn" and "mind over matter".
Air: However, they are weak against the Air Element because it has long been believed that height is a significant advantage in combat, as it is difficult to hit an object that is moving in the air, and dropping attacks have the advantage of gravitational acceleration when it comes to attacking. This is likely because doves are considered to be symbols of peace.
Fae: Physical strength is useless against magic strength or charm, especially when the welders of magic can cast a spell on them, so they are defenseless against the Fae Element.
Cuncta: ugh.
Resists
n/a
Immunes
Chaos: They're immune to the Spirit, Aether and Chaos elements and vice versa because a mortal and a ghost, spirit or strongest being can't hurt each other.
Spirit: They can't harm an incorporeal being, so the Spirit Element is immune to them. They're immune to the Spirit Element and vice versa because a fighter and a ghost or spirit can't hurt each other.
Creatures
Ngoubou
Users
Skills
Punch
Kick
Spit
Ultimate Skill
Watch Out (Ngoubou only)
Passive Skill
Sandpaper Skin - Inflicts damage to the foe on contact.
Fire Element
Fire or Pyrokinesis (Tagalog: apoy; Indonesian and Ibanag: api; Japanese 火 "hi"; Maori: ahi) is a common element found in nature.
Fire-type moves are based on attacks of fire itself, and most of them can leave the status Burn. Fire types are also immune to being Burned, regardless of the type of move used that would have inflicted a Burn.
Fire-elemental creatures have notably fewer species compared to the other started types, due to a lack of natural phenomena that can be described as fire - magma, geyser, flame, fire tornado, ember, lava and sparkles are the closest representation. Some fire-type creatures Ognyanny (as snake), Fiery Poaka (as pig), Duggisilay (as rat), Qiongqi (as tiger, despite being elementless), Y Ddraig Goch (as dragon), Skinfaxi (as horse), Aitvaras (as rooster), Aatxe (as bull), Flame Hsiao (as monkey), Krampus (on enraged mode, as goat), Volcano Rabbit (as rabbit) and Great Bulgae (as dog) are all based on animals from the Chinese zodiac. However, there are a few species that are based on inanimate objects or flaming souls around.
The ability to make, shape, and manipulate methane, a chemical substance with the molecular formula CH4 (one carbon atom and four hydrogen atoms), is shared by animals and survivors with the fire element rules. The main component of natural gas, it is the simplest alkane and a group-14 hydride. Combustion, steam reforming to syngas, and halogenation are methane's three main chemical processes. Methane reactions are generally challenging to regulate.
The rapid oxidation of a material during the exothermic chemical process of combustion releases heat, light, and a variety of reaction products; the visible part of the fire is the flame, which survivors or creatures are free to create, shape, and manage. The color of the flame and the strength of the fire will vary according to the materials that are burning and any pollutants outside. Additionally, the fire's temperature is entirely within the user's control.
Additionally, it has the ability to produce, shape, and control molten rock (magma when it is underground and lava when it is on the surface), a mixture of molten or semi-molten rock, volatiles, and solids, as well as the possibility of gas bubbles, suspended crystals, and dissolved gas.
Many of them are beings of the fire element, impervious to the effects of fire, both direct and indirect. In essence, the user can walk through a blazing building without fear of being burned to death, only having to worry about breathing in smoke and debris. Surprisingly, the user could tolerate microwave or oven temperatures, which typically result in serious skin injury. Because fire spreads spontaneously, the user can turn into a living candle.
Users may create, shape, and manipulate microwaves, a type of electromagnetic energy whose wavelengths fall between those of radio waves and those of infrared radiation, since the fire element reigns. They are the main means of communication for data, voice, and television signals between stations on Earth and between Earth and satellites. Radar beams are brief microwave pulses that are used to follow weather patterns, find ships and planes, and measure the speed of moving objects.
Some species of animals are imbued with it. Using flame Sacs or other flammable materials, survivors can forge weapons with fire element, as well as armor. When a fire weapon strikes, it releases a burst of flame or lava into the wound, which can be extremely effective against certain creatures.
Strengths
Nature - because fire consumes plants easily, and even though the fire is extinguished, the plants are damaged heavily.
Ice - because fire melts ice.
Fae - because fire consumes entirely beauty.
Metal - because fire conducts heat, and fire is used to melt down metals.
Weakness
Water - because water extinguishes it.
Earth - because fire is easily extinguished if rocks are thrown over it, and because rocks can withstand extreme heat from the fire. And because if sand, dirt, or mud is thrown over a fire, the fire dies out.
Resists
Itself - because they resist themselves because trying to fight a fire with fire would increase the flame.
Nature - because traditionally and resist against plants.
Fae - because traditionally, fairies live in forests, and fire destroys the forests. Because of that is also considered nature.
Light - because of nope.
Creatures
Cherufe
Preletsnik
Boitata
Rarog
Firemander
Infernal Radachalog
Demonic Radachalog
Users
Alexander the Great
Archie Buenaventura
Isabella Morrison
Joszef Horvath
Heloise Szekely
Manuelito de Jesus
Antonio Madrigal (briefly)
Gusion Malcolat
Hades
Moves/Skills
Fire Blast
Flamethrowing Breath
Flame Blade
Flare Cannon
Fire Punch
Meteor Dance
Song of Harsh
Infernal Beam
Lava Beam
Lava Squirt
Fire Bullet
Blast Plume
Lava Plume
Fire Fang
Fire Kick
Fire Soccer
Fire Blade
Lava Blade
Lava Punch
Lava Breath
Blue Flare
Green Flare
Yellow Flare
Erupt Rage
Blade of Dancing Fire
Tar Beam
Tar Ball
Tar Breath
Tar Fist
Tar Kick
Student's Ember Shoot (Warak Ngendog)
Ultimate Skill
Dragon's Sorrowful Vengeance (Gochdraig only)
Rainbow's Revenge - Scald (Mokele-mbembe only)
Churned Thump (Rarog)
Alterflame Fury (Magmatic Ogopogo)
Big Cat's Breath - Flame (Mngwa)
Ipat Ramadhan / Pangwakas na Pagpugot ng Ulo / Bomba Api / Mati atau Mati (Warak Ngendog)
Not for Ramadan, It's Execution of Tambora (Warak Ngendog)
Prophet's Antelope Forlorn (Delgeth only)
Blasphemous Beam (Firemander only)
Fire Hazardire (Duggisilay only)
Soullock Sniper (Hellbound Duggisilay only)
Featherlair Bombstep (Zhuque only)
Firedrill Pokeguard (Derinokral only)
Passive Skills
Sore of Holiday (Warak Ngendog)
Walking Flames (Delgeth only)
Blaze - Powers up Fire-type moves when the creature's HP is low.
Burn Up - Powers up Fire-type moves.
Flash Fire - If hit by a Fire-type move, the creature absorbs the flames and uses them to power up its own Fire-type moves.
Fiery Bubble - Lowers the power of Fire-type moves that hit the creature and prevents it from being burned.
Heatproof - A creature's heatproof body halves the damage taken from Fire-type moves.
Flame Skin - Prevents the creature from becoming frozen.
Water Element
Water or Hydrokinesis (Tagalog: tubig; Indonesian: air; Ilocano: danum; Japanese: 水 "mizu"; Maori: wai) is an element that is extremely abundant in nature.
There are more creatures of this type than any other type due to the large number of marine creatures to base species from. Most species of this type also have another type, representing the biodiversity of marine creatures. Their attacks involve use of water, if not, attacks that can be done only by marine creatures.
Water, inorganic substances having liquid, gaseous (steam, water vapor), and solid (ice) states, as well as transforming them from one state to another, are all things that survivors or creatures may produce, shape, and manipulate. Weather related to water, including blizzards and downpours, can be used by more skilled and powerful individuals. Some users have complete control over the water's temperature at any time.
The user can produce, shape, and manipulate rain, which is liquid water in the form of droplets that has condensed from atmospheric water vapor and then precipitated, according to the rules of the water element. get so hefty that they will fall due to gravity. The majority of the freshwater on planets is deposited by rain, which is an important part of the water cycle. Drizzle, brief showers, heavy downpours, and monsoons are all examples of rain. As the governing element of water, it may produce, shape, and control vapor, a gas phase at a temperature below which the same substance can also exist in a liquid or solid state.
Blood is a vital body fluid in humans and other animals that carries metabolic waste products away from the cells and critical chemicals like nutrients and oxygen to the cells. Blood users can manufacture, shape, and manipulate blood away from water.
The bulk of users can only exert control over their own blood, which they can then use for rituals, examinations, or most frequently, fighting. They can form their blood into tendrils to pierce adversaries from a distance or to enclose foes in a bloody cage. Users can freeze their blood to use as extremely hard ammunition, sharpen their blood to the point where they can easily slice and rend flesh, or concentrate blood into a single point and shoot it out like bullets.
All water has no effect on survivors or creatures born in water elements, making them immune to all of its direct and indirect effects. The user can essentially withstand tidal wave-levels of aquatic power because force is the main attribute of water. This implies that neither smashing waves nor tsunamis can knock them down, break them, or drown them. Can also ignore the effects of any attacks that use water or water currents, as well as any attacks that use currents in any other liquid.
Weapons, tools and armor can be imbued with the element of water. When a water weapon strikes, it releases a splash (or squirt) of water into the wound, which can be extremely effective against certain creatures.
Strengths
Fire - because water puts fire out and extinguish.
Earth - because water erodes rocks, while other surfaces becomes weak when it is soaked, and dirt washes away when water is sprayed over something dirty.
Metal - because water oxidizes most metals and makes them rust.
Weakness
Electric - because water is a good conductor of electricity and since electricity is a form of energy and water is a chemical compound, electricity can split water molecules into hydrogen and oxygen; conducting the electricity, they can get electrocuted.
Nature - because nature-related that absorb water for their own survival.
Sound - because when a sound wave reflects off a surface of water below.
Resistance
none - because adding water to another source of water increases the source, and you can't soak anyone who's already wet.
Creatures
Cadborosaurus
Nessie
Issie
Lake Van Monster
Dobhar-chu
Irumia
Cephalos
Cephadrome
Plesioth
Green Plesioth
Spikuppochuvgat
Plesiosaurus
Tanystropheus
Akkorokamui
Users
Princess Ariel
Prince Eric
Princess Melody
King Triton
Kida Nedakh
Belle Borubon
Varian Debussie
Cedric of Enchandia
Antonio Madrigal (briefly)
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Marissa Villaroel
Lorenzo Villaroel
Alfonso Villaroel
Diana Villaroel
Moves/Skills
Aqua Cutter
Aqua Jet
Aqua Ring
Wet Step
Wet Tail
Brine Beam
Brackish Slam
Bubble Beam
Hydrothermal Beam
Steam Beam
Geyser Blast
Crabslammer
Sea Surf
Muddy Surf
Ritual Rain
Liquid Sword
Liquid Sniper
Tsunami
Hydro Cannon
Hydro Pump
Sea Slime
Hydro Punch
Water Squirt
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Water Shield
Wave Bulwark
Dive
Fishious Bite
Flip Turn
Oceanic Operetta
Water Spout
Ultimate Skill
Dragon's Sorrowful Vengeance (Gochdraig)
Rainbow's Revenge - Wet (Mokele-mbembe)
Danger Zone (Cadborosaurus only)
Seacat Razeclaw (Mishipeshu only)
Shorerush Drive (Makara only)
Sharksize Matterdrift (Timingila only)
Abyssopelagic Imprisonment (Berkakan only)
Passive Skills
Rain Drink - The creature gradually recovers HP in rain.
Rock Element
Earth, Rock, Soil, or Geokinesis (Tagalog: lupa; Japanese: 土 "tsuchi"; Maori: oneone) is an element that is extremely abundant in nature and it is useless until used against electricity and ice.
Earth elemental creatures stand out for their great defense to physical attacks; however, this type is tied with the Grass type as having the most weaknesses, are afraid of water, with five, and creatures of this type are not very fast. Also, some Earth-type moves don't have great accuracy, and have powers and abilities related to control of ground and earth. They have powerful moves such as Earthquake and Fissure, but only one element has a 50% chance of being immune to them because something that is flying doesn't touch ground, therefore, they don't get affected by earthquakes and Earth shifts or were hunted with the use of stones; especially since throwing a stone at a bird can kill it, hence the term "You can kill two birds with one stone".
