Duneknock
“ An assailant in the desert who travels about looking for water and keeping an eye out for this lethal weapon following it. ”
– Eostre
Domain: Eukaryota
Kingdom: Animalia
Phylum: Chordata
Class: Reptilia
Order: Squamata
Suborder: Palaeodraconia
Family: Vaccadraconidae
Genius: Allovaccadraco
Species: Allovaccadraco arenascutus
Descendant: drakes
Named by: Jerome Milles
Year Published: 1989
Size: 28 m in length; 7.5 cm tall in height; 500 kg in weight
Type:
Reptiles (Dragons)
Fictional
Title: Desert Cow Dragon
Pantheon:
Terran/Gaian 🇺🇳
Sawintiran 🇺🇳✨
Time Period: Holocene
Alignment: Neutral
Threat Level: ★★★★★
Diet: Omnivorous 🥩🌿
Elements: Rock 🪨
Inflicts: Rockblight 🪨, Stunned 😵
Weaknesses: Water 🌊, Leaf 🌿, Ice ❄️, Metal 🔩
Casualties: n/a
Based On:
Overworld Drakes from Wyrmroost Mod in Minecraft
Apceros from Monster Hunter series
Bantha from Star Wars
Conservation Status: Least Concern (LC) – IUCN Red List
The Duneknock or Desert Clubtail Cowdrake (Allovaccadraco arenascutus) is the fictional species of drake introduced in Worldcraft: Scorched Earth and Weather Dragons: Electric Heritage.
The Duneknock is a large cowdrake, except for brown scales, an orange midline between the yellowish underbelly, dark brown plates on the back of the row, long horns, and even five pairs of pointy tails that resemble Stegouros elengassen.
As an earth element with a flesh constitution, the Duneknock is impervious to paralysis, electricity, and lightning. It can even breathe sand and sand-covered gravel. It can headbutt and ram more forcefully than grassland cowdrels. The heavyweight falls to the ground and collapses when the Duneknock leaps or swings their own tail in the opponent's direction. They store the sand they eat in a special organ that mixes it with their mucus to make weapons with which to injure their victims.
Out of all the known herbivores, the Duneknocks are generally regarded as the most prevalent and strongest. The Duneknocks have been shown to be very adaptive to a variety of habitats, despite their susceptibility.
Because of their quick development and high rates of reproduction, they survive in large numbers even though they are positioned in the center of the food chain in each of these environments, which include savannas, badlands, and thick deserts. Unless they are trapped or their offspring are in danger, the Duneknocks will run from any predatory threat, such as lions, tigers, leopards, theropods, wyverns, huge snakes, humans, and others.
Because of its robustness, this shell plate can shield the animal from attacks by predatory claws and other threats. They could blend in with rocky desert areas thanks to their brown skin's ability to camouflage. To keep the animal safe from harm, the Duneknocks also possess a strong skull plate and teeth that can tear through foliage.
The Duneknock is very territorial; it defends females and harems out of predator-ranged zones.
The Duneknocks are not true desert animals but are adapted to xeric shrubland, dryland desert, badlands, Mediterranean forests, tropical savannas, and even desert volcanoes in Sawintir.
Movement Pattern: Full Migrant
Individual Type: Solo
Population Trend: Unspecific
Population: 5,000-6,000
Locomotion: Amphibious
Habitat: Grasslands, Savannas, and Shrublands; Subtropical Grasslands, Savannas, and Shrublands; Salt Flats; Tropical Grasslands, Savannas and Shrublands; Mediterranean Forests, Woodlands, and Scrub; Deserts and Xeric Shrublands; Badlands; Flooded Grasslands and Savannas; Swamp; Bayous/Billabongs; Riparian; Mountain; Warm Ghost Town; Cold Ghost Town; Ruined Skyscraper.
Earth:
Extant & Introduced (Resident): Afghanistan; Algeria; Angola; Armenia; Azerbaijan; Benin; Bosnia and Herzegovina; Botswana; Bulgaria; Burkina Faso; Burundi; Cameroon; Central African Republic; Chad; China (Inner Mongolia; Xinjiang); Congo Republic; DR Congo; Croatia; Czechia; Djibouti; Egypt; Eritrea; Eswatini; Ethiopia; France; Gambia; Georgia; Germany; Ghana; Gibraltar; Greece; Guinea; Guinea-Bissau; Hungary; India; Iran; Iraq; Israel; Italy; Jordan; Kazakhstan; Kenya; Kuwait; Kyrgyzstan; Latvia; Lebanon; Lesotho; Libya; Lithuania; Luxembourg; Malawi; Mali; Mauritania; Mexico; Moldova; Mongolia; Montenegro; Morocco; Mozambique; Namibia; Netherlands; Niger; Nigeria; North Macedonia; Oman; Pakistan; Poland; Portugal; Qatar; Romania; Russia; Rwanda; Saudi Arabia; Senegal; Serbia; Sierra Leone; Slovakia; Slovenia; Somalia; South Africa; North Sudan; South Sudan; Spain; Switzerland; Syria; Tajikistan; Tanzania; Togo; Tunisia; Turkey; Turkmenistan; Uganda; Ukraine; United Arab Emirates; United States (California; Colorado; Nevada; New Mexico; Texas); Uzbekistan; Western Sahara; Yemen; Zambia; Zimbabwe
Reinachos: ???
Sawintir: ???
The Duneknock is a brave and spirited animal that relies on protecting its entire allied group regardless of the situation. It is very moderately to tamed. knocked unconscious by huge objects like a cannonball or catapult, fed it while it was comatose, and constantly overdosed on drugs.
As soon as a Duneknock hatches from an egg, it gets domesticated right away because the survivor stays within 13 radii of the heat resources. If the Duneknock hasn't been trained, you can train it with boiled eggs, cabbages, pine leaves, and meat wrapped in seaweed.
Phanes used Project Pashnea, a scientific project by the Terran branch of the Aesirs or Deities to produce any creatures, including humans, monsters, and animals, for the creation of cowdrakes.
Coming soon
Duneknock was based on Overworld Drake from Wyrmroost, a mod from Minecraft Java Edition.