Fomorian
“ They are the most ferocious semiaquatic giants of the ocean, but they are always not bad or good in their esteem. ”
– Eiru
Domain: Eukaryota
Kingdom: Animalia
Phylum: Chordata
Clade: Synapsida
Order: Anomodontia
Family: Reptilopanidae
Genus: Thalassosauranthros
Species: Thalassosauranthros hiberica
Descendant: †Suminia
Named by: Jordan Doyle
Year Published: 1994
Size: 2.1 meters / 6.88976 ft tall (for Dean Breathnach: 1.67 m / 5.47 ft) in height and length; 69 kilograms (152.119 pounds) in weight
Lifespan: 200 years
Activity: Cathemeral 🌅🌃
Thermoregulate: Ectotherm
Type(s):
Synapsids
Mythical
Race
Title(s):
Irish Giant
Irish Synapsid
Fake Giant
Pantheon(s):
Terran/Gaian 🇺🇳
Irish 🇮🇪
Time Period: Late Permian–Holocene, 268–0 Ma
Alignment: various
Threat Level: ★(★★★★★★★★★)
Language(s):
Terran:
Pre-Borean (Old Fomorian, discarded)
Borean languages (first language as Irish language; second/third language for non-Irish, official)
Borean languages/Isu (liturgical language)
Niger-Congo (first/second/third language & co-official)
Nilo-Saharan (first/second/third language & co-official)
Pama–Nyungan/Trans–New Guinea/Indo-Pacific (first/second/third language & co-official)
Amerind (first/second/third language & co-official)
Diet: Omnivorous 🥩🌿
Element(s): various
Inflict(s): various
Weakness(es): various
Casualties: n/a
Based On: itself
Conservation Status: Data Deficient (DD) – IUCN Red List
The Fomorians or Fomori (Thalassosauranthros hiberica; Old Irish: Fomóire, Modern Irish: Fomhóraigh / Fomóraigh) are a semiaquatic hominid-like therapsid in Irish mythology, who are often portrayed as hostile and mysterious beings under the seas from millions of years. Originally they were said to come from under the sea or the earth during Early Triassic.
The etymology of the name is debated. The first part is generally agreed to be the Old Irish fo, meaning under, below, lower, beneath, nether, etc. The meaning of the second part is unclear. One suggestion is that it comes from Old Irish mur (sea), and that the name means something like "the undersea ones". This was the interpretation offered by some medieval Irish writers. Another suggestion is that it comes from mór (great/big) and means something like "the great under(world) ones", "the under(world) giants" or "the nether giants".
Fomorians are brownish-skinned human-like synapsids with webbed feet, a long pointed finger on its hand like an aye-aye for removing dirt from the ears and nose, hooked nails on the ring finger acting like a key, auburn-colored smooth hair, an oval-shaped face, less pointed ears, two pairs of canine teeth with three pairs of molar teeth, and even some populations have either plantigrade or digitigrade feet.
Fomorians are taller than humans, likely as giants of the shore in Ireland, except for the Beagmhéide clan; even some individuals are smaller than expected and the same height as humans. Many Fomorians can live for hundreds of years without illness. They reproduce less often than us and other races due to their, didn't you know, far worse genetic disorders. There are height differences of great magnitude among them because of unusual genetic disorders.
The Fomorians mastered a variety of tools, including hand axes, cleavers, spears, battleaxes, brass knuckles and knives, and scrapers fashioned of stone or raw iron. One of the earliest animals to manage fire; utilized for cooking, warmth, and protection. Fomorians were well-adapted for long-distance travel and hunting, making them efficient walkers, runners, and swimmers.
The so-called "Fomorians" were supernatural creatures that personified the unearthly or destructive forces of nature. They were representations of chaos, darkness, fatality, menace, and extreme weather events. They even wore blue diamond jewelry like the Heart of the Ocean to boost or increase their power. Without wearing blue diamond jewelry, the majority of a Fomorian's abilities include true eternal life, superhuman strength, and sturdiness. Fomorians hold their breath for over 50 minutes or more, better than others.
The Fomorians lived under incredible pressure—up to 400 times greater than at the surface. Its epidermis is extremely resistant to water (because to the absence of a swim bladder), preventing it from collapsing under pressure. Its tissues and bones are flexible and compressible, letting it to survive at tremendous depths, unlike its parent, Suminia, and resembling deep water anglerfishes. Its enzymes and cell membranes are pressure-stable, eliminating some hairs (save for the head) from their skin to make it practically hairless while retaining normal function in cold, high-pressure settings. The Fomorians' natural blackish brown body absorbs almost all light, rendering them practically invisible in the deep ocean and major rivers. The Fomorian moves very slowly to conserve energy and avoid discovery by natural predators.
