Inflicts
Contents
Debuffs are temporary, negative status effects, as opposed to buffs, which affect the survivor or creature positively.Â
Aethered / Aetherblight
This type of Aether element called Aethered after hitted by aether-included attacks. Because of the stamina bar to slowly decrease while negating natural recovery before reducing the yellow section, and should be rid of quickly to avoid stamina loss until the stamina rans out, that will stun you out of attacks and healing.
This debuff will prevent certain big creatures like Eukaryote Guardians, Extraterrestrial Guardians, Agarthan Variants, Sith Monsters, Furies, Elder Dragons and Eldritch Terrors from using their special aura abilities, enrage attacks and ultimate skills as often inflicted by Aether attacks at low, medium and high change depending on weapons, tools, amulets, grimoires, rings, charms and armor. When Aethered and Pure-seal are triggered, a Guardians, Agarthan Variants, Sith Monsters, Furies, Elder Dragons and Eldritch Terrors will be briefly staggered and their special Aura will be dissipated for a short or moderate time. This has no effect on monsters that are not big creatures.
Element Origin: Aether
Creatures
Aired / Chilled
Raises stamina usage, as well as causing wind attacks allowing them to be drawn towards or repelled by a monster.
Element Origin: Air
Creatures
Mireu
Kushala Daora
Atomed
The creature/survivor will find themselves covered in atoms from Atomed which must be shaken off to perform normally. If the Hunter/Creature does not free themselves from the radioactive, it will explode and damage them.
Element Origin: Chaos
Creatures
Bleeding
The survivors or creatures will take damage when performing certain actions. Running, swimming, rolling, and attacking will all cause the affected fauna to take damage due to bleeding. Faunas and survivors won't take damage when walking like crouching, sleeping, or standing.
Element Origin: Normal
Creatures
Blindness
You sight of survivor or creature becomes blinded, making the screen almost completely blurred.
Element Origin: Light
Creatures
Luison
Gypceros
Purple Gypceros
Bombed
This ailment will cover the Hunter/Creature in slime or explosive powder under Bombed. Movement isn't hindered, but Hunters affected by it suffer a damaging explosion if struck by a monster, or if the status isn't rid of quickly by rolling a few times. Even blocked attacks can inflict this status.
Element Origin: Fire
Creatures
Bubbled
Covers the creature/survivor in bubbles. Upon the initial application, it grants the effects of Evasion+1 and Constitution+1, but being hit with more bubbles will cause the creature/survivor to slip and slide helplessly, unable to attack and with significantly reduced control over their movements. In Weather Dragons, this status effect was changed slightly. Creatures/survivors no longer slip and slide uncontrollably, only sliding after movement instead. Hunters can also attack normally while being covered in bubbles.
Element Origin: Water
Creatures
Bursted / Arcaned / Arcaneblight
Bushiguium Effect
The fauna's/survivor's maximum health is lowered, and takes longer into a zombified.
Element Origin: Dark
Creatures
Bushiguium
Infected Lighrupiresalians
Rottooth
Akkorokamui
Rebelled Akkorokamui
Camouflaged
Surrounds the environment into same background of your body.
Element Origin: Nature
Creatures
Bregdi
Verechelen
Cat Scent
All feliforms in the area attack those affected, will dance, encircle, and then jump at anything carrying the bomb's scent. All of this cat-like relatives and cats including Ailyrs, they become intoxicated and unable to move normally.
Element Origin: Nature
Monsters
n/a
Choked
Another status effect a sudden loss of blood flow resulting from the failure of the heart to pump effectively. Signs include loss of consciousness and abnormal or absent breathing. If not treated within minutes, it typically leads to death caused by choking.
Element Origin: Normal
Monsters
Green Anaconda
Reticulated Python
Candiru
Ayungin / Silver Perch
Beaked Salmon
White Snake
Boiuna
Moonkiss Boiuna
Almas
Abbagoochie
Confusion
Reverses your/creature's movement controls (e.g. move left when attempting to move right), interfering with evasion and positioning for attacks, or Laughter, Dance, or Ballerina gestures.