Their fossils preserve enough genetic material to be worked with to bring them back to life, but it can be known that the Earth-type was very abundant. However, they are normally found in caves or rocky terrains, with the exceptions of some dual typed species to species. One bad thing about them is that they can't normally come off the ground. Earth elementals are biological organisms covered with armor made out of minerals. However, there are other creatures that resemble living rock like Okpe and Golem.
A word of caution: Some survivors or creatures have the ability to generate, shape, and control earth and "earthen" materials. This includes most solid things, notably all minerals and mineral compositions regardless of their state (mountain, boulder, sand, dust), dirt, soil, etc. Brick and plants can both be controlled by the user. Users with more advanced skills can work with metals like gemstones, iron, copper, and titanium.
This power can be used offensively to pull massive boulders out of the ground and hurl them at the enemy at rapid speed, impale the adversary with innumerable spikes from the soil, and in some situations, create enormous golems or other earthen monsters and utilize them in battle.
An omnidirectional wave of boulders or stone can be formed around the user to protect them from all attacks, and one can wrap themselves in earthen armor as defensive abilities. Additional applications of this capability include the ability to fly by standing on a piece of levitating earth, move more quickly by skating on it, and improve one's senses by sensing the ground.
Beings or survivors can construct, shape, and work with crystals and crystalline materials because the earth element regulates them. Crystals are homogenous solids made of repeating, three-dimensional patterns of atoms, ions, or molecules, and they have fixed distances between their component parts. Sand, a naturally occurring loose, fragmented/granular sedimentary material comprising of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 116 mm) to 2 mm, can also be produced, shaped, and manipulated as an earth-type rule. According to the earth element laws, users are able to make, shape, and manipulate various kinds of jewelry, as well as the crystals, stones, and metals contained within it. They can also combine and mold it as needed and move it with telekinesis.
Because glass is an amorphous (non-crystalline) solid that exhibits a glass transition—a reversible transition in amorphous materials (or in amorphous regions within semicrystalline materials) from a hard and relatively brittle state into a molten or rubber-like state—advanced creatures or survivors can create, shape, and manipulate glass as the earth element rules, warning.
A member of a large range of chemicals generated when one or more hydrogen atoms of an acid have been replaced by a metal, salt (such as rock salt, iodine salt, sea salt, and table salt) is one of the substances that creatures or survivors can make, shape, and manipulate while the earth element governs. At normal temperatures, they are typically crystalline and dissolve in water to produce positive and negative ions.
Users of the earth element are totally immune to both direct and indirect effects of the element from birth. The user may have difficulty moving in mud, sludge, or quicksand; they might receive a blow from a flying boulder and still be immobile. Both rock slides and earthquakes, crystals, glass, ores, and salt won't cause the users' movement or damage to be altered.
Weapons and armor can be imbued with the element of earth. When an earth weapon strikes, it releases a pack of sand, some pebbles, or grains of minerals into the wound, which can be extremely effective against certain creatures.
Strengths
Fire - because rocks can keep fire at bay, and the fire disappears easily if rocks are thrown on it. Additionally, rocks are not flammable.
Electric - because in the true nonfiction life, the ground is a natural sink of electrons, and electrical appliances don't work when filled with dirt.
Sound - type because in the true nonfiction life, the rock and solid can bouncing the soundwaves causing echoes and made it muted while covered by rocks.
Ice - because stones and rocks can shatter ice with ease.
Light - because some rocks and crystals absorbs light.
itself - They weakened themselves because a sandstorm can erode rocks and an earthquake can break rocks.
Weaknesses
Metal - because steel is harder than stone and tools made out of steel are made to break rocks.
Water - because water can crave rocks and now eroded.
Combat - they're weak against the Earth-type because ice, rocks, sand, concrete, basalt, to metals can be shattered with a strong punch, some fighters and militaries are trained to destroy rocks, and steel objects can be easily bent.
Resists
Nature - because rocks are non-organic and are thus unaffected by poisons
Sound - because in the true nonfiction life, the rock can bounce of causing echo, this earth was inorganic.
Immunes
Electric - because in the true existent nonfiction life, the ground is a natural sink of electrons, and electrical appliances don't work when filled with soil and rock.
Light - because some rocks and crystals absorbs light.
Random Chances
Air - It only deals 50% of its strength against air-type creatures in the various chances because throwing a stone at a bird can kill it, hence the proverb "You can kill two birds with one stone." If 50% of them are at random, air-type beings are immune to earth-type events like earthquakes and earth shifts because they don't touch the ground.
Itself - They weakened themselves because a sandstorm can erode rocks and an earthquake can break rocks at 21%. However, the Earth-type is neutral damage to the themselves at 79% of the same type.
Creatures
Pancake Tortoise
Impala
Usilosimapundu
Ugungqu-kubantwana
Firemander
Users
Horus
Hathor
Taweret
Moses
Zipporah
Antonio Madrigal (briefly)
Flint Marko
Daisy Johnson
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Nienne Dhony
Brody Floresael
Miller Fifhtrasso
Geraldine Fifhtrasso
Moves/Skills
Accelerate Slam
Earthquake
Fissure Death
Earthdozer
Earthdrill
Earth-tremble
Earth Slam
Earth Club
Earth Boomerang
Soil Arrow
Soil Wave
Earth Bulwark
Earth Horsepower
Earth Kick
Earth Punch
Earth Blast
Earth Polish
Earth Slide
Earth Throw
Earth Tomb
Earth Spike
Earth Blade
Rollout
Magnitude
Dig
Kick Dust
Sand Tornado
Sandstorm Dance
Crystal Beam
Crystal Blade
Crystal Ball
Scorching Sand
Glass Ball
Glass Beam
Glass Blade
Soil-borer
Precipice Pike
Splintered Stormshard
Ultimate Skill
Dragon's Sorrowful Vengeance (Gochdraig)
Rainbow's Revenge - Mud (Mokele-mbembe)
Not for Ramadan, It's Execution of Tambora (Warak Ngendog)
Thousand Reasons of Pecked Sins (Bennu only)
Evil Primeval of the Past (Basiliorgos only)
Tyrannical Sandbuster (Akhekh species only)
Passive Skills
Sore of Holiday (Warak Ngendog)
Land Tag - Prevents the foe from fleeing if it is in soil or rocky terrain.
Sand Aura - Summons a sandstorm from its aura.
Air Element
Air, or Wind (Aerokinesis; Tagalog: hangin; Maori: hau; Japanese: 空気 "kuuki"), is an element that is extremely abundant in nature found in the skies.
Creatures of this type can fly, many of them live at high altitudes, even. Most of them are based on birds and insects. Their power is mostly related to aerial and wind-related moves, mostly related to clouds and wind currents. Most of them have wings, but there are also some of them that just float without wings via helium.
Don't be deceived; the survivors or creatures have the ability to create, shape, and manipulate air. Air is the term used to describe the layer of atmospheric gases and other compounds that surrounds planets and is retained by the gravity of Earth as well as possible wind, which is the movement of air relative to the surface of the planet.
It is a crucial component of determining and regulating temperature and weather, as well as the primary force behind most ocean and freshwater waves. There are many different types of wind, including breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes, which are caused by horizontal and vertical variations in air pressure.
The attacks and derivatives created by and from air cannot be detected via traditional means, either, making air an invisible and adaptable weapon that is particularly difficult to block and avoid due to its high accuracy. The user has control over nature's most deadly element, air, which enables them to execute a wide range of feats. Air is the cause of the majority of natural disasters and all types of weather.
Users can build, shape, and manipulate clouds, apparent masses of liquid droplets, different gases, and/or frozen crystals produced by the condensation of water vapor under the air element's regulations. that is supported and kept in place by air currents in the atmosphere that are traveling upward above a planetary body's surface.
Some users of the air element can heal themselves or others by utilizing wind, either by using air molecules to repair and regenerate damaged cells and molecules or by having air molecules remove harmful substances and bring in medication at the molecular level. They can pressurize air to forcibly close wounds and employ air movement to provide bodily areas more oxygen and nutrients, thus boosting metabolism.
Users can construct, shape, and manipulate the sky, including all of the weather and other events that can be seen and are present in the sky because the air element governs.
The air-elemental survivor or creature can nullify air/wind and any assaults that use it, ignoring their effects.
Weapons and armor can be imbued with the element of wind. When an air weapon strikes, it releases a gas of clouds into the wound, which can be extremely effective against certain creatures.
Strengths
Nature - because, in the true nonfiction life, aerial animals are natural predators. Besides, tornados and hurricanes destroy crops as well as trees. Many aerial predators are natural bug predators.
Combat - however, they are weak against the Air Element because it has long been believed that height is a significant advantage in combat, as it is difficult to hit an object that is moving in the air, and dropping attacks have the advantage of gravitational acceleration when it comes to attacking. This is likely because doves are considered to be symbols of peace.
Fae - because, in the true nonfiction life, destroying the beauty by blew up or get pecked by birds of prey.
Time - because time was ran out from wind. The flight is running behind schedule, but the crew will try to make up some time in the air.
Weaknesses
Electric - because one of the biggest cause of bird death is that they get struck by lightning while flying.
Ice - because flying related have trouble flying when their wings or special levitating organs are frozen.
Metal - because in ancient or modern times, birds and other flying creatures were hunted with the use of bullets or ball of metal, as well as stone or raw ores.
Combat - because it's a recurring theme in martial arts and fighting fiction that some heroes or villains can fly and launch attacks while in the air, they are powerful against the Air Element like jet planes or homing missiles.
Resists
none
Random Chance
Earth - due to the fact that throwing a stone at a bird can kill it, hence the expression "You can kill two birds with one stone," that it only deals 50% of its strength against air-type creatures in the different chances. Because flying objects don't touch the ground, they are immune to earth-type events like earthquakes and Earth shifts if 50% of them are at random.
Creatures
Common Tern
Arctic Tern
Wuchowsen
Users
Pepa Madrigal
Antonio Madrigal (briefly)
Sunnie Starlen
Lumina Starlen
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Moves/Skills
Acrobatics
Aerial Ace
Aero Beam
Air Cutter
Air Slash
Wind Blade
Wind Ball
Cloud Ball
Cloud Breath
Cloud Bomb
Smoke Ball
Smoke Blast
Avian Blast
Bleak Wind
Bounce
Brave Strike
Mist Ball
Defog
Chattered
Gust
Twister
Heaven Copy
Feather Dance
Floaty Fall
Dance of the Heaven
Flying Assault
Jetstream Exploshoot
Peck
Pluck
Wing Attack
Sky Attack
Sky Drop
Supersonic Skystrike
Tailwind
Ultimate Skill
Lady's Flightkick Territoraid (Kevin the Bird only)
Betrayal of Sins (Turul only)
Damnation Blown (Wuchowsen only)
Passive Skills
Aerilate - Power up the Air-type moves.
Air Energy - Gives priority to the creature's Air-type moves while its HP is full.
Castratyphoon - One creature changes the weather so that no moves are supereffective against the Air type.
White Smoke - A creature is protected by its white smoke, which prevents other creature from lowering its stats.
Ice Element
Ice (Cryokinesis; Tagalog: yelo / andap; Maori: haukapapa; Japanese: 氷 "kouri") is an element that is uncommonly found in nature.
Ice elemental creatures stand out for being able to endure very low temperatures, as well as adapting to freezing weathers. They control ice at will. Their habitats go from the top of mountains, frozen caves and caverns or even the poles.
The creature or survivor is able to make, shape, and control ice, or water that has been frozen into a solid state. Only the user's creativity and physical limitations place a cap on the usage of cryokinesis as an elemental power. In essence, users would be able to produce ice via a variety of techniques, such as by freezing nearby water sources or by reducing the temperature of the air until solid ice formed.
They could channel and release this ice to create ice walls and domes that can be utilized both offensively and defensively, as well as ice beams that instantly freeze anything they come into contact with. Another ability is the ability to utilize ice to lock opponents in ice that slowly destroys their cells or freezes them into ice that breaks them into pieces.