The Fomorians demonstrated strategy, collaboration, and ingenuity in hunting and toolmaking. The Fomorians survived in a variety of conditions, including African savannas, cold Eurasian plains, and the deep ocean.
One of the most expensive diamonds in the world, the "Hope Diamond", is less effective than the Heart of the Ocean in protecting the assets of Fomorian. Dean Breathnach, a Fomorian, wore a Heart of the Ocean that was combined with Fomorian powers, which are more potent and destructive than those of the other Fomorians. Heart of the Ocean can be used to deliver a painful gaze that paralyzes the target and forces them to think about their worst fear if it glows whitish or blackish blue. This diamond can conjure terrible conditions and environmental changes such as cyclones, hailstorms, sandstorms, tornadoes, mazukus, lahars, thunderstorms, rainbows, earthquakes, and even droughts.
Dean was very known for crafting anything like ingredients for recipes, weapons, tools, structures, recommendations for materials, traps, and strategies against traitors and enemies. There were no fomorians from Dean. Danu, a goddess from a fairy tribe called Tuatha Dé Danann, as a choice for being a human-loving Fomorian and descendant of Lugh, was cursed and mad, as depicted in real-world Irish mythology, causing the storm, earthquake, and drought throughout Canada, West Virginia, the Bermuda Triangle, the Canary Islands, and Dublin, like his ancestor, Balor. He wields the Heart of the Ocean, an artifact owned by Rose Dawson before, and he is linked with Danu and Lugh. Dean was representing the wild or destructive powers of nature, chaos, darkness, death, blight, and drought, unlike the rest of his own kind and his rights to Ahtohallan and Norse mythology.
In contrast with the rest of his own kind and with regard to Ahtohallan and Norse mythology, Dean wields the Heart of the Ocean, an artifact that Rose Dawson previously owned and that was linked to Danu and Lugh. Dean also represents the untamed or destructive nature's forces: chaos, desolation, fatality, blight, and drought.
The council that governs the Fomorians includes one nominal war-chief of the Fomor, but the other members are peers who also serve as chairmen and feudal lords across Ireland and the world as a whole through their chiefdoms.
Fomorians were incapable of throwing large or giant boulders the way other giants did because their muscles were weaker than those of unrelated mammalian giants. In combat, heavy infantry Fomorians utilized all varieties of blunt weapons. They were often known to wield great clubs, flails, maces, whips, and giant-sized bolas. The strongest among them would wield crude shields and typically have better armor. Light infantry Fomorians used swords, spears, knives, shotguns, swivel guns, and other magic attacks. They frequently employed the tactic of sneaking up on their adversaries and striking them as hard as they could. Some Fomorians are learning how to force certain structures, like parts of frames or households, to collapse.
The Fomorians were omnivorous generalists who hunted, cultivated, and scavenged. The Fomorians hunted or cultivated tiny and medium-sized animals while gathering fruits, nuts, tubers, and roots. They most likely used fire to cook food, which improved digestion and calorie intake. From the Paleozoic to the Cenozoic era, the Fomorians competed against big carnivores. Living in the seas to hunt or breed crustaceans, fish, sea urchins, seaweed, kelp, and other marine life using nets or fishing, the Fomorians are regarded as a sea heritage. Some Fomorians who live on land are medical alchemists or psychiatrists who seek out seaweed or herbal remedies to treat each Fomor's illness. Others use magical blue diamonds found in the earth's deep crust. Fomorians could live on little to no food for many weeks or months of starvation, unlike elves.
The Fomorians were the first species to modify habitats via fire, tools, and migration. They helped disseminate tool culture and provide access to early human technologies across continents. The Fomorians competed with a reptilian race known as the Saurfolk, a humanoid dinosaur that resembles a human almost completely save for the digitigrade and four fingers and toes. In addition to some clans aiding humans as well as other races on land and in the sea for the purpose of defending their own from negative influence, Fomorian leaders were typically known for enforcing their rule through sheer terror and persecution. They were infamous for being intensely paranoid, wary of uprisings, demanding, and reliant on vast intelligence operations and incomplete structures to collapse to manage their domains. Fomorians were often known to engage in slavery. With some of the creatures they were known to enslave, including merfolk, humans, vodyanoi, vanaras, nagas, and others, for mining, farming, or harvesting in their demesnes.