Element Origin: Arcane
Monsters
Crowned Cygnowyrm
Great Peacock-Dove
Almas
Ahool
Crawfordsville Monster
Crom Cruach
Crystallized
Hunters/Creatures will find themselves covered in crystals which must be shaken off to perform normally. Similarly to 'Fatigue', it also depletes the Stamina to the lowest level. If the crystals aren't shaken off in time, they will explode and cause damage.
Element Origin: Rock
Creatures
Darkness / Darkened / Darkblight
The survivor/creature's view becomes blinded, making the screen dark lowered and lower attributes. However the darkness, the survivor/creature's view becomes cursed and blinded, making the screen almost completely dark.
Element Origin: Dark
Monsters
Shug Monkey
Vritra
Nigrostra
Dreadknife Nirgostra
Black Demon Shark
Earthed / Rockblight
When hit by a monster's rock-included attack, Hunters may experience Earthed. It increases the chances of being defense and in the dunes you are stunned from attacks, making it even harder to break free from a monster's repeated attacks and defense was breaken.
Element Origin: Rock
Monsters
Serket
Khepri
Mokele-mbembe
Dingonek
Glaurung
Gowrow
Okpe
Yeitso
Common Akhekh
Golden Akhekh
Gorge Akhekh
Piebald Akhekh
Electrified / Electricblight
When hit by a monster's electric attack, Hunters/Creatures may experience Electrified. It increases the chances of being stunned from attacks, making it even harder to break free from a monster's repeated attacks.
Element Origin: Electric
Monsters
Electric Catfish
Elephant-nosed fish
Atlantic Stargazer
Northern Stargazer
Raiju
Thunderbird
Eroded
It latch onto the hunter and start eroding items and weapons, causing loss of items and sharpness overtime, they'll also get rid of a weapon's elemental properties and will decrease health at a fast rate.
Element Origin: Chaos
Monsters
Erupted
If you're inflicted with this status, an explosion will trigger when you get knocked back, or after a certain amount of time has passed, causing serious damage.
Element Origin: Fire
Monsters
Aatxe
Herensuge
Ashen Lao-Shan Lung
Antaboga
Fucanglong
Fatigue
The survivor or creature is dropped to its lowest level and they become unable to use most Stamina restoring items, indicated visually by green clouds rising or nothing.
Element Origin: Normal
Monsters
Verechelen
Imoogi
Cockatrice
Fired / Burned / Fireblight
Because of the health bar to slowly decrease while negating natural recovery before reducing the green section, and should be rid of quickly to avoid health loss.
Element Origin: Fire
Creatures
Rajah Sitan
Flaming Espinas
Mokele-mbembe
Glaurung
Aatxe
Ognanny
Rarog
Red Phoenix
Blue Phoenix
Hell Shark
Lava Stingray
Nasimparrapi
Bulgasari
Abaia
Frenzied
The creature or a race becomes infected with a virus. It requires time to incubate, represented by a purple-black particles. If the health and attributes fills completely, the virus negates natural health recovery, meaning that the fauna takes full damage from attacks without being able to heal back half of it and takes death. Additionally, all attacks which would cause the condition will deal extra damage while the virus is active. However, if the survivor's skill inflicts enough damage on a monster whilst the virus is incubating, they will grow stronger instead, gaining a 15% Affinity boost, as well as an immunity to reinfection for a short period of time.
Element Origin: Chaos
Creatures
Ellen Trechend
A-Mi-Kuk
Frostbite
Under the effect of frostbite, the your fingers blackened and the stamina will also decrease at a faster rate as if in a cold area.
Element Origin: Ice
Creatures
Ningen
Abaia
A-Mi-Kuk
Freezed / Frozen
Getting hit by an extremely cold attack can inflict freezed. It's usually caused by a very cold breath attack that forms a layer of ice over the other's body, preventing use of any items (except a Thawing Agent or Cleanser) and attacks.
Element Origin: Ice
Creatures
White Snake
Polar Afanc
Ningen
Yeti
Horrified
Scares you and weak attack and magic damages.