Ice is a substance that naturally occurs in the form of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps. This gives users power over a wide range of landscapes and buildings. However, situations without water or with excessively high temperatures could be dangerous for the user. By lowering the kinetic energy of the atoms and causing things to get colder, the user may create, shape, and manipulate cold, with temperatures ranging from a subjective feeling of chilly to absolute zero. This power's potential for causing cold-related ailments, such as hypothermia, is a very real possibility. Due to the loss of feeling and color in the affected area, bone and other limbs can also weaken and become brittle in extremely cold temperatures, to the point where they can break without causing any pain.
The capacity to form and control ice is the second most frequent use, whereby one can make ice chunks into icicles to puncture an opponent or an icy wind to make it harder for them to breathe. Many Ice attacks and moves have chances of freezing the target, which prevents them from attacking until they thaw out.
If at an appropriate level, the user might be able to overcome this obstacle via sheer force by quickly cooling the surroundings or by creating usable ice out of thin air (which typically requires magic in one form or another). It would also potentially be possible to summon blizzards and ice-related catastrophes. By using ice to lower the kinetic energy of the atoms, one might also manipulate the cold, which would allow one to create temperatures as low as absolute zero. The special abilities of some ice manipulators may be used to see through ice or transform one's body into ice.
Ice may be molded into several types of weapons, including swords, spears, and scythes, for use in combat. Additionally, they would have the ability to manipulate vast amounts of ice with ease and would rain down a hail of ice shards on their adversaries. Gliding on ice can also be used to increase mobility and speed. This can let one reach locations that would be very challenging to get to under regular circumstances while also preserving endurance. Some creatures or survivors might even be able to use ice to enlarge themselves or make clones of themselves that, in some situations, could be sentient.
Being born with the ice element makes survivors and creatures immune to both direct and indirect impacts of the cold. The user's body temperature no longer drops in cold, arctic environments. The user is essentially immune to cold-related ailments and disorders that would otherwise weaken or even kill normal beings. Even in freezing climates, users might exist while dressed simply or without any protection at all.
Weapons and armor can be imbued with the element of ice. When the ice weapon strikes, it releases a cloud of ice and snow into the wound, which can be extremely effective against certain monsters.
Strengths
Earth - because earth becomes fragile when frozen and ice erodes it.
Air - because flying related have trouble flying when their wings or special levitating organs are frozen.
Nature - because most plants can't stand low temperatures.
Fae - because the beauty can't stand lower temperatures
Time - because the time can't stand lower temperatures and wasting time.
Metal - Thick ice can also rip apart sheets of steel; an example would be the Titanic, which was sunk by an iceberg. In fact, extremely cold temperatures in real life make metal brittle and ruin machines.
Weaknesses
Fire - because heat from the fire melts ice.
Metal - because of the fact that metal is much harder than ice, and metal tools like shovels, ice picks, and certain machines are used to shatter ice.
Sound - because wet and heavy snowfall doesn't leave those spaces for sound be trapped. And easily break by acoustic.
Combat - they're weak against the Ice, Earth and Metal-types because ice, rocks, sand, concrete, basalt, to metals can be shattered with a strong punch, some fighters are trained to destroy rocks, and steel objects can be easily bent.
Resists
Water - because ice melts when it touches a liquid in normal temperature.
Fae - because traditionally, fairy's magic are avoid from low temperature.
itself - they resist themselves because ice that's used to attack another source of ice will break.
Immunes
none
Creatures
Great Auk
Arctic Fox
Muskox
Beotodus
Great White Snake
Users
Khione
Snegurochka
Poliahu
Antonio Madrigal (briefly)
Harold Buenaventura
Rapunzel Morrison
Moves/Skills
Ice Blast
Ice Breath
Ice Blade
Ice Cannon
Ice Punch
Ice Slam
Ice Spear (Velkhana only)
Fiery Ice
Hail Dance
Snow Beam
Receipting Gag
Ice Bulwark
Ice Shield
Ice Cage
Rime Ball
Snowball
Snow Bullet
Icedrop
Avalanche
Spinning Dry
Ultimate Skill
Froze Combust / Flight Through the Snowstorm (Quvdlugiarsuaq only)
Lord and Lady's Ice Domain (Velkhana only)
Revenge of the Matriarchal Serpent (Great White Snake only)
Icestriker (Ningen only)
Passive Skills
Purify Scales (Great White Snake only) - White Snake cleans their white scutes to recover from bad injuries.
Ice Food - The creature gradually recovers HP in snow.
Cold Breeze - Powers up the Ice-type moves.
Refrigeration - All elemental moves become Ice-type moves. The power of those moves is boosted a little.
Living Blubber - A creature is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Slush Coat - Boosts the creature's Speed and Stamina stat in snow.
Snow Coat - Boosts the creature's evasiveness in snow.
Snowstorm - The creature's aura makes it snow when it enters a battle.
Electric Element
Electric or Electrokinesis (Tagalog: kuryete, elektriko, kidlat, or dagitbin; Maori: hiko; Japanese: 電気 "denki") is an element that is rarely found in nature.
Electric creatures are most-powerful and paired with Fae and Arcane, they have electricity-oriented powers. They possess electro-kinetic abilities, being able to control, store, or even produce electricity.
They have varied habitats, from forests, rivers, mountains, caverns, valleys, prairies to cities and power plants or special habitats in Mount Kita, Mount Bromo, from Compostela Valley to Death Valley. Electric-elemental ones are usually fast, and many of their attacks may paralyze the target.
The beast or survivalist has the ability to generate, shape, and control electricity, a type of energy produced by the motion of charged particles (such protons or electrons). Most of them come from unique organs that regulate electricity.
Electricity manipulation is a relatively easy and straightforward elemental power with an almost infinite variety of applications. Most frequently, users would have the ability to discharge massive amounts of electricity to shock their opponents, sometimes paralyzing, burning, or in extreme circumstances, stopping their hearts.
Use caution if the user's control of electricity is not exact enough to avoid unintentionally injuring teammates. Stronger users can manipulate lightning in the heavens or even produce thunderstorms at will, in addition to some users' ability to summon lightning bolts. The massive heat produced by lightning flowing across the sky, which is almost six times hotter than the surface of the sun, will undoubtedly pose a threat to them even if their opponent is immune to electricity.
Weapons and armor can be imbued with the element of electric. Some species of creatures are imbued with it. Using Electric Sacs or other electricity materials. When a electric weapon strikes, it releases a jolt of electricity into the wound, which can be extremely effective against certain creatures.
The time, electric, metal, nature, fae, water, and fire element is mostly used by the scientific organizations.
Strengths
Water - because water is a good conductor of electricity and since electricity is a form of energy and water is a chemical compound, electricity can split water molecules into hydrogen and oxygen; conducting the electricity, they can get electrocuted.
Air - because one of the biggest cause of bird death is that they get struck by lightning while flying.
Fae - because, in the true X2 nonfiction life, destroying the beauty by electrified or get struck by lightning or fairies could be killed with electricity due to it being man-made, natural or manufactured.
Time - Because of the nonfiction life, we can measure how much charge passes over any length of time—it does not need to be only one second.
Weaknesses
Earth - because in the true nonfiction life, the ground is a natural sink of electrons, and electrical appliances don't work when filled with dirt.
Sound - because must be translated from electric current to pressure waves.
Light - because in the true X2 nonfiction life, the light is a natural absorption of electrons.
Resists
itself - because adding electricity to another source of electricity increases the source.
Immunes
none
Creatures
Electrophorus electricus
Electrophorus varii
Electrophorus voltai
Ccoa
Thunderbird
Kimat
Qilin
Abyssal Tirisuk
Gaki
Users
Thor Odinson
Sif
Loki Laufeyson
Sigyn
Zeus
Taran of Llyr
Pepa Madrigal
Antonio Madrigal (briefly)
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Moves/Skills
Thunder Blast
Thunder Breath
Thunder Blade
Electric Cage
Shockblade
Electric Cannon
Electric Punch
Thor's Slam
Thunder Beam
Thunderbolt
Wildshock
Electric Terrain
Thundertrash
Storming Blast
Shock Spark
Charge
Discharge
Thunder Hit
Electric Fang
Electric Kick
Electric Soccer
Blue Thunder
Purple Thunder
Yellow Shock
Electric Shield
Blade of Dancing Storm
Electric Aura
Ultimate Skill
Dragon's Sorrowful Vengeance (Gochdraig only)
Rainbow's Revenge - Hydroelectric (Mokele-mbembe only)
Muerte Relampago (Thunderbird only)
Big Cat's Breath (Mngwa only)
Raijin's Discourage Rage (Qilin only)
Rotational Shortage of Courageous (Gaki Crab only)
Versatile Flameeyes (Tarasque only)
Passive Skills
Static Touch (all creatures)
Shock Transistor - Powers up Electric-type moves.
Lightning Rod (all creatures) - The creature draws in all Electric-type attacks.
Electric Food - If hit by an Electric-type move, the creature has its HP restored instead of taking damage.
Wind Energy - The creature becomes charged when it is hit by a wind move or Air-type, boosting the power of the next Electric-type move that it uses.
Leaf Element
Leaf, Plant, or Naturakinesis / Chlorokinesis (Tagalog: halaman; Maori: tipu; Japanese: 工場 "koujou") is an element that is commonly found in nature.
Nature Element is based on plants, fungi, algae, disease and bugs, not necessarily grass. Many Nature-type species also belong to the Nature Group. Several Nature types are paired with the Poison one (Petalmaw is an example), reflecting the toxicity of several plants towards mainly humans. Most Nature-types are also simply animals with plant life attached to them (Surtsaydum to Kappa). Some Nature-types are also based on mythical creatures (Woodfolk is based on Ents from Tolkien or Yateveo, a man-eating tree).
Most Nature-types can learn "seed", "spore" or "powder" moves that inflict status (usually Poison, Paralysis or Sleep), including a unique type of status caused by Leech Seed; thus, many Nature-types employ a passive style of play during battle and as a predator. In terms of direct attacks, Nature-types drain HP from opponents with moves like Chloro-life Suck, or attack with leaves, vines, petals, wood or sunlight.
Plants, mostly multicellular organisms that are primarily photosynthetic eukaryotes of the kingdom Plantae, can be created, shaped, and manipulated by beings. This includes wood, vines, plants, moss, and plant parts including leaves, seeds, roots, fruits, and flowers. Extraterrestrial plants can be utilized as an alternative if you're not on Earth. Plants can be made to grow, move, attack, or even "walk" by the user. Plants can also be made to mutate by having their DNA structures changed, and they can be made to grow again after they have wilted or died.
They can control spores and pollen, bring plants back to life and make them sprout seeds, fruits, or berries, use plant chemicals to heal people or objects, and/or manipulate their properties for a variety of effects. They can also use their power for defense and support. They can also make flowers and other plants bloom instantly.
Additionally, it has the ability to produce, shape, and control pollen. It can also move, attack, and modify pollen, as well as the plants that it develops into, by changing the DNA structure.
According to the leaf element's rules, users can create, shape, and manipulate paper, a thin sheet material made by mechanically and chemically processing cellulose fibers in water that are derived from vegetable sources, like wood and grass, and/or manipulate materials that resemble paper, like papyrus and parchment, which are similar to standard paper.
The ability to fly is one of the more amazing talents the paper might offer. Due to its inherent lightness, paper can be strengthened to lift an object or even an individual provided there is enough of the material. Paper is still an altered form of a plant and can hold, store, and clear away liquids to some extent. This allows it to provide a sort of liquid absorption. Although paper typically has dull hues, it can be beautiful when it has more pronounced shape changes (such as Origami), which more than makes up for its lack of sparkle and pizazz.
Users may produce, shape, and alter animated art, including stop motion, Claymation, cartoons, anime, CGI, etc., thanks to the intermediate competence of leaf element restrictions. They have the ability to edit animated works of art to suit their needs, alter their physics like they would any other item or being, and to some extent, control special effects.
Users can move, shape, and manipulate plastic, a material made of a variety of synthetic or semi-synthetic organic substances that are moldable, according to the criteria for the leaf element. Although they generally incorporate other materials, plastics are high molecular mass organic polymers. Most of the time, they are synthetic and generated from petrochemicals, while many are also partially natural.