Some claimed that Fomorians held esteem for no deities; however, they were primarily seen to worship the deity Balor and considered him to be their patron deity, as well as Lugh.
The Fomorians most likely possessed proto-language — rudimentary vocal communication and social coordination — throughout the Paleozoic Era, but there is no trace of such a first ancient language because there were few prehistoric temples or bunkers. During the Isu Era of the Pleistocene, Fomorians were known to speak Borean languages and later their descendant, Irish Gaelic and its dialects for each clan, as well as English, Latin, Spanish, French, Basque, Breton, Welsh, Manx, Romani, Esperanto, Northern Sami, and other languages.
Fomorians were known to be very chaotic, evil-aligned synapsids who were also naturally ungrateful and disloyal. Depending on the surroundings, topography, resources, and attitudes toward the geography of Earth, Delphia, and Sawintir, half of the populations are either good or bad.
Some fomorians in chiefdoms across the seas developed beauty compulsions that led them to use witches or, occasionally, trolling archetypes. Fomorian society was based around viciousness or ambition during bilateral clans, with the cruelest and strongest among them typically taking on the role of leader. They were also highly patriarchal, typically treating their women and children no better than slaves or expelling non-kind seafolk like merfolk, saurfolk, or vodyanoi. Acts of violence, religious freedom, discrimination, and freedom of speech, as well as anti-protestant and anti-Catholic conflicts among these synapsids, were common among them; rarely, antisemitism and anti-Islamic are the worst to execution under Fomorian because this synapsid was only human and the non-mammalian synapsid was proud of Prophet Abraham.
The Fomorians were shown their own industry and culture, which included stone hand axes and cleavers. The Fomorians used controlled fire (during the Permian period) for cooking, heating, and combat. The shelters were largely natural caves, with the possibility of building rudimentary houses or windbreaks out of twigs, bones, and stone. There is no convincing evidence of symbolic art from the Permian to the Pleistocene until the Early Holocene, though people may have adorned items or bones on their own skin during the Holocene. The Fomorians passed on their skills via generations, first to demonstrate cultural continuity, and then to non-Fomorian races on the planet.
Fomorians, who originally came from Ireland and now have own headquarters and reside in one unit per clan below the surface of the Earth, are found in an array of habitats, largely due to their ability to use techniques to adapt to and modify their natural habitat. Although Fomorians can be found in almost any marine habitat, they are most prevalent in cold-water regions with high marine productivity, especially at higher latitudes and close to the shore.
Movement Pattern: Random
Individual Type: Congregatory and dispersive
Population Trend: Increasing
Population: 700,000
Locomotion: Terrestrial
Habitat: Polar; Tundra; Taiga; Montane Grasslands and Shrublands; Temperate Coniferous Forests; Temperate Broadleaf and Mixed Forests; Temperate Deciduous Forests; Temperate Grasslands, Savannas, and Shrublands; Subtropical Coniferous Forests; Subtropical Moist Broadleaf Forests; Subtropical Dry Broadleaf Forests; Subtropical Grasslands, Savannas, and Shrublands; Salt Flats; Stone Forest; Tropical Coniferous Forests; Tropical Moist Broadleaf Forests; Tropical Dry Broadleaf Forests; Tropical Grasslands, Savannas and Shrublands; Mediterranean Forests, Woodlands, and Scrub; Mushroom Forests; Mushroom Fields; Deserts and Xeric Shrublands; Badlands; Fallow Airbase; Flooded Grasslands and Savannas; Swamp; Bayous/Billabongs; Riparian; Wetland; Mangrove Forest; Cold Bamboo Forests; Tropical Bamboo Forests; Air-breathing Coral Reefs; Graveyard Vale; Candyland; Mountain; Warm River; Cold River; Lukewarm River; Subterranean River; Warm Pond; Cold Pond; Warm Lake; Cold Lake; Salt Lake; Aquifer; Warm Littoral; Cold Littoral; Warm Intertidal; Cold Intertidal; Kelp Forest; Coral Reef; Barrier Reef; Guyot; Neritic Zone (Warm); Neritic Zone (Cold); Pelagic Zone (Warm); Pelagic Zone (Cold); Benthic Zone; Abyssal Zone; Hadal Zone; Hydrothermal Vent; Brine Pool; Cold Seep; Demersal Zone; Karst Cave; Karst Spring; Lush Cavern; Crystal Cave; Magnetic Cave; Radiated Vale; Radiated Citadel; Sulfur Lake; Volcanic Crater Lake; Lava Field; Lava Tube; Volcano; Lava Trench; Basalt Delta; Warm Ghost Town; Cold Ghost Town; Ruined Skyscraper.
