Inflicts

Aethered / Aetherblight

This type of Aether element called Aethered after hitted by aether-included attacks. Because of the stamina bar to slowly decrease while negating natural recovery before reducing the yellow section, and should be rid of quickly to avoid stamina loss until the stamina rans out, that will stun you out of attacks and healing.


This debuff will prevent certain big creatures like Eukaryote Guardians, Extraterrestrial Guardians, Agarthan Variants, Sith Monsters, Furies, Elder Dragons and Eldritch Terrors from using their special aura abilities, enrage attacks and ultimate skills as often inflicted by Aether attacks at low, medium and high change depending on weapons, tools, amulets, grimoires, rings, charms and armor. When Aethered and Pure-seal are triggered, a Guardians, Agarthan Variants, Sith Monsters, Furies, Elder Dragons and Eldritch Terrors will be briefly staggered and their special Aura will be dissipated for a short or moderate time. This has no effect on monsters that are not big creatures.


Creatures

Aired / Chilled

Raises stamina usage, as well as causing wind attacks allowing them to be drawn towards or repelled by a monster.


Creatures

Atomed

The creature/survivor will find themselves covered in atoms from Atomed which must be shaken off to perform normally. If the Hunter/Creature does not free themselves from the radioactive, it will explode and damage them.


Creatures

Bleeding

The survivors or creatures will take damage when performing certain actions. Running, swimming, rolling, and attacking will all cause the affected fauna to take damage due to bleeding. Faunas and survivors won't take damage when walking like crouching, sleeping, or standing.


Creatures

Blindness

You sight of survivor or creature becomes blinded, making the screen almost completely blurred.


Creatures

Bombed

This ailment will cover the Hunter/Creature in slime or explosive powder under Bombed. Movement isn't hindered, but Hunters affected by it suffer a damaging explosion if struck by a monster, or if the status isn't rid of quickly by rolling a few times. Even blocked attacks can inflict this status.


Creatures

Bubbled

Covers the creature/survivor in bubbles. Upon the initial application, it grants the effects of Evasion+1 and Constitution+1, but being hit with more bubbles will cause the creature/survivor to slip and slide helplessly, unable to attack and with significantly reduced control over their movements. In Weather Dragons, this status effect was changed slightly. Creatures/survivors no longer slip and slide uncontrollably, only sliding after movement instead. Hunters can also attack normally while being covered in bubbles.


Creatures

Bursted / Arcaned / Arcaneblight

Because of the mana bar to slowly decrease while negating natural recovery before reducing the blue section, and should be rid of quickly to avoid health loss. Causing attacked by arcane-included attacks.


Creatures

Bushiguium Effect

The fauna's/survivor's maximum health is lowered, and takes longer into a zombified.


Creatures

Camouflaged

Surrounds the environment into same background of your body.


Creatures

Cat Scent

All feliforms in the area attack those affected, will dance, encircle, and then jump at anything carrying the bomb's scent. All of this cat-like relatives and cats including Ailyrs, they become intoxicated and unable to move normally.


Monsters

Choked

Another status effect a sudden loss of blood flow resulting from the failure of the heart to pump effectively. Signs include loss of consciousness and abnormal or absent breathing. If not treated within minutes, it typically leads to death caused by choking.


Monsters

Confusion

Reverses your/creature's movement controls (e.g. move left when attempting to move right), interfering with evasion and positioning for attacks, or Laughter, Dance, or Ballerina gestures.


Monsters

Corroded

A powerful but slow acting Poison that also reduces all defenses.


Creatures

Crystallized

Hunters/Creatures will find themselves covered in crystals which must be shaken off to perform normally. Similarly to 'Fatigue', it also depletes the Stamina to the lowest level. If the crystals aren't shaken off in time, they will explode and cause damage.


Creatures

Darkness / Darkened / Darkblight

The survivor/creature's view becomes blinded, making the screen dark lowered and lower attributes. However the darkness, the survivor/creature's view becomes cursed and blinded, making the screen almost completely dark.


Monsters

Earthed / Rockblight

When hit by a monster's rock-included attack, Hunters may experience Earthed. It increases the chances of being defense and in the dunes you are stunned from attacks, making it even harder to break free from a monster's repeated attacks and defense was breaken.


Monsters

Electrified / Electricblight

When hit by a monster's electric attack, Hunters/Creatures may experience Electrified. It increases the chances of being stunned from attacks, making it even harder to break free from a monster's repeated attacks.


Monsters

Eroded

It latch onto the hunter and start eroding items and weapons, causing loss of items and sharpness overtime, they'll also get rid of a weapon's elemental properties and will decrease health at a fast rate.


Monsters

Erupted

If you're inflicted with this status, an explosion will trigger when you get knocked back, or after a certain amount of time has passed, causing serious damage.


Monsters

Fatigue

The survivor or creature is dropped to its lowest level and they become unable to use most Stamina restoring items, indicated visually by green clouds rising or nothing.


Monsters

Fired / Burned / Fireblight

Because of the health bar to slowly decrease while negating natural recovery before reducing the green section, and should be rid of quickly to avoid health loss.


Creatures

Frenzied

The creature or a race becomes infected with a virus. It requires time to incubate, represented by a purple-black particles. If the health and attributes fills completely, the virus negates natural health recovery, meaning that the fauna takes full damage from attacks without being able to heal back half of it and takes death. Additionally, all attacks which would cause the condition will deal extra damage while the virus is active. However, if the survivor's skill inflicts enough damage on a monster whilst the virus is incubating, they will grow stronger instead, gaining a 15% Affinity boost, as well as an immunity to reinfection for a short period of time.


Creatures

Frostbite

Under the effect of frostbite, the your fingers blackened and the stamina will also decrease at a faster rate as if in a cold area.