Users can construct, shape, and manipulate forests (including jungles, taiga, rainforests, woods, etc.) and everything in them according to the rules for the leaf element, including all of the forests' features, both mythical and literal. Forests are among the planet's most diverse environments, the richest in terms of animals and plants, and they are surrounded by a wealth of mythology and other natural wonders.
According to the leaf/fae element's laws, multicellular eukaryotic animals that make up the biological kingdom Animalia can be created, shaped, and manipulated by survivors, animals, or aliens who are born with or without the leaf element. They have the ability to control, communicate with, comprehend, change, combine, possess, and more with all kinds of animal life. Weaker users can only direct them to perform their will by ordering their behavior.
Weapons and armor can be imbued with the element of nature. Some species of creatures are imbued with it. Using organic attacks or other naturally materials. When a nature weapon strikes, it releases a gas of spores and chlorophyll into the wound, which can be extremely effective against certain monsters.
The time, electric, metal, leaf, fae, water, and fire element is mostly used by the scientific organizations.
Strengths
Water - because plants absorb water for their own benefit.
Earth - because plants can crack stones and rocks using their roots, and can absorb minerals from it and open through the ground using their roots.
Arcane - because they represent a common fear affecting the psychology and magic of the mind.
Light - because plants absorb light from the chlorophyll called photosynthesis for their own benefit.
Sound - because herbaceous related can growth absorb and deflect sound energy to made masking.
Weaknesses
Fire - because fire can easily burn nature-related.
Ice - because natures can't resist frost, and die most of the time as a result.
Metal - because plants can't resist metal, and die from fighting with edged weapons.
Poison - because the only inflict and ailment can because herbicides like weedkiller are used to exterminate unwanted herbs. It could also be said that Poison represents pollution and Plant represents nature, and nature is damaged thanks to pollution.
Resists
Electric - because plants are made of natural materials that don't conduct electricity.
Fae - because many fairies live along bugs and plants, and fairies can keep bugs under control.
Immunes
Itself - They resist their own types because plants send out oxygen to other plants for their benefits like photosynthesis.
Creatures
Surtsaydum
Users
Princess Aurora
Isabela Madrigal
Pepa Madrigal
Camilo Madrigal
Antonio Madrigal
Simon Bolivar
Manuela Saenz
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Moves/Skills
Leaf Blast
Leaf Storm
Leaf Tornado
Leafage
Leech Vine
Magical Leaf
Thorn Shield
Needle Punch
Moss Breath
Leaf Blade
Chloro Cannon
Alga Punch
Trunk Slam
Bamboo Spear
Thorn Barrage
Fiery Leaf Beam
Hail Dance
Solar Beam
Seed Barrage
Seed Bullet
Plant Ball
Petal Storm
Plant's Curse
Spicy Extract
Wood Bulwark
Chloro Shield
Root Cage
Absorb Spell
Chloroblast
Frenzy Root
Tartness Corrosion
Plains Whistle
Nature Glide
Fall Apple
Nature Healing
Ultimate Skill
Discouragement Reconquest War / Mace Reconquest War (Boiuna only)
Eutrophication Surge Beam (Qinglong only)
Infanticide Slayer (Mapinguari only)
Swore of the Dryad's Rights (Wood Folk only)
Passive Skills
Photosynthesis - Powers up Leaf-type moves.
Last Man Standing - Powers up Leaf-type moves when the creature's HP is low.
Chlorophyll - Boosts the creature's Speed stat in harsh sunlight.
Spore Allergy - Contact with the creature who have Leaf-type, may inflict poison, sleep, or paralysis on the attacker.
Chloroplast - Prevents status conditions in harsh sunlight.
Aromatherapy - Prevents status conditions in flower fields.
Sap-gestion - Boosts Attack when hit by a Grass-type move.
Poison Food - Restores HP if the creature is poisoned.
Unknown Guard - Only supereffective moves will hit.
Poison Rage - Powers up physical attacks when poisoned.
Poison Immune - Immunes poison.
Metal Element
Metal or Ferrokinesis (Tagalog: bakal / metal; Maori: whakarewa; Japanese: "kinzoku") is an element that is found in nature and it is powerful than Water and Sound.
A large number of resistances and excellent defense against both physical and special attacks made the metal element stand out. Some metal-types can, however, launch an offensive on the physical or special defense. However, because they are heavy, they move slowly but have strong defense.
Metal-type elements resemble everyday objects made out of metal (such as Khalkotauroi, Talos and Barcadzy Calh), there are a few Steel types that are biological organisms outfitted with metallic armor (such as Kushala Daora or Stymphalian Birds). Metal elemental creatures draw their powers from light based attacks (mostly special attacks) due to the glistening properties of metal.
Using specific organs, the user is able to generate, shape, and manipulate metal, a solid material (an element, compound, or alloy) that is frequently hard, lustrous, and has strong electrical and thermal conductivity. The majority of metals are malleable, which means they may be permanently bent or distorted without breaking or cracking, as well as fusible, which allows for melting or fusing, and ductile, which allows for drawing out into fine wires.
The magnetism and magnetic fields, an attractive and repellent phenomenon created by the passage of electrical charges, can be controlled by advanced beings or survivors because the metal element regulates. A magnet, a conductor carrying an electric current, a stream of charged particles, or naturally occurring minerals can all produce magnetic fields.
Electromagnetism heavily relies on magnetism. Ferromagnetic materials, such as matter that creates magnets or items that are drawn to magnets, are frequently used to illustrate magnetism. Iron, cobalt, nickel, and various alloys are the common metals that are drawn to or affected by magnetic fields. These metals are typically found on Earth (and elsewhere in the cosmos), synthesized, and employed in construction of cities, farms, and automobiles. These elements are present in or are made of in almost every material that humans use. Diamagnetism is an example of anything that is not always drawn to magnetic fields.
Users can produce, shape, and manipulate coins of any substance, size, etc. because the metal element is the governing one.
Along with the Earth-type, Metal represents part of the Earth's minerals as types.
Weapons and armor can be imbued with the element of metal. Some species of creatures are imbued with it. Using heavy equipment or other metal materials. When a metal weapon strikes, it releases a dust of platinum, iron, or gold into the wound, which can be extremely effective against certain creatures.
The time, electric, metal, nature, fae, water, and fire element is mostly used by the scientific organizations.
Strengths
Earth - because metal tools are often used to break ice, plants and rocks; and because machines don't work properly when filled with sand, dirt, or mud, and earthquakes destroy metal buildings.
Nature - because metal tools are often used to break ice, plants and rocks.
Air - because of nonfiction 2x, in ancient or modern times, birds and other flying creatures were hunted with the use of bullets or ball of metal, as well as stone or raw ores.
Ice - because metal tools are often used to break ice, plants and rocks.
Fae - because, in both European mythologies, fairies lose their power with metals, also, they are burnt when touching them as in case of technology.
Weaknesses
Fire - because steel is a conductor of heat and it can be melted with high temperatures.
Electric - because it is an electrical conductor.
Sound - because some of these sound waves scatter conduction electrons.
Ice - Thick ice can also rip apart sheets of steel; an example would be the Titanic, which was sunk by an iceberg. In fact, extremely cold temperatures in real life make metal brittle and ruin machines.
Metal - In fact, very cold temperatures in real-life make metal brittle and ruin machines. Thick ice can also rip apart sheets of steel- an example would be the Titanic, which was destroyed by an iceberg. Conversely, ice can be futile against large quantities of bulk steel.
Dark - because machines don't feel fear since they don't have emotions or feeling, causing alternatively bad glitching by the dark magic called AI Takeover.
Water - because water oxidizes most metals and makes them rust.
Combat - They're weak against the Metal-type because metals and ores can be shattered with a strong punch, some fighters are trained to destroy rocks, and steel objects can be easily bent.
Resists
Air - because birds can't cause any damage to steel, hence why bird cages are made of metal.
Water - because water oxidizes some metals and doesn't affect.
Arcane - because machines don't feel fear since they don't have emotions or feelings.
Chaos - because, knights used steel armors or fighters to take on enemies to resist their attacks not so powerful as.
itself - because when you hit something made of metal with another piece of metal, the attacking metal may dent.
Immunes
Poison - because poison and sleep doesn't affect machines and other things that are not organic. Because plants can't degrade metals.
Creatures
Barcadzy Calh
Khalkotauroi
Talos
Users
Thorimyer Ankawor
Paschal Hyrphaz
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Moves/Skills
Rust Blast
Rust Breath
Metallized Blade
Metal Wingtip
Iron Cannon
Iron Punch
Iron Slam
Iron Claw
Iron Heatbutt
Iron Slap
Metal Ball
Metal Burst
Coin Shot
Coin Shield
Copper Stab
Iron Stab
Melting Rust Beam
Nail Dance
Metal Beam
Receipting Bang
Friction Bang
Iron Bulwark
Iron Shield
Iron Rolling
Metal Cage
Magnetized Choke
Magnet Strike
Spinning Steel
Karakuri Dunk
Doom Blast
Ultimate Skill
Guardian Shield (Kushala Daora only)
Magnet Beam (Rukodiora only)
Friction Aphrodisiacal - Shrak'apy or Leonardo's Lance (Leonardo Thongameray only)
Passive Skills
Ironskin - Powers up the attack of Metal-type moves.
Magnet Trap - Prevents Metal-type from fleeing by pulling them in with magnetism.
Metalworker - Powers up the defense of Metal-type moves.
Metal Duty - Powers up the Metal-type moves of the creatures and its allies.
Full Armor - Prevents other creature's moves or Abilities from lowering the creature's stats.
Casas - The creature moves after all other creature do.
Metal Spike - Inflicts damage to the creature on contact.
Sound Element
Sound or Audiokinesis (Tagalog: tunog; Maori: tangi; Japanese: 音 "oto") is an inorganic element that is commonly found in nature.
A type of energy created by vibrations is sound. The vibration of an object causes the molecules of the air around it to move. These molecules collide with molecules nearby, causing those molecules to vibrate as well. The definition of sound is the capacity to perceive or experience a vibration of movement caused by a voice or instrument used by creatures to warn or groove.
A periodic disturbance of a medium (air, ground, water, etc.) that radiates outward linearly in the form of a pressure wave can be created, shaped, and manipulated by users. These waves have a sound-perceiving influence on the ear. Whether or whether they can be heard by the ear, vibrational motion waves are thought of as sound from a physics perspective.
With the ability to warp, strengthen, echo, speed up, slow down, imitate, intensify, quiet, and distort sound, users can use it as a strong physical force and swift movement. While sound at high frequencies cannot be heard by most people but can be utilized to produce sonar-like effects, sound at low frequencies can possibly be fatal to living things by causing internal damage.
Using physical barriers for protection is challenging since sound vibrations can pass through the air, ground, water, and any other media. At the molecular level, the vibrations can also have an impact. In essence, sound is both a useful tool and an imperceptible deadly weapon.
Animals or survivors are capable of producing and modifying music, a type of art that primarily uses sound and silence as its media. This is because the sound element rules. Among its common components are pitch, which governs melody and harmony, rhythm (and the related concepts of tempo, meter, and articulation), dynamics, and the acoustic qualities of timbre and texture.
Weapons and armor can be imbued with the element of sound. Some species of creatures are imbued with it. Using large vocal chords or other naturally materials. When a sound weapon strikes, it releases a wave of sounds into the wound, which can be extremely effective against certain creatures.
Strengths
Air - because the wind's effect is more about distortion of sound. As a sound wave propagates, or moves, through the air, some pieces are accelerated and others slowed down as it meets wind.
Arcane - because the mind is absorbed by the sound causing distraction.
Electric - because must be translated from electric current to pressure waves.
Light - because it is not a vibration on a material.
Weaknesses
Earth - because in the true nonfiction life, the rock can bounce causing echo which stratifies the atmospheric density and affects sound waves through that.
Ice - because the ice is sound-absorbing materials and masking.
Nature - because the plants lacked emotions and sound making, it was making deflecting the sounds and masked.
Dark - because the sound travels further at night independent of temperature. Calm night, no wind at a temperature that any day may be.
Resists
Metal - because the metal is affected by the friction and soundwaves via bouncing.
itself - because it produces the sound, which might cause remixes.