Earth:
Extant (Resident): Ireland
Extant & Vagrant: Afghanistan; Aland Islands; Albania; Algeria; American Samoa; Andorra; Angola; Anguilla; Antarctica; Antigua and Barbuda; Aotearoa/New Zealand; Argentina; Armenia; Aruba; Australia; Austria; Azerbaijan; Bahamas; Bahrain; Bangladesh; Barbados; Belarus; Belgium; Belize; Benin; Bermuda; Bhutan; Bolivia; Bonaire, Sint Eustatius and Saba (Sint Eustatius, Saba, Bonaire); Bosnia and Herzegovina; Botswana; Bouvet Island; Brazil; Britain (United Kingdom of Great Britain and Northern Ireland); British Indian Ocean Territory; Brunei; Bulgaria; Burkina Faso; Burundi; Cabo Verde; Cambodia; Cameroon; Canada; Cayman Islands; Central African Republic; Chad; Chile; China; Christmas Island; Cocos Islands; Colombia; Comoros; Republic of the Congo; The Democratic Republic of the Congo; Cook Islands; Costa Rica; Croatia; Cuba; Curacao; Cyprus; Czechia; Côte d'Ivoire; Denmark; Disputed Territory; Djibouti; Dominica; Dominican Republic; Ecuador; Egypt; El Salvador; Equatorial Guinea; Eritrea; Estonia; Eswatini; Ethiopia; Falkland Islands; Faroe Islands; Fiji; Finland; France; French Guiana; French Polynesia; French Southern Territories; Gabon; Gambia; Georgia; Germany; Ghana; Gibraltar; Greece; Greenland; Grenada; Guadeloupe; Guam; Guatemala; Guernsey; Guinea; Guinea-Bissau; Guyana; Haiti; Heard Island and McDonald Islands; Holy See (Vatican City State); Honduras; Hong Kong; Hungary; Iceland; India; Indonesia; Iran; Iraq; Isle of Man; Israel; Italy; Jamaica; Japan/Nihon; Jersey; Jordan; Kazakhstan; Kenya; Kiribati; North Korea; South Korea; Kuwait; Kyrgyzstan; Laos; Latvia; Lebanon; Lesotho; Liberia; Libya; Liechtenstein; Lithuania; Luxembourg; Macao; Madagascar; Malawi; Malaysia; Maldives; Mali; Malta; Marshall Islands; Martinique; Mauritania; Mauritius; Mayotte; Mexico; Micronesia; Moldova; Monaco; Mongolia; Montenegro; Montserrat; Morocco; Mozambique; Myanmar; Namibia; Nauru; Nepal; Netherlands; New Caledonia; Nicaragua; Niger; Nigeria; Niue; Norfolk Island; North Macedonia; Northern Mariana Islands; Norway; Oman; Pakistan; Palau; Palestine; Panama; Papua New Guinea; Paraguay; Peru; Philippines; Pitcairn; Poland; Portugal; Puerto Rico; Qatar; Romania; Russia; Rwanda; Réunion Island; Saint Helena, Ascension and Tristan da Cunha; Saint Kitts and Nevis; Saint Lucia; Saint Martin Island; Saint Pierre and Miquelon; Saint Vincent and the Grenadines; Samoa; San Marino; Sao Tome and Principe; Saudi Arabia; Senegal; Serbia; Seychelles; Sierra Leone; Singapore; Sint Maarten (Dutch); Slovakia; Slovenia; Solomon Islands; Somalia; South Africa; South Georgia and the South Sandwich Islands; South Sudan; Spain; Sri Lanka; Sudan; Suriname; Svalbard and Jan Mayen; Sweden; Switzerland; Syrian Arab Republic; Taiwan, Province of China; Tajikistan; Tanzania, United Republic of; Thailand; Timor-Leste; Togo; Tokelau; Tonga; Trinidad and Tobago; Tunisia; Turkey; Turkmenistan; Turks and Caicos Islands; Tuvalu; Uganda; Ukraine; United Arab Emirates; United States of America (USA); United States Minor Outlying Islands; Uruguay; Uzbekistan; Vanuatu; Venezuela; Viet Nam; Virgin Islands, British; Virgin Islands, U.S.; Wallis and Futuna; Western Sahara; Yemen; Zambia; Zimbabwe
Fomorians cannot tamed!