Element Origin: Spirit
Creatures
Vritra
Crom Cruach
Ifrit
Iced / Iceblight
When hit by a monster's Ice attack, survivors/creatures may experience Iced. It greatly increases stamina expenditure, making keeping up with monster attacks more difficult, and making it harder to escape from monsters. For creatures, it reduces dashing speed.
Element Origin: Ice
Creatures
White Snake
Dobhar-chu
Ningen
Invaded
Causes an random invasion upon entering village or country.
Element Origin: Chaos
Creatures
Fury Animals
Leeched
A monster bites onto the creature/survivor and sucks their blood, gradually draining health and back to their healing process. Multiple monsters may latch onto the one at once, so they should be shaken off quickly.
Element Origin: Dark
Creatures
Leech
Lifebreak
Disables healing items and red point HP.
Element Origin: Dark
Creatures
Kamaitachi
Mamba Mutu
Razorpin
Lighted / Lightblight
The survivor/creature's view becomes banged, making the screen blurred in white.
Element Origin: Light
Creatures
Malakhuwor
Heliondros
Mothsol
Lovestruck
The creature or survivor's skill gazes at the target rather charmingly, making it less wary. This harshly the opposite gender infatuated movement, attacking and items are completely disabled. The visual indication is a random red hearts rise above the affected target's head.
Element Origin: Fae
Creatures
Fairy
Angel
Moon Elf
Light Elf
Crowned Cygnowyrm
Magnetized
The survivor or creature became magnetized, allowing them to be drawn towards or repelled by a monster when it performs other magnetism-based attacks.
Element Origin: Metal
Creatures
Lucodiora
Metaled / Metalblight
Which encases the hunter/creature in a chunk of metal ores or friction, causing double defense and slow walking and each items and weapons unlike them, now usable.
Element Origin: Metal
Creatures
Burcadzy Calh
Mucus
Causes the ossified, frozen, burned, bombed, or mudded status if the creature/survivor rolls in bones or various terrains.
Element Origin: Water
Creatures
Muted
The affected one loses the ability to talk or chat in the game or used music.
Element Origin: Sound
Creatures
Oiled
Taking more damage from being on fire, contacted by oil.
Element Origin: Water
Creatures
Ossified
Each survivor/lifeform covered in bones, impairing their movement and making them unable to attack, take damage when performing certain action.
Element Origin: Dark
Creatures
Gashadokuro
Petrified
Prevents you/creature from moving or using anything. The player will take increased fall damage, flight and others disable at minium seconds.
Element Origin: Rock
Creatures
Basilisk
Cockatrice
Common Akhekh
Poison
A common status effect that causes a gradual loss of health over a period of time. Poison is indicated visually by purple bubbles emitted by the victim and making the screen less blurring greenish or purplish depending on attacks.
Poison are only inflict and debuff as an element against fae, wind, sound and nature elements because of represents pollution, and thus fairies and beauty have weak immune systems, trees and plants are damaged by pollution and toxins, such as herbicides and all fauna and sound are affected by pollution. The dark element are very resistance to them because the spirit doesn't have a physical form, thus; toxins can't pass through, if you try to poison a corpse, the corpse won't be affected because it's already dead. The metal element is only element was immune to them because poison can't circulate through or penetrate metals, mainly because they're not organic materials.
Element Origin: Poison / Leaf
Creatures
Hooded Pitohui
Dyeing Poison Dart Frog
King Cobra
Gypceros
Purple Gypceros
Recoiled
Any creature or survivor inflicts harm or punishment on someone that suddenly spring or flinch back in fear, horror, or disgust.
Element Origin: Metal
Creatures
Armored Rat
Pygmy Hog
Rusted
Any creature or survivor encased with rust, it doubles sharpness, bullets, and coatings consumption.
Element Origin: Metal
Creatures
Kushala Daora
Rusted Kushala Daora
Talos
Scourged
A more potent form of Bombed that is more difficult to remove and the damage upon detonation increases the longer the status stays active.