Immunes
none
Creatures
Mute Swan
Laughing Kookaburra
Common Cygnowyrm
Black Cygnowyrm
White Cygnowyrm
Buried Cygnowyrm
Lustrebeak Cygnowyrm
Users
Zorya
Leonardo Thongamerai
Odetta Regina
Odile Illicha
Lancelot Laclare II
Dobrinya Mikotoh
Maria Kathirinay
Thomas Dhorreza II
Juliette Tingmoek
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Bartal Juhasz
Moves/Skills
Sound Blast
Sound Jab
Loud Roar
Perish Song
Sound Heal
Sound Protect
Soundproof Bless
Sonic Beam
Sonic Boom
Acoustical Bang
Rapping Beat
After You
Belly Beat
Boom Blast
Supersonic
Swagger
Continental Crash
Howl
Uproar
Echo Beam
Sound Mind
Celebrate
Enjoy
Echolocation Lock
Anti-hatred Beat
Clangorous Beattime
Ultimate Skill
Sound Brat Bang (Gowrow only)
Swan Song (all Cygnowyrms)
Resonation Perish / Death Sonata (Snallygaster only)
Passive Skills
Nature's Ambience - Powers up Sound-type moves.
Volume Copy - Adjusts power according to the foe's ability.
Sound Beat - Inflicts damage on foes using any draining move.
Arcane Element
Arcane or Psychokinesis (Tagalog: mahika/mahiwaga; Maori: makutu; Japanese: 魔法 "mahou") is an element that is commonly found in nature.
The only element with a tendency toward intelligence and mysticism. The fact that many arcane elemental creatures are based on or connected to actual scientific or mythological discoveries is also intriguing.
The remaining people or creatures can use magic, the use of specific gestures, rituals, and thoughts, as well as symbols, language, and formulae, to harness enigmatic and/or supernatural forces that don't follow the rules of reality or conventional science to produce any effect or phenomenon imaginable.
They can accomplish this to varied degrees, with the only limitations being their ability, amount of personal power, creativity, knowledge, and/or morals. Due to magic's adaptability and capacity to defy logic, laws, and common sense, its practitioners have essentially endless options for what they might do and are therefore capable of changing reality through their magic.
Mana or other magical energies, such as those from arcane beings, are the fuel for all magic. Magic would be nothing more than ineffective rituals and pure myths without the requisite energy or source to give it life. In general, magic is a force that has its origins in the supernatural and real worlds and is magic in its most basic form.
According to the arcane element's principles, advanced creatures or survivors can construct illusions or hallucinations to trick their prey into perceiving, hearing, touching, smelling, or tasting things that aren't actually there. Users can fundamentally alter the size and shape of an object or area.
More advanced uses include tricking targets into miscalculating an object's size or number, making entire landscapes or items appear or vanish, manipulating targets' sensory perceptions, etc. With its nearly infinite potential, the user can accomplish a wide range of effects, such as being highly covert, confounding and disorienting targets, concealing and masking things or locations, inflicting unintended harm on targets, and so forth.
Although the majority of illusions only influence sight, highly skilled users can control illusions to affect all other senses as well, making them appear to be reality to the target.
Weapons and armor can be imbued with the element of magic. Some species of creatures are imbued with it. Using magic, the mind, or other naturally occurring skills. When the arcane weapon strikes, it releases a burst of psychic energy into the wound, which can be extremely effective against certain creatures.
Strengths
Air - because these represent wind to the mind, which can take over air energy.
Light - because they represent a common source strikes to the light with mind.
Time - because, the time was focused on mind. Effectiveness is not just about how hard you work, but how smart. Time-motion theory enhances resource planning and allocation.
Chaos - because in certain mythologies, magicians' magic could dominate all types dragons and all kinds reptiles, including birds.
Weaknesses
Nature - because have a much different mental process than vertebrates, and swarms of insects can kill concentration and in fact was masked.
Fae - because they represent a common magic affecting the charm, beauty and love of the mind.
Sound - because they represent a common sound that affecting the psychology and magic of the mind.
Dark - because these represent fears, which can take over the mind and affect one's concentration.
Metal - Alternatively, it could be due to Clarke's Law: "Any sufficiently-advanced technology is indistinguishable from magic."
Resists
none
Immunes
none - because psychic creature have trouble reading other psychics' minds or magic.
Creatures
Dokkaebi
Snallygaster
Dwayyo
Mishipeshu
Taotie
Safi'jiiva
Users
Amethystine Regina
Dominic Regina
Sharon Gestirn
Claudo Leuchtend
Sierra Loniarabap
Jorinda Durchdenwald
Agnes Durchdenwald II
Roberto Tingmoek
Fernando Kim
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Moves/Skills
Mystic Coat
Mystic Powder
Mystic Domain
Mindstorm
Meditate
Mystic Eye
Mystic Coat
Mystic Ball
Mystical Power
Psychic
Calm Mind
Confusion
Mystic Conjure
Psychical Blade
Psycho Ball
Psycho Blast
Future Sight
Mystic Imprison
Instruct
Extrasensory
Dream Eater
Mystic Drain
Take Heart
Telekinesis
Teleport
Trick
Trick Room
Trick Beam
Zen Fist
Zen Punch
Zen Slam
Zen Headbutt
Zen Flare
Light Screen
Zen Purge
Psycho Beam
Psychic Fang
Psychic Terrain
Psycho Boost
Psycho Cut
Psycho Shift
Psycho Disk
Psycho Shock
Psycho Strike
Psycho Wave
Ultimate Skill
Ultimate Goblin Disk (Dokkaebi only)
Passive Skills
Enchanter's Trance - Powers up Arcane-type moves.
Zen Predicter - The creature employs no-guard tactics to ensure incoming and outgoing attacks always land.
Contact Trace - The creature copies the foe's passive skill.
Responsive Alert - Protects the creature and its ally from being poisoned.
Wit's Coping - The creature copies the Ability of a defeated ally.
Forewarn State - Determines what moves an opposing thing has.
Not Today - Reduces damage from supereffective attacks.
Fae Element
Fae or Amokinesis (Tagalog: diwata; Ilocano: pari; Indonesian: peri; Japanese: 魅力 "miryoku"; Maori: ātaahua) is an element that is uncommonly found in nature.
Fae-elemental beings are frequently described as "cute," "elegant," and "love," and they frequently have at least some pink coloring and a generally feminine appearance with some overall masculine features. Fae elements, however, have the potential to be extremely strong and good.
Fae elements have a certain allure to magic as well. These possess supernatural and magical abilities as opposed to mental abilities. Some of these elements are also renowned for their almost sweet nature, both metaphorically and literally, while others are more hazardous and tricky. They may also be based on other kinds of powers, have enigmatic origins, or be based on creatures from folklore. which more closely resemble fairies depicted in folklore than in popular culture.
Beware; the user has the ability to cause, decrease, cause, sense, and manipulate all forms of love in themselves, others, animals, and all living things. They can even create emotional energy through physical manifestation. Others can be made lusty and want sexual contact by a survivor or creature who can make them feel sexually aroused. Any age group, both sexes, and their sexual preferences may be affected by this power.
The user has the power to increase, decrease, or otherwise influence others' levels of humility, in accordance with the fae element rule, in ways that may encompass all of the following: The fae power can also change how fun is seen, which can change how much fun individuals are enjoying in a given scenario. It is possible to make something, such as video or computer games, less enjoyable for some people than it should be or to make attendance at an otherwise dull conference enjoyable.
Fae element laws allow users to manipulate the public and society to further their own objectives through the use of mass media. They can, for instance, drown out information or points of view, get other people or groups to stop listening to specific arguments, or just divert attention to other things because public opinion can only be expressed through channels.
You can create, shape, and manipulate beauty in/on/off anything, including physical, mental, natural, conceptual, etc. optical phenomena like sunsets, natural scenery, plants, gold, jewels, crystals, etc. Don't be fooled, survivors or animals; as per fae element rules, users can create, shape, and manipulate beauty in/on/off anything.
Elegant and royal princesses can be made to appear like trash by survivors or creatures (such as angels, fairies, butterflies, silverfish, Compsognathus, Kurupi itaata, or Elder Dragons), whereas worm-like insects can be made to look breathtakingly beautiful.
Because beauty is largely a matter of perception, how different people see the particular object or person being manipulated may vary. However, with enough skill, a user may be able to design something so beautiful that no one can dispute its beauty.
According to the leaf/fae element's laws, multicellular eukaryotic animals that make up the biological kingdom Animalia can be created, shaped, and manipulated by survivors, animals, or aliens who are born with or without the leaf element. They have the ability to control, communicate with, comprehend, change, combine, possess, and more with all kinds of animal life. Weaker users can only direct them to perform their will by ordering their behavior.
Some beings with a fae element can suppress or negate feelings of love, joy, or enjoyment, which gives them the power to make people disregard their own or others' feelings of emotional attachment.
Weapons and armor can be imbued with the element of fae. Some species of creatures are imbued with it. Using charm attacks or other naturally occurring materials. When a fae weapon strikes, it releases particles of pixie into the wound, which can be extremely effective against certain creatures.
Strengths
Arcane: because they represent a common magic affecting the charm, beauty and love of the mind, as well as mages and special fighters. Because of the element was inspiration from the common media trope: brawn vs brains vs beauty.
Dark: because fairies represent light and heroism, which almost always win against evil.
Chaos: because in certain mythologies, fairies' magic could dominate all types dragons and other reptiles, including birds.
Combat: because physical strength is virtually useless against magic, especially when a magical being can just put a spell on physical or some special fighters.
Weaknesses
Fire: because fire consumes entirely beauty.
Ice: because the beauty can't stand lower temperatures.
Electric: because, in the true nonfiction life, destroying the beauty by electrified or get struck by lightning.
Metal: because according to European legends and traditions, fairies could be killed with iron due to it being man-made and manufactured, which is opposite to the natural affinity of fairies. Alternatively, it could be due to Clarke's Law: "Any sufficiently-advanced technology is indistinguishable from magic."
Combat: They can defeat beauty or sweets by using anger management techniques, which is a common theme in martial arts, making them strong against fae-type opponents.
Resists
Aether: because celestial objects, spirits are incorporeal beings and thus can be lesser hit is useless against magic.
Immunes
Chaos: because fairies represent light and heroism, which almost always win from bad and war, and is virtually useless against good.
Creatures
Kurupi itaata
Fairy
Elf
Moon Elf
Light Elf
Nessie
Mothsol
Users
Baba Yaga
Hope Van Dyne
Scott Lang
Taweret
Loki
Sigyn
Sif
Derek Siegfried Courajeuce
Lumina Starlen
Daisy Sparkle
Galadriel Hegrikultras
Nienne Dhony
Arianna of Corona
Jericho Morrison
Clarissa of Cornwall
Yosef of Cornwall
Archie Buenaventura
Nicolette Morrison
Isabella Morrison
Joszef Horvath
Heloise Szekely
Moves/Skills
Fae Ball
Aroma Blast
Aroma Fist
Aroma Slap
Aroma Tail
Aromatic Mist
Aroma Shield
Aroma Bulwark
Aroma Curse
Flirting Smile
Fairy Kick
Pixie Dust
Fae Cannon
Fae Healing
Charm
Pretty Eyes
Aroma Gleam
Aroma Decorate
Beautiful Voice
Draining Kiss
Me After You
Fae Finale
Fae Smite
Light of Finale
Sparkly Swirl
Dance of Pretty
Charming Break
Springtide Tornado
Sweet Steam
Sweet Kiss
Sweet Bomb
Sweet Plume
Sweet Bullet
Sweet Blade
Sweet Smash
Dark and Light Burst
Ultimate Skill
Since You've Been Gone (Anakin Skywalker and Padme Amidala only)
Guardian's Wrath (Mo'o and Tatsu only)
Passive Skills
Pretty Charm - Powers up Fae-type moves.
Pixilate - All elemental moves become Fae-type moves. The power of those moves is boosted a moderate.
Nature's Bride - Ally Nature-type creatures are protected from status conditions and the lowering of their stats.
Love You - The creature can is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves when the target even if it's a Fae type.
Nature's Protection - Protects the creature and its ally from being poisoned.
No Harm - Increases the frequency of multi-strike moves.