Creatures

Freezed / Frozen

Getting hit by an extremely cold attack can inflict freezed. It's usually caused by a very cold breath attack that forms a layer of ice over the other's body, preventing use of any items (except a Thawing Agent or Cleanser) and attacks.


Creatures

Horrified

Scares you and weak attack and magic damages.


Creatures

Iced / Iceblight

When hit by a monster's Ice attack, survivors/creatures may experience Iced. It greatly increases stamina expenditure, making keeping up with monster attacks more difficult, and making it harder to escape from monsters. For creatures, it reduces dashing speed.


Creatures

Invaded

Causes an random invasion upon entering village or country.


Creatures

Leeched

A monster bites onto the creature/survivor and sucks their blood, gradually draining health and back to their healing process. Multiple monsters may latch onto the one at once, so they should be shaken off quickly.


Creatures

Lifebreak

Disables healing items and red point HP.


Creatures

Lighted / Lightblight

The survivor/creature's view becomes banged, making the screen blurred in white.


Creatures

Lovestruck

The creature or survivor's skill gazes at the target rather charmingly, making it less wary. This harshly the opposite gender infatuated movement, attacking and items are completely disabled. The visual indication is a random red hearts rise above the affected target's head.


Creatures

Magnetized

The survivor or creature became magnetized, allowing them to be drawn towards or repelled by a monster when it performs other magnetism-based attacks.


Creatures

Metaled / Metalblight

Which encases the hunter/creature in a chunk of metal ores or friction, causing double defense and slow walking and each items and weapons unlike them, now usable.


Creatures

Mucus

Causes the ossified, frozen, burned, bombed, or mudded status if the creature/survivor rolls in bones or various terrains.


Creatures

Muted

The affected one loses the ability to talk or chat in the game or used music.


Creatures

Oiled

Taking more damage from being on fire, contacted by oil.


Creatures

Ossified

Each survivor/lifeform covered in bones, impairing their movement and making them unable to attack, take damage when performing certain action.


Creatures

Paralysis

A dreaded status effect that completely immobilizes for a certain period of time, leaving the victim helpless.


Creatures

Petrified

Prevents you/creature from moving or using anything. The player will take increased fall damage, flight and others disable at minium seconds.


Creatures

Planted / Leafblight

Which encases the hunter/creature in a chunk of moss or algae and stamina double consume.


Creatures

Poison

A common status effect that causes a gradual loss of health over a period of time. Poison is indicated visually by purple bubbles emitted by the victim and making the screen less blurring greenish or purplish depending on attacks.


Poison are only inflict and debuff as an element against fae, wind, sound and nature elements because of represents pollution, and thus fairies and beauty have weak immune systems, trees and plants are damaged by pollution and toxins, such as herbicides and all fauna and sound are affected by pollution. The dark element are very resistance to them because the spirit doesn't have a physical form, thus; toxins can't pass through, if you try to poison a corpse, the corpse won't be affected because it's already dead. The metal element is only element was immune to them because poison can't circulate through or penetrate metals, mainly because they're not organic materials.


Creatures

Recoiled

Any creature or survivor inflicts harm or punishment on someone that suddenly spring or flinch back in fear, horror, or disgust.


Creatures

Rusted

Any creature or survivor encased with rust, it doubles sharpness, bullets, and coatings consumption.


Creatures

Scourged

A more potent form of Bombed that is more difficult to remove and the damage upon detonation increases the longer the status stays active.


Creatures

Sleep

Any one will become drowsy allowing an drink to be used if the survivor is fast enough, negating the effect before falling asleep. Any non-sleep inducing creatures attack will wake up.


Creatures

Slimed

Covered by slimes and slows.


Creatures

Slowness

The movement decrease.


Creatures

Soiled / Stench

It was hit by the infamous farting or dung flinging attacks, disables the ability to use any consumable items and surrounded by a cloud of vile-smelling brown gas to repels attackers away from stench.


Creatures

Stun / Stunned

When Stunned/Knocked Out, movement, attacking and items are completely disabled. The visual indication is a ring of yellow stars spinning above the affected target's head. Both creatures and survivors have eyes make stunned.


Creatures

Sucked / Bloodblight

Natural health recovery is reduced, target's health slowly decreases, and amount of health recovered from items is decreased. Dealing damage to monsters will heal the target proportionate to how much damage was dealt.


Creatures

Sundered

Some creatures are capable to inflict an even lower or stronger status that dramatically reducing a defense.


Creature

Sweetness

Increases the other's movement and mining speed.


Effects

Tarred

The survivor / creature is immobilized by Tar, similar to Webbed. If the one does not free themselves from the tar, it will explode and damage them.


Creatures

Tired

The attack speed or mining slower.


Creatures

Unlucky / Bad Luck

The carve or harvest decrease.


Creatures

Violated / Chaosblight

When hit by a monster's Chaos attack, all may experience Violated. It lowers weapon Affinity by 50%, as well as it removes the Element/Status from the player's weapon and has no effect on Affinity.


Creatures

Watered / Waterblight

When hit by a monster's Water attack, Hunters/Creatures may experience Wetted. It causes stamina to recover at a slower pace, making keeping up with monster attacks and maintaining stamina more difficult. For creatures, it reduces the number of times they can evade in succession.


Creatures

Webbed

Webbed immobilizes the Hunter/Creature in a sticky film which prevents movement. It is possible to break free relatively easily.


Creatures

Withered

Because of the health bar to decrease while negating natural recovery before reducing the green section, and defense slightly decrease.


Creatures

Zombified

Movement speed is reduced, rolling and evading is disabled, normal healing effects do not work, and all items are disabled, gradually heal when their weapon is sheathed (more quickly when in natural bushiguium), and are immune to bushiguium and acid.


Creatures

Agarthan Debuffs