Duneknock
“ An assailant in the desert who travels about looking for water and keeping an eye out for this lethal weapon following it. ”
– Eostre
Scientific Taxonomy & Character Information
Domain: Eukaryota
Kingdom: Animalia
Phylum: Chordata
Class: Reptilia
Order: Squamata
Suborder: Palaeodraconia
Family: Vaccadraconidae
Genius: Allovaccadraco
Species: Allovaccadraco arenascutus
Descendant: drakes
Named by: Jerome Milles
Year Published: 1989
Size: 28 m in length; 7.5 cm tall in height; 500 kg in weight
Type:
Reptiles (Dragons)
Fictional
Title: Desert Cow Dragon
Pantheon:
Terran/Gaian
Sawintiran
Time Period: Holocene
Alignment: Neutral
Threat Level: ★★★★★
Diet: Omnivorous
Elements: Earth, combat
Inflicts: Sanded, stunned
Weaknesses: Water, ice, nature, combat
Casualties: n/a
Based On:
Overworld Drakes from Wyrmroost Mod in Minecraft
Apceros from Monster Hunter series
Bantha from Star Wars
Conservation Status: Least Concern (LC) – IUCN Red List
Duneknock or Desert Clubtail Cowdrake (Allovaccadraco arenascutus) is the fictional species of drake introduced in Worldcraft: Scorched Earth and Weather Dragons: Electric Heritage.
Physical Appearance
Duneknock is a large cowdrake, except for brown scales, an orange midline between the yellowish underbelly, dark brown plates on the back of the row, long horns, and even five pairs of pointy tails that resemble Stegouros elengassen.
Abilities
As an earth element with a flesh constitution, Duneknock is impervious to paralysis, electricity, and lightning. It can even breathe sand and sand-covered gravel. It can headbutt and ram more forcefully than grassland cowdrels. The heavyweight falls to the ground and collapses when Duneknock leaps or swings their own tail in the opponent's direction. They store the sand they eat in a special organ that mixes it with their mucus to make weapons with which to injure their victims.
Ecology
Out of all the known herbivores, Duneknocks are generally regarded as the most prevalent and strongest. Duneknocks have been shown to be very adaptive to a variety of habitats, despite their susceptibility.
Because of their quick development and high rates of reproduction, they survive in large numbers even though they are positioned in the center of the food chain in each of these environments, which include savannas, badlands, and thick deserts. Unless they are trapped or their offspring are in danger, duneknocks will run from any predatory threat, such as lions, tigers, leopards, theropods, wyverns, huge snakes, humans, and others.
Because of its robustness, this shell plate can shield the animal from attacks by predatory claws and other threats. They could blend in with rocky desert areas thanks to their brown skin's ability to camouflage. To keep the animal safe from harm, duneknocks also possess a strong skull plate and teeth that can tear through foliage.
Behavior
Duneknock is very territorial; it defends females and harems out of predator-ranged zones.
Distribution and Habitat
Duneknocks are not true desert animals but are adapted to xeric shrubland, dryland desert, badlands, Mediterranean forests, tropical savannas, and even desert volcanoes in Reinachos, Earth, and Sawintir.
Movement Pattern: Full Migrant
Individual Type: Solo
Population Trend: Unspecific
Population: 5,000-6,000
Locomotion: Amphibious
Habitat: Temperate coniferous forests; temperate broadleaf and mixed forests; temperate deciduous forests, temperate grasslands, savannas, and shrublands; subtropical coniferous forests; subtropical moist broadleaf forests; subtropical dry broadleaf forests; subtropical grasslands, savannas, and shrublands; salt plains; limestone forest; tropical coniferous forests; tropical moist broadleaf forests; tropical dry broadleaf forests; tropical grasslands; tropical savannas and shrublands; Mediterranean forests, woodlands, and scrub; flooded grasslands and savannas; swamp; riparian; wetland; mangrove forest; bamboo forest
Earth:
Native: Afghanistan; Algeria; Angola; Armenia; Azerbaijan; Benin; Bosnia and Herzegovina; Botswana; Bulgaria; Burkina Faso; Burundi; Cameroon; Central African Republic; Chad; China; Congo; Congo, The Democratic Republic of the; Croatia; Czechia; Djibouti; Egypt; Eritrea; Eswatini; Ethiopia; France; Gambia; Georgia; Germany; Ghana; Gibraltar; Greece; Guinea; Guinea-Bissau; Hungary; India; Iran; Iraq; Israel; Italy; Jordan; Kazakhstan; Kenya; Kuwait; Kyrgyzstan; Latvia; Lebanon; Lesotho; Libya; Lithuania; Luxembourg; Malawi; Mali; Mauritania; Moldova; Mongolia; Montenegro; Morocco; Mozambique; Namibia; Netherlands; Niger; Nigeria; North Macedonia; Oman; Pakistan; Poland; Portugal; Romania; Russia; Rwanda; Saudi Arabia; Senegal; Serbia; Sierra Leone; Slovakia; Slovenia; Somalia; South Africa; South Sudan; Spain; Sudan; Switzerland; Syrian Arab Republic; Tajikistan; Tanzania, United Republic of; Togo; Tunisia; Turkey; Turkmenistan; Uganda; Ukraine; United Arab Emirates; Uzbekistan; Western Sahara; Yemen; Zambia; Zimbabwe
Reinachos: ???
Sawintir: ???
Tamed
Duneknock is a brave and spirited animal that relies on protecting its entire allied group regardless of the situation. It is very moderately to tamed. knocked unconscious by huge objects like a cannonball or catapult, fed it while it was comatose, and constantly overdosed on drugs.
As soon as a Duneknock hatches from an egg, it gets domesticated right away because the survivor stays within 13 radii of the heat resources. If Duneknock hasn't been trained, you can train it with boiled eggs, cabbages, pine leaves, and meat wrapped in seaweed.
Lore
Bereshit - 30,000-10,000 BCE
Phanes used Project Pashneia, a scientific project by the Terran branch of the Aesirs or Deities to produce any creatures, including humans, monsters, and animals, for the creation of cowdrakes.
Foreign Languages
Coming soon
Trivia
Duneknock was based on Overworld Drake from Wyrmroost, a mod from Minecraft Java Edition.