Time Element
Time or Chronokinesis (Tagalog: oras/kapanahunan; Ilocano: bayag; Indonesian: waktu; Japanese: 時間 "jikan"; Maori: wā) is an element that is uncommonly found in nature.
The perception of time is one of the most elusive for people. Humans have been fascinated by the passage of time without change throughout history. a phenomenon that we can see but not touch or manage.
Timekeeping was important for daily tasks like figuring out sleep and activity cycles, estimating harvest times, timing religious rituals, and getting ready for seasonal changes over the course of the months and years. There are numerous symbolic representations of time in history that accurately reflect its nature. As a result, numerous instruments and methods of measurement emerged and represented the idea roughly.
The time is written in either a 12-hour format or a 24-hour format, and it can be read as hours, minutes, seconds, or HH:MM:SS. The hourglass, clock, scythe, and end are examples of symbols that illustrate how time is linear. The linear nature of time implies a continuous progression from the past into the present and forward.
The most fundamental acts revolve around speeding up, slowing down, stopping, and even going back in time or looping it. The survivor or creature can control and manipulate time, the indefinite continued progress of existence, and events that happen in an apparent irreversible succession from the past, through the present, into the future, in the general area, or for a specific target in various ways.
The extent of the impacted region varies according to the user's skill (such as that of Roddell Kim or a Gray Parroffin), with more advanced users having the ability to alter the entire space-time continuum. Because time exists and moves within space, there is a connection between the two, and when one manipulates time, one is also correspondingly altering space.
However, the outcomes of this relative distortion can differ. Changing the time of a single object or person, for instance, might not have any impact on the space they inhabit, whereas changing the time-stream of a whole region of space might cause the region itself to warp.
Weapons and armor can be imbued with the element of time. Some species of creatures are imbued with it. Using timeline attacks or other natural materials. When a time weapon strikes, it releases invisible frames or greater translucent of pale grayish-lime waves of time into the wound, which can be extremely effective against certain creatures.
The time, electric, metal, nature, fae, water, and fire element is mostly used by the scientific organizations.
Strengths
Electric - Because of the nonfiction life, we can measure how much charge passes over any length of time—it does not need to be only one second.
Aether - Because the time attacks both life and corruption.
Chaos - Because the time attacks both life and corruption.
Weaknesses
Air - because time was ran out from wind. The flight is running behind schedule, but the crew will try to make up some time in the air.
Ice - because the time can't stand lower temperatures and wasting time.
Arcane - because, the time was focused on mind. Effectiveness is not just about how hard you work, but how smart. Time-motion theory enhances resource planning and allocation.
Light - because of nonfiction life, it need to do is travel at light speed.
Dark - because the time is wasted. However, experimental demonstrations of altered time perception in depressed patients are not conclusive.
Resists
Water - because water was doesn't working on time.
Immunes
itself
Creatures
Gray Parroffin
Independence Mobi Tu'i
Users
Roberto Tingmok
Argus Waen
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Moves/Skills
Warp Breath
Warp Spit
Slow-and-Fast Fist
Time Reverse
Time Bulwark
Deadline Blast
X-ray Array
Radar Beat
Time Revival
Dizziness Dance
Time's Up
Tempest's Wrath
Cadence Eruption
Slow Fast Bullet
Pulverizing Kickassault
Ultimate Skill
Warped to Your Position (Velocidrome only)
Reverse Storm (Gray Parroffin only)
Passive Skills
Chronology - Powers up Time-type moves.
Chronomancy - All elemental moves become Time-type moves. The power of those moves is boosted a little.
Fearless - It is also unaffected by Intimidate passive skill.
Deadline Protection - Only takes damage from attacks.
Cadence Counter - Contact with the Time Element creature lowers the attacker's Speed stat.
Weather Negate - Eliminates the effects of weather.
Spirit Element
Spirit (Psychikinesis) creatures (Tagalog: espiritu/diwa/kaluluwa; Hawaiia: ʻuhane; Maori 精神 "wairua"; Japanese: 精霊 "Seirei") are usually connected to fear, the dark and the afterlife.
They usually live in abandoned houses, cemeteries, funeral places and uninhabited dark places such as caves. Also, Spirit-type tend to be extremely naughty, pranking humans just to see their faces and reactions. Curiously, the more scared a human is, the more power the Spirit will have to prank with it. At worst, some Spirit-type may have relatively murderous behaviors as well causing other incidents.
When a Spirit-type weapon strikes, it will apply to release a burst of purplish or bluish white ectoplasm into the wound, the effect shown will be the one which is most effective on that part of the creature.
Strengths
Itself: Ghosts can only touch one another, which makes them vulnerable to one another. It is also believed that the strongest spirit—in this case, the desire to win—wins.
Arcane: Because some people are afraid of ghosts and fears have an impact on the mind, they are powerful against the Arcane Element.
Weaknesses
Itself: Ghosts can only touch one another, which makes them vulnerable to one another. It is also believed that the strongest spirit—in this case, the desire to win—wins.
Dark: In some belief systems, ghosts who live evil lives and refuse to enter the afterlife are said to transform into demons, and in some mythologies, demons are feared and are also rumored to eat lost souls. As a result, they are weak against the Dark Element.
Light: Due to the fact that light stands for the good and blessed and that it is believed that evil spirits are repelled by light, the Light and Aether Elements are the main forces against Spirit.
Aether: Due to the fact that light stands for the good and blessed and that it is believed that evil spirits are repelled by light, the Light and Aether Elements are the main forces against Spirit.
Chaos: Because the chaos attacks spirit.
Resists
n/a
Immunes
Normal: They're immune to the Combat and Normal elements because spirits are incorporeal beings and thus can't be hit normally. This is also the reason why the Normal or Combat-type is immune to them, because a mortal and a ghost can't hurt each other.
Combat: They're immune to the Combat and Normal elements because spirits are incorporeal beings and thus can't be hit normally. This is also the reason why the Normal or Combat-type is immune to them, because a mortal and a ghost can't hurt each other.
Creatures
Revenant
White Lady
Users
???
Moves/Skills
Spirit Punch
Spirit Kick
Spirit Lick
Spirit Spray
Spirit Ball
Soul Slap
Soul Whip
Soul Pass
Soul Tackle
Spirit Curse
Ultimate Skill
Horrific Past: Charge Onward (Japanese: 研磨、過去: 突撃! "Kemna, Kako: Totsugeki!" Bake-kujira only)
Passive Skills
Scrappy - The skill from a creature can hit Spirit-type creature with Normal- and Combat-type moves. It is also unaffected by Intimidate.
Cursed Body - May disable a move that has dealt damage to the creature.
Bug Element
Bug, or Volukinesis (Tagalog: kulisap; Maori: ngārara (昆虫); Japanese: 虫 "mushi") are the only elements that are unique to arthropods, and they are distinguished by their rapid growth in bugs, crustaceans, arachnids, myriapods, insects, as well as horseshoe crabs and other critters. Some Bug Elements are from different places, while others are from forests where they can be found more easily. Forests are where most Bug Elements live, though not all of them do. It is also the only type that has no resistances from non-themselves along with Normal and Combat.
When a Bug-type weapon strikes, it will apply to release a jolt of yellow-green pheromones into the wound, the effect shown will be the one which is most effective on that part of the creature.
The combat, dark, bug, and chaos elements are mostly used by the criminal organizations.
Strengths
Leaf: They're strong against the Leaf-type because members of this type commonly consume plants and similar organic material.
Arcane: They are effective against Arcane-type because they stand for a widespread phobia that influences mental psychology. Additionally, individuals of this type frequently lack the mental capacity to be particularly vulnerable to mental manipulation. The most common reason for serious mental health treatment is bug phobia, which many people have experienced.
Dark: They are effective against the Dark-type because those who belong to it are mentally incapable of being afraid of the dark and are well adapted to operating in it. Additionally, since criminals are frequently active at night, they may not expect bugs to swarm around them.
Weaknesses
Fire: They are vulnerable to the Fire-type because fire easily consumes the exoskeletons that are endemic to its members and because it repels insects by either keeping them at a distance with its rising heat or luring them in with its light.
Rock: Because their exoskeletons' strength is rarely sufficient to withstand the weight or impact of rock or stone, they are vulnerable to the Rock-type.
Air: They are vulnerable to attacks from above because a large portion of the Air-type's members are ground or airborne dwellers. Additionally, many members of this type are frequently preyed upon by members of the Air type.
Metal: Due to their exoskeletons' limited ability to withstand the weight or impact of heavy objects like metal or appliances, they are vulnerable to the metal-type. Because bugs and insects lack the force to physically alter metals, the metal-type resists them.
Combat: They are vulnerable to combat-type attacks because their exoskeletons' strength rarely allows it to withstand the force or impact of a punch or kick, but half the time it can. Because insects are small and move quickly, it is difficult to hit them, so there is a 50% chance that they will be combat-type resistant.
Light: Due to the fact that many bugs and insects react to light as well, they are vulnerable to Light-type attacks. Moths and other insects that move toward the light are positively phototactic. Cockroaches, for example, are negatively phototactic because they flee from light.
Aether: Due to the fact that light stands for the good and blessed and that it is believed that evil spirits are repelled by light, the Light and Aether Elements are the main forces against Spirit.
Chaos: Because the chaos attacks spirit.
Resists
Itself: The bug type is resistant to them because most bugs have an exoskeleton that can cushion blows to them. This is also clear from the fact that these creatures are much larger than typical insects, including those from the Pokémon franchise and other similar film or television franchises.
Immunes
n/a
Creatures
Users
???
Moves/Skills
Bug Sting
Bug Charge
Bug Bite
Bug Slash
Bug Kick
Bug Drive
Bug's Spray
Bug's Shield
Bug Struggle
Bug Thrush
Beetle's Sweep
Sting Missile
Web Spit
Web Spray
Web Shoot
Web Cage
Anti-Desynchronized
Ultimate Skill
Spider's New Order (J'ba fofi only)
Passive Skills
Bug's Persistent: Powers up Bug-type moves when the creature's HP is low.
Entomology: All elemental moves become Bug-type moves. The power of those moves is boosted a little increased.
Motionless: It is also unaffected by Intimidate passive skill.
Bug's Transmission: The creature gets scared when hit by attack or if intimidated, which boosts its Speed stat.
Compound Eyes: The creature's compound eyes boost its accuracy.
Shield Dust: Protective dust shields the creature from the additional effects of moves.
Light Element
Light or Photokinesis (Tagalog: liwanag/ilaw; Maori: marama; Japanese: 光 "hikari") is an element that is uncommonly found in nature.
Light is electromagnetic energy that exhibits both wave and particle characteristics. It serves as a source of energy and keeps the planet warm. It is made up of tiny energy packets called photons, whose main flaw is that they can absorb electricity. The wavelength, or frequency, makes up each wave.
Some light-type creatures also resemble man-made lighting devices; these include creatures that glow bioluminescently in the dark to illuminate caverns or deep oceans. Visible light, often known as light, the survivor, or a creature, is electromagnetic radiation that is perceptible to the human eye and is responsible for the sense of sight.
Visible light has four main characteristics: intensity, propagation direction, frequency or wavelength spectrum, and polarization. One of nature's fundamental constants is the speed of visible light in a vacuum, which is 299,792,458 meters per second (186,000 MPS).
Experimental results show that visible light, like all other types of electromagnetic radiation (EMR), always moves in a vacuum at this speed. Optics, also known as the science of light, is a significant topic of study in contemporary physics. The user has control over daytime, the time of day when a certain area receives natural illumination from direct sunlight, according to the light element rule. This also refers to the length of the day, as it is still daytime whether or not the sun is shining in that region of the planet.
The sun (or any other star that resembles it) and all of its properties, including its intense heat, luminosity, mass/gravitational field, magnetic field, raw nuclear energy, reaction, etc., can be created, shaped, and otherwise altered by animals or survivors because the light element rules.
Other more specialized impacts include the fostering of plant growth through the use of particular organs or incantation, geomagnetic storms, sunspot response causation, UV emissions, and solar winds and flares.
Users can generate, shape, and modify color, an attribute of things that results from the light they reflect, transmit, or emit, in so far as this light results in a visual experience that depends on its wavelengths, according to the light element's principles. Also, it is able to erase any color from existence.
