Contents
"If you open your mind, you will see that all the elements are one. Four parts of the same whole. Even metal is just a part of Earth, that has been purified and refined."
― Guru Pathik talking to Aang about metal (Avatar: The Last Airbender)
Top: Many junk metals appear.
Bottom: A gray symbol represents an ash-colored nut and bolt in the top position.
Metal (Tagalog: bakal; Maori: whakarewa; Japanese: "kinzoku"; Emoji:🔩) is an element that is found in nature and it is powerful than Water and Sound.
Ferrokinesis is the ability to create, control, and manipulate electricity with one's thoughts or energies. It is one of the most dynamic and dangerous elemental powers, frequently associated with speed, intelligence, and raw destructive energy.
Ferrokinesis is from Latin and Greek:
“Ferro” = iron or metal in Latin
“Kinesis” = movement or control in Ancient Greek
Ferrokinesis literally means “control of metal.” Someone with this ability is called a Ferrokinetic or Metal Manipulator.
Metal Bending/Control
Metallic Control/Manipulation
Metal Element Control/Manipulation
Metallokinesis/Metalkinesis/Ferrokinesis
Metalbending (Avatar: The Last Airbender/Legend of Korra)
Steel Type (Pokemon)
A large number of resistances and excellent defense against both physical and special attacks made the metal element stand out. Some metal-types can, however, launch an offensive on the physical or special defense. However, because they are heavy, they move slowly but have strong defense.
Metal-type elements resemble everyday objects made out of metal (such as Khalkotauroi, Talos and Barcadzy Calh), there are a few Steel types that are biological organisms outfitted with metallic armor (such as Kushala Daora or Stymphalian Birds). Metal elemental creatures draw their powers from light based attacks (mostly special attacks) due to the glistening properties of metal.
Using specific organs, the user is able to generate, shape, and manipulate metal, a solid material (an element, compound, or alloy) that is frequently hard, lustrous, and has strong electrical and thermal conductivity. The majority of metals are malleable, which means they may be permanently bent or distorted without breaking or cracking, as well as fusible, which allows for melting or fusing, and ductile, which allows for drawing out into fine wires.
The magnetism and magnetic fields, an attractive and repellent phenomenon created by the passage of electrical charges, can be controlled by advanced beings or survivors because the metal element regulates. A magnet, a conductor carrying an electric current, a stream of charged particles, or naturally occurring minerals can all produce magnetic fields.
Electromagnetism heavily relies on magnetism. Ferromagnetic materials, such as matter that creates magnets or items that are drawn to magnets, are frequently used to illustrate magnetism. Iron, cobalt, nickel, and various alloys are the common metals that are drawn to or affected by magnetic fields. These metals are typically found on Earth (