Element Origin: Fire
Creatures
Sleep
Any one will become drowsy allowing an drink to be used if the survivor is fast enough, negating the effect before falling asleep. Any non-sleep inducing creatures attack will wake up.
Element Origin: Normal
Creatures
Fenghuang
Slimed
Covered by slimes and slows.
Element Origin: Water and Nature
Creatures
Slime
Slowness
The movement decrease.
Element Origin: Time
Creatures
Gnome
Dwarf
Gray Parroffin
Soiled / Stench
It was hit by the infamous farting or dung flinging attacks, disables the ability to use any consumable items and surrounded by a cloud of vile-smelling brown gas to repels attackers away from stench.
Element Origin: Nature
Creatures
Marbled Polecat
African Striped Weasel
African Polecat
Saharan Striped Polecat
Molina's Hog-nosed Skunk
Humboldt's Hog-nosed Skunk
American Hog-nosed Skunk
Striped Hog-nosed Skunk
Hooded Skunk
Striped Skunk
Western Spotted Skunk
Southern Spotted Skunk
Eastern Spotted Skunk
Pygmy Spotted Skunk
Teledu
Pantot
Brachyprotoma obtusata
Palaeomephitis steinheimensis
Stun / Stunned
When Stunned/Knocked Out, movement, attacking and items are completely disabled. The visual indication is a ring of yellow stars spinning above the affected target's head. Both creatures and survivors have eyes make stunned.
Element Origin: Normal
Creatures
Gajau
Gypceros
Purple Gypceros
Rathalos
Azure Rathalos
Silver Rathalos
Dreadking Rathalos
Sucked / Bloodblight
Natural health recovery is reduced, target's health slowly decreases, and amount of health recovered from items is decreased. Dealing damage to monsters will heal the target proportionate to how much damage was dealt.
Element Origin: Dark
Creatures
Malzeno
Qurio
Sundered
Some creatures are capable to inflict an even lower or stronger status that dramatically reducing a defense.
Element Origin: Nature
Creature
Espinas
Flaming Espinas
Sweetness
Increases the other's movement and mining speed.
Element Origin: Fae
Effects
Vark
Tarred
The survivor / creature is immobilized by Tar, similar to Webbed. If the one does not free themselves from the tar, it will explode and damage them.
Element Origin: Fire, Rock, and Water
Creatures
Gogmazios
Tired
The attack speed or mining slower.
Element Origin: Time
Creatures
Independence Mboi Tui
Gray Parroffin
Unlucky / Bad Luck
The carve or harvest decrease.
Element Origin: Normal
Creatures
Merrow
Fairy
Angel
Demon
Rottooth
Violated / Chaosblight
When hit by a monster's Chaos attack, all may experience Violated. It lowers weapon Affinity by 50%, as well as it removes the Element/Status from the player's weapon and has no effect on Affinity.
Element Origin: Chaos
Creatures
Kushala Daora
Valstrax
Alatreon
Malzeno
Maldraqueon
Watered / Waterblight
When hit by a monster's Water attack, Hunters/Creatures may experience Wetted. It causes stamina to recover at a slower pace, making keeping up with monster attacks and maintaining stamina more difficult. For creatures, it reduces the number of times they can evade in succession.
Element Origin: Water
Creatures
Plesioth
Green Plesioth
Cephadrome
Great Izuchi
Abaia
Webbed
Webbed immobilizes the Hunter/Creature in a sticky film which prevents movement. It is possible to break free relatively easily.
Element Origin: Nature
Creatures
J'ba Fofi
J'ba Fofling
Rachnoid
Pyratula
Carbunclo Dog
Carbunclo Cat
Carbunclo Clamshrimp
Withered
Because of the health bar to decrease while negating natural recovery before reducing the green section, and defense slightly decrease.
Element Origin: Dark
Creatures
Maldraqueon
Zombified
Movement speed is reduced, rolling and evading is disabled, normal healing effects do not work, and all items are disabled, gradually heal when their weapon is sheathed (more quickly when in natural bushiguium), and are immune to bushiguium and acid.
Element Origin: Dark
Creatures
Vaal Hazak
Akkorokamui
Rebelled Akkorokamui