Although this skill alone does not endow the user with any other powers, it does allow the user to influence colors if certain connections exist in the reality in question.
Weapons and armor can be imbued with the element of light. Some species of creatures are imbued with it. Using light sources or other natural materials. When a light weapon strikes, it releases a yellow to white energy that bursts into the wound, which can be extremely effective against certain creatures.
Strengths
Dark: because of the lack of light of either darkness or evil people, and fear is known to disrupt one's rationality and cause blindness.
Electric: because they can not be affected by electric and magnetic fields, why photovoltaic cells can harness the primary energy flow of sunlight.
Time: because of nonfiction life, it need to do is travel at light speed.
Aether: because they can be affected by light to the space and soul.
Weaknesses
Rock: because some rocks and crystals absorbs light.
Leaf: because plants absorb light from the chlorophyll called photosynthesis for their own benefit.
Sound: because it does not really affect sound, sound travels in waves and exists only within a medium. Light also travels in a wavelike manner but light has electric and magnetic properties
Dark: because of the lack of light of either darkness or evil people, and fear is known to disrupt one's rationality and cause blindness.
Resists
none
Immunes
none
Creatures
Malakhuwor
Beryl Okpe
Mothsol
Guinadraig
Users
Eilonwy of Llyr
Taran of Llyr
Wendy Darling
Rapunzel of Corona
Potiphar Ghamal
Beatrice Ahwaghor
Irena Jorelavo
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Moves/Skills
Aurora Beam
Light Beam
Laser Beam
Healing Light
Moonlight Blessing
Flash
Lightball
Chrono Blast
Aurora Veil
Bright Fang
Bright Fist
Bright Slam
Lightquake
Rainbow Beam
Black-and-white Laser
Lighthammer
Light Wave
Light Arrow
Light Shield
Praise Them
Ultimate Skill
Sun Dragon's Spectated Cut Assault (Fa Mulan only)
Sinister Glowing Bang (Malakhuwor only)
Empress' Light Rays (Mothsol only)
Yashasvee Razrusheniye - Radiant (Samotsala only)
Yashasvee Razrusheniye - Gloom (Samotsala only)
Sunweave Bastard / Solarstring Weave (Samjoko only)
Radiant Stringbust (Jinwu only)
I Have A Bad Feeling About This (Ropen only)
Passive Skills
Sun Guidance (Samjoko only) - Samjoko heals during daylight to drought when blessed.
Enlightened - Powers up the Light Element moves.
Brightened - All the creature's moves become Light Element. The power of those moves is boosted a little.
Sun's Veil - Ally Leaf Element things are protected from status conditions and the lowered of their stats.
Shine - Turns the ground into sunlight when the creature enters a battle.
Dark Element
Dark or Umbrakinesis (Tagalog: madilim; Maori: parauri; Japanese: 闇 "yami") is an element that is uncommonly found in nature.
The Dark Element is represented by traits that are considered feral and untameable, specifically those born from adverse and intense complex social conditions; by traits that evoke a negative leaning nature—from having a nocturnal day cycle, exhibitions of unusually cruel, crafty, and clever intelligence, belligerent aggressiveness, the sentient awareness and choice to harm and/or inflict ill will—and by traits that represent the negative end of nature and reality, such as shadows, declination, "the survival of the fittest," destruction, comings of darker times; and to the unknown but potentially dangerous aspects of the mysterious and enigmatic.
By juxtaposing light-value colors against dark-value colors, we create “contrast.” Through contrast, the human eye can quickly identify the important design principles of proportion, line, form, texture, and movement as part of evil ideas.
The creature or survivor has the ability to create, sculpt, and control shadows and darkness. One can control and manipulate the beings that are present there, create and remove shields and areas of complete darkness, make constructs and weapons, teleport oneself through great distances using shadows, and more. Darkness is primarily used to cover everything in total darkness, but it can also be channeled to a variety of effects, both as an absence of light and a solid substance.
The user may control the night, including how long it lasts, as the dark element rules because nightfall occurs whether or not the sun is shining in those regions of the planet. They have some limited control over the moon and stars, darkness, and nocturnal optical phenomena.
Advanced creatures or survivors can build, shape, and manipulate all parts of a moon or moons, including its gravity and the impact it has on the planet, its reflecting surface, the ability to tell time, etc. They can also utilize its lunar energy. This is because the dark element rules.
Due to the Moon's prominence in the sky, which results from it being the second-brightest object in the sky after the Sun, and its regular cycle of phases, the Moon has had a significant cultural impact on language, calendars, art, and mythology since ancient times. The ocean tides and little lengthening of the day are caused by the moon's gravitational pull. The moon appears approximately the same size in the sky as the sun due to its current orbital distance, which is about thirty times the diameter of Earth. This allows it to almost perfectly hide the sun in total solar eclipses using only mental incantations.
Users can reanimate corpses and dead creatures, giving them the ability to move and respond within the dark element's laws. Although the corpses are typically under the user's control, they must be closely watched because they are probably mindless. Some users might be able to develop sentient or somewhat sentient undead, though.
Weapons and armor can be imbued with the element of darkness. Some species of creatures are imbued with it. Using dark sources or other naturally occurring materials. When a dark weapon strikes, it releases a black, purple, or green energy from the darkness into the wound, which can be extremely effective against certain creatures.
Strengths
Sound: because travels faster at night causing the sound wave to refract back towards.
Arcane: because these represent fears, which can take over the mind and affect one's concentration.
Metal: The machines don't feel fear since they don't have emotions or feeling, causing alternatively bad glitching by the dark magic called AI Takeover.
Time: Because the time is wasted. However, experimental demonstrations of altered time perception in depressed patients are not conclusive.
Light: Because of the lack of light of either darkness or evil people, and fear is known to disrupt one's rationality and cause blindness.
Weaknesses
Fae: because fairies represent light and heroism, which almost always win against evil.
Light: because of the lack of light of either darkness or evil people, and fear is known to disrupt one's rationality and cause blindness.
Bug: because members of this element are well adapted to operating in darkness and don't have the mental capacity to fear the dark. Also, criminals are often active at night, and when they least expect it, bugs can swarm around them.
Chaos: because philosophically, an enemy must overcome their fears also supposedly represents justice, which opposes dark.
Resists
Itself: Because it's hard for villains to recruit anyone who is already evil or when they have expressed disapproval towards them for their certain personalities or actions. Or nonfiction 2x, it was stick together in shades on shadow.
Immunes
none
Creatures
Blackslate Anchavalio
Black Nyemanguelio
Nigrostra
Dreadknife Nigrostra
Samjoko
Alklha
Users
Isabella of France
Morgan de Fay
Mordred Pendragon
Ngubengcuka (cursed by magic)
Varian Debussie (by moon stone)
Isabella Morrison (by moon stone)
Archie Buenaventura
Nicolette Andreponte
Joszef Horvath
Heloise Szekely
Flynn Rider
Snow White
Lawrence Jorelavo
Enrique Hur
Christie Loniarabap
Farhan Ngatharu
Moves/Skills
Dark Punch
Dark Kick
Dark Spit
Dark Blast
Dark Ball
Dark Slash
Dark Explosion
Dark Fang
Dark Blade
Dark Beam
Dark Shot
Dark Slash
Dark Breath
Dark Stumbled
Dark Arrow
Sucker Punch
Torment
Bad Accused
Muted Chop
Night Blast
Moonlight Beam
Moonlight Punch
Moonlight Kick
Moonlight Shield
Embargo
Bone Slam
Bone Club
Bone Blade
Crime Teaser
Fake Cry
Fake Surrender
Malicious Slam
Nope for Me
Beat Me
Snatch
Ultimate Skill
Solar Eclipse Beam/Sǧʰriūl (Mothsol only)
Primeval Wrath (Titanios only)
Hacked by Black Saturday (Nigrostra and its subspecies only)
Shadow Exodus (Shug Monkey only)
Waste Plasticificate (Moha-moha only)
Passive Skills
Shadow Lies - Powers up the Dark Element moves, if during Nighttime.
Justify - When the creature is hit by a Dark Element attack, its Attack stat is boosted by its sense of justice.
Harsh Combat - The creature gets scared when hit by a Dark-, Spirit-, Fae-, Light-, Combat-, Chaos-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Solar Eclipse - Turns the ground into darkness when the creature enters a battle.
Aether Element
Aether, Energy, or Spatiokinesis (Tagalog: kalawakan; Maori: wautea; Japanese: 宇宙 "uchuu") is an one of the ancient elements that is rarely found in nature as opposite of Chaos and Cuncta with good and heroism.
Aether is the theoretical universal substance believed during ancient times to act as the medium for the transmission of electromagnetic waves (e.g., light and X-rays), much as sound waves are transmitted by elastic media such as air. Other Aether-type creatures are frequently hard to catch and train due to their high rarity as ancient elements.
The good and the force that allows control over elemental, cosmic, spiritual, transcendental, and primordial forces, as well as an abstract idea of the intangible void, Some creatures possess Aether powers as well as against Chaos; it is ancient magic and the most powerful element in the series. The position of the hands over the heart and forehead while practicing aether-type bending is reflected in the ancestor's reference to "the true heart" and "the true mind.".
Aether, a potent and special heavenly element that is supposed to flow throughout the cosmos and existence and connects the four traditional elements of water, fire, earth, and air, as well as all elements, may be created, shaped, and controlled by the user or creature.
Aether is a power and energy that provides control over elemental, cosmic, spiritual, transcendental, and primordial forces. It is commonly recognized as the essence breathed by gods in the same way humans breathe air. Users that possess the ability to control Aether are seen as possessing divine power; they tend to be extraterrestrials and effectively become unbeatable.
The only classical art element that spirits and deities can perform without completely manifesting through a source. As a result, it can be applied in the spirit world without a physical body and with no limitations.
Weapons and armor can be imbued with the element of aether. Some species of creatures are imbued with it. Using souls, celestials, or other naturally occurring materials. When the aether weapon strikes, it releases a blue to yellow jolt or burst of celestial gas energy into the wound, which can be extremely effective against certain creatures with some chances of paralysis.
Strengths
Chaos: because the aether is the good opposite represent charm, splendor and heroism, which almost always win against evil.
Weaknesses
Time: Because the time attacks both life and corruption.
Light: because they can be affected by light to the space and soul.
Chaos: because evil can damage the creation and soul.
Cuncta: wrong.
Resists
Normal: Because such as in Dragon City, another franchise, half of damage will reduce.
Immunes
Combat: is immune to them because it's impossible to hit an incorporeal being. It may also be due to the fact that angels and other celestial beings are a symbol of mysterious and peace. Superheroes who have godlike powers are more powerful and very useless against villains.
Spirit: is immune to them because it's impossible to hit an incorporeal being.
Creatures
Medford Shmoo
Safi'jiiva
Shoahiguan
Sleetwing
Zmey
Users
Hades
Poseidon
Zeus
Zorya
Svarog
Belobog
Shiva
Vishnu
Lakshmi
Parvati
Lancelot of France
Guinevere of Wales
Gautama Buddha
Bodhidharma
Saint Roch
Dymphna
Antonio Madrigal
Chloe of Norberg
Archie Buenaventura
Nicolette Andreponte
Isabella Morrison
Joszef Horvath
Heloise Szekely
Santiago Gutierrez
Jeanne Dlerraz
Delphina Dlerraz
Antoinette Dlerraz
Percy James
Della Quirino
Anakin Skywalker
Padma Amidala
Obi-Wan Kenobi
Ahsoka Tano
Moves/Skills
Star Meteor
Star Punch
Star Shield
Star Hammer
Star Kick
Star Blast
Star Mind
Green Flash
Space Teleportation
Force Rush
Force Push
Force Grab
Celestial Shot
Celestial Blade
Soul Resonance
Soulbreaker
Space Drift
Galactic Beam
Galactic Geyser
Galactic Bomb
Galactic Blade
Galactic Slap
Galactic Fusillade
Hypnotize Beam
Spatial Stun
Spatial Bang
Spatial Shock
Spatial Thump
Spatial Slayer
Soul Drain
Converse Type
The Force Wrath
Ultimate Skill
Sundrop Starshooter - Reflective Gunblade (Queen Arianna only)
Moondrop Punishmental/Para sa Bulan - Karakuri-po (Jericho Morrison only)
Divine Struck (Rapunzel only)
Sapphire of Emperor (Safi'jiiva only)
Beautification Ass-sault (Gueanoya-rotha only)
Imaginary Numbers (Sarkany only)
Four Seasonal Integers (Quadrennial Sarkany only)
God's Wrath (upgraded The Force Wrath)
Origin of Deadliest (upgraded Soulbreaker)
Searing Forcificate Justice (upgraded Force Grab)
Extinction Beam
Passive Skills
The Force of Ours - Powers up Aether Element moves.