According to ancient myths, the warrior king Conand (the demigod) coupled with the Goddess and Empress Gaea/Domnu and produced the first generation of Fomorians from Suminia via Drift Portals from the evolution process from Eostre, and now, in the subterranean Dark Realm within Sawintir to Ireland.
Originally a group of synapsids that succumbed to the promise of power granted by Lilith, a goddess of lust and hate, they were cursed with incredible ugliness and are constantly trying to recreate or regain the grace and beauty of their old kin in some clans. As a result, they have a hatred for all humanoid synapsids that boils with jealous fury, while the majority of clans lack them.
The Fomorians are the children and descendants of Suminia's proto-primate-like synapsids. For example, independent synapsids have been used either as an alternative for monkeys or for any size, relatively human-like synapsid for aquatic lifestyles, as Sama-Bajau are a seafaring population in Southeast Asia who have this adaptation. They can hold their breath for over 5 minutes. Fomorians hold their breath for over 50 minutes, better than others.
The First Prehistoric Catastrophe, or End of Fomorian's Reign, was a cataclysmic event during human prehistory dated to around 254.14 Mil to 251.2 Mil BCE, or 3000 of the Fomorian Era between the Changhsingian of the Late Permian and the Induan of the Early Triassic, and with them the Paleozoic and Mesozoic eras, respectively. The global devastation caused by the flood basalt volcanic eruptions that created the Siberian Traps, which released sulfur dioxide and carbon dioxide, resulting in euxinia, elevating global temperatures, acidifying the oceans, and rarely coronal mass ejection, saw the near-total extinction of both the Moke and Yoruna tribes of the Fomorian race, both of whom were involved in a military conflict at the time. Fomorians learn swim underwater and to survive hidden in the caves and use the cave as shelters for centuries, continuing until the rise of even the most ancient human, elf, dwarf, fairy, angel, and deity civilizations.
By that point, the Terran Deities had been in a decade-long war with a Homo heidelbergensis rebellion led by two demigods, Adam and Eve, who sought to free humanity from servitude to their "gods". Adam and Eve want to eradicate nearly all the Fomorians in the Red Sea.
Originally, the Fomorians seem to have been regarded as malevolent spirits dwelling underwater and in the trenches or Iceland of the earth. In one of the earliest references to them, a probably 7th-century elegy for Mess-Telmann, they are said to dwell "under the worlds of men". Later, they were portrayed as sea raiders because both Vikings and unknown creatures, possibly Fomorians, were fighting for resources. This was influenced by the Viking raids on Ireland that were taking place around that time, or Vikings are now slaves and captured by Fomorians. The Fomorians finally adopted Celtic languages as the lingua franca of their kind and eradicated their own language as outdated due to fear from the Roman Empire.
The medieval myth of Partholón says that his followers were the first to invade Ireland after the flood, but the Fomorians were already there. Geoffrey Keating reports a tradition that the Fomorians, led by Cichol Gricenchos, had arrived two hundred years earlier and lived on fish and fowl until Partholon came, bringing the plough and oxen. Partholon defeated Cíocal in the Battle of Mag Itha, but all his people later died of plague.
Then came Nemed and his followers. Ireland is said to have been empty for thirty years following the death of Partholon's people, but Nemed and his followers encountered the Fomorians when they arrived. At this point, Céitinn reports another tradition that the Fomorians were seafarers from the Middle East, descended from Ham, son of Noah. Nemed defeated them in several battles, killing their kings Gann and Sengann, but two new Fomorian leaders arose: Conand, son of Faebar, who lived in Conand's Tower on Tory Island, County Donegal, and Morc, son of Dela (note that the first generation of the Fir Bolg were also said to be sons of Dela).
In addition to continuing how the Fomorians use these modern weapons, despite being prehistoric or having been taught from slaves, the Cold War between the USSR and the United States saw a struggle for global influence, including a nuclear arms race and a space race. The Second World War ended in 1945.
See also: Fomorians
Pedro Breathnach
Wednesday Breathnach
Desiree Breathnach
Lugh
Balor
Russian: Фоморы (Fomor')
Irish: Fomhóraigh
Scottish Gaelic: Fomóraidh
French: Fomóires
Spanish: Fomoré
Coming soon