Forcification - The all moves become Aether Element moves. The power of those moves is boosted a higher.
Force Prohibition - May disable a move that has dealt damage to the creature if it is Aether Element.
Chaos Element
Chaos or Avarikinesis and/or Dracokinesis (Tagalog: pinsala / saligutgot; Maori: hepohepo; Japanese: 破る "iaburu") is the one of the Ancient Elements rarely in nature as opposite of Aether and Cuncta with evil and corruption.
Although some consider this element to be dark and evil, not much is really known about it. The chaos element is a complete mystery to us, originating from the formation of Midgardian planets and Jotunheim altogether. It is often considered an ancestral type, as many legendary ones are revered as deities. Other chaos-type creatures are frequently hard to catch and train. Elder Dragons, some Guardians, and Eldritch Terrors are the only known creatures that can utilize the element. In the sense that it can be devastating only to monsters that are dragons or have a Chaos-type lineage.
It uses a strange and unknown power to cause additional damage. Creatures that are capable of using the Chaos Element can be found in a wide variety of environments and are generally extremely powerful and oftentimes quite rare. Most creatures that utilize the Chaos Element can inflict the Violated status, which can temporarily render an opponent's elemental effects and attributes useless. Most monsters that wield the Chaos Element are themselves weak to it.
The user or creature has the ability to perceive and control the greed, covetousness, and avarice of themselves as well as other people, animals, and other creatures. They can do this by causing, reducing, or otherwise channeling greed. They can even manifest emotional energy on a physical level. They can also create, shape, and control dark energy, which is typically drawn from extraterrestrial or other sources. It can be used to create a number of effects, such as the absence of light or a substance that can take on different shapes and forms, including solid, gaseous, and liquid.
The user produces, forms, enters, and manipulates their own and other people's nightmares by manipulating, repressing, fabricating, influencing, manifesting, feeling, and witnessing nightmares, as well as by transforming dreams into nightmares while the chaotic element is in charge. The sufferer may experience a heart attack or lose consciousness due to the tremendous shock, dread, worry, and terror.
Caution: Users can produce, shape, absorb, or otherwise control draconic energy as a rule of chaos elements. This esoteric energy is what is known as the multifunctional power force that flows within all dragons and through numerous other known planets. As a result, it can also be used to generate and influence a variety of things, such as the life force, elements, and energies associated with dragons or dragon-like creatures, etc., which makes things wilt, rot, become weaker, and eventually die.
Fortunately, certain users with peculiar genes are resistant to all dragons, conflict, or corrupted forces and are unaffected by draconic or chaotic energy or elements.
Weapons and armor can be imbued with the element of chaos. Some species of creatures are imbued with it. Using hatred or other bad deeds. When the chaos weapon strikes, it releases a burst of black and red energy into the wound, which can be extremely effective against certain creatures.
Strengths
Itself: Because only a dragon/dinosaur could overpower another dragon/reptile. It could also be that being a magical/realistic creature, they can only be defeated by another magical/realistic creature. Because of nonfiction 2x, between villains and supervillains are fought each other in some stories.
Aether: Because evil can damage the creation and soul.
Weaknesses
Arcane: because in certain mythologies, magicians' magic could dominate all types dragons and other reptiles, including birds.
Fae: because in certain mythologies, fairies' magic could dominate oriental dragons and European dragons, including reptiles.
Time: Because the time attacks both life and corruption.
Dark: because philosophically, an enemy must overcome their fears also supposedly represents justice, which opposes dark.
Aether: because the aether is the good opposite represent charm, splendor and heroism, which almost always win against evil.
Itself: because only a dragon/dinosaur could overpower another dragon/reptile. It could also be that being a magical/realistic creature, they can only be defeated by another magical/realistic creature. Because of nonfiction 2x, between villains are fought each other in some stories.
Cunctus: ugh.
Resists
none
Immunes
Combat: is immune to them because it's impossible to hit an evil being. Superheroes or supervillains who have godlike powers are more powerful and very useless against enemy villains or heroes.
Spirit: is immune to them because it's impossible to hit an evil being.
Creatures
Users
Maleficent
Horned King
Chernobog
Izanami
Whiro
Thanatos
Satan
Typhon
Tiamat
Ryomen Sukuna
Jean the Shoahiguan
Zmey Gorynych
Archie Buenaventura
Nicolette Morrison
Isabella Morrison
Joszef Horvath
Heloise Szekely
Manuel Santos
Santiago Gutierrez
Jeanne Dlerraz
Anakin Skywalker
Padme Amidala
Moves/Skills
Hatred Slap
Hatred Punch
Hatred Bite
Hatred Tease
Hatred Blast
Conversion
Evil Choke
Darklight
Evil Roar
Devastating Death
Wither Fang
Wither Claw
Wither Blast
Wither Ball
Death Meteor
Death Breath
Hatred Claw
Hatred Bless
Death Darts
Evil Energy
Space Squid Mucus
Eternal Blast
Hatred Hammer
Hatred Pulse
Bad Rage
Hatred Rush
Evil Slap Tail
Dual Chop
Evil Cannon
Damn Up
Evil Whirlwind
Death Wing Beam
Bad Drop
Puke Blood
Blood Bite
Blood Blast
Blood Shot
Blood Drink
Tortured Nails
Hgurriro-lyungdhah
Maggahhe
Memory Erase
Power of Evil Force
Evil Ascension
Ultimate Skill
Destruction Beam (all creatures)
Supregime of Destruction (Horned King Arnoldus only)
For My Life Against the Destiny and Death (certain)
Evil Ruination (all Sith creatures only)
Imaginary Numbers (Sarkany only)
Deadly Breath (Deviljho only)
Rage of Steel Tempest (Kushala Daora only)
Around the World (Valstrax only)
Around the Sky Rage (Crimson Glow Valstrax only)
For the Evil Religion (Narwa the Allmother only)
Proof of Execution (Gaismagorm only)
Catastrochaotic (Anakin Skywalker and Padme Amidala only)
Certain-kill and Serial Extinction (upgraded Evil Choke)
Seven-Countered Life-Stealing Punishment (upgraded Maggahhe)
Extinction Beam
Passive Skills
Chaotic Madness - Powers up Chaos Element moves.
First Blood - The Chaos Element has great power, but it only works the first turn the user increases the def and attack of Chaos Element.
Vengeance - If hit by an all elemental moves, the creature has its HP restored instead of taking damage and boosting the power of the next Chaos Element move the creature uses.
Vendetta - All the creature's moves become Chaos Element. The power of those moves is boosted a high and supereffective towards non-super effective elements.
Berserker - Boosts the creature's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Hateful - Doubles the creature's Attack stat.
Evil Eye - Heightens the critical-hit ratios of moves, because of this that can sense and hit the opponent's weak spot with ease.
No Escape - Prevents the foe from escaping.
Cuncta Element
Cuncta or Omnikinesis (Tagalog: pawa / lahat; Maori: katoa; Japanese: 全 "zen") is the one of the Ancient Elements rarely in nature as opposite of Aether and Chaos with neutral and null. This is the secret weapon of all in Earth Responsibly Universe. The Cunctus element is a complete mystery to us, originating from the formation of the Midgardian planets and Jotunheim altogether. It is often considered an ancestral type, as many legendary ones are revered as deities. No Cuncta-type creatures are found or are frequently hard to catch and train.
This element is most powerful if you need more than 10 or more Pieces of Eden (sometimes include Moonstone Opal and Sundrop Flower), and activate all elements (except for itself) to form a single powerful element and to be super effective against others and other near-death experiences for the final boss. When the final boss enters near-death experience mode, they keep their base typing's offensive and defensive properties. Meanwhile, they have weaknesses and no immunity.
Unlike other elements, no creature or move bears it naturally, being exclusive to the near-death experience final boss in respective regions or continents. Cuncta-type skills are super effective against near-death experiences for the final boss. Although some consider this element to be different, not much is really known about it.
The Terran Deities, or Precursors, made all of humanity, animals, plants, and monsters, even the demigods, vulnerable to the Pieces of Eden, but eventually, through interbreeding with their slaves, a hybrid species was created. Some humans or other races with demigod traits had some of their creators' innate abilities, and they lacked the Aurorium neurotransmitter that the Pieces of Eden needed to control them.
This element's origins were believed to be different from those of the other two. The third ancient element came into our universe from the Big Bang. This element was the greatest tool known to man; most of deity's artifacts can control the human or creature's mind by interacting with an Aurorium neurotransmitter located deep in the creature's brain.
Aurorium is an extremely advanced material composed of all classical element energies that originated from deep inside the earth or from outer space. It is a rare metal that has an appearance akin to a rainbow in nature. According to a different idea, Aurorium was produced and is known for its partially molten surface, volcanism, and rock, water, and fire impacts from asteroids.
The Cunctus element, the rarest, strongest, most enigmatic, and aggressive of all the classical elements, is only found in Aurorium and is employed for a variety of purposes. It was found in prehistoric times by Saurfolk, Fomorians, or gods, and humanity soon developed an obsession with this over-utilized resource.
It uses a strange and unknown power to cause additional damage. Creatures that are capable of using the Cunctus Element can be found in a wide variety of environments and are generally extremely powerful and oftentimes quite rare. Most creatures that utilize the Cunctus element can inflict the Cunctusblight status, which can temporarily render an opponent's elemental effects and attributes useless.
The Cunctus itself is a wuji, which originally referred to infinity but came to mean the "primordial universe" prior to the "Supreme Ultimate" state of being (Taiji, 太極) in the Neo-Confucianist cosmology of Song Dynasty China.
The element logo's symbol resembled a sniper reticle, with mil dots to range and sight the target. The mil dots surround the target center and allow the sniper to estimate the distance between objects and make adjustments for wind or moving targets. The symbol Cuncta refers to the whole quantity or extent of a particular group or thing.
Weapons and armor can be imbued with the element of Cunctus. Some species of creatures are imbued with it. Using hatred and love to combine. When the Cuncta weapon strikes, it releases a burst of various colorful energies into the wound, as well as armor and weapons to increase the affinity. When an affinity and Cuncta weapon strike, it raises your weapon's chance to deal critical hits to a creature. The higher the Cuncta and affinity, the higher the chance your weapon will land a critical hit into the wound, which can be extremely effective against certain creatures.
List of Bosses are Available:
Gueanoya-rotha
Zmey Gorynych
Mothman
Akkorokamui
Rebellious Akkorokamui
Ifrit
Jormungandr
Herensuge
Maldraqueon
Balaur
Strengths
Itself: nah.
ALL ELEMENTS: nah.
Weaknesses
Itself: nah.
Resists
none
Immunes
none
Creatures
Users
Jean (Shoahiguan)
Balaur
Ronaldo Kealani
Joszef Horvath
Archie Buenaventura
Nicolette Morrison
Isabella Morrison
Santiago Gutierrez
Jeanne Dlerraz
Moves/Skills
Altogether Slap
Altogether Punch
Altogether Bite
Altogether Tease
Altogether Blast
Altogether Slash
Altogether Bash
Altogether Conversion
Altogether Choke
Altogether Roar
Altogether Shield
Altogether Meteor
Ultimate Skill
Multicolored Starshield
Extinction Beam
Passive Skills
It is Just a Miracle: This element is inevitable and is capable of warping reality, creating illusions, ensuring total obedience, and healing physical injuries.
Updates
19/1/2024 - Added Cuncta Element
2022 - Added Time Element
2/6/2023 - Possibly added Normal, Fighting, Bug and Spirit elements from Pokémon series.
2/23/2023 - Added meaning of the magical powers in suffix -kinesis.
2/27/2023 - Updated for each types, including Earth and others.
3/3/2023 - Update fae symbol, and added 4 element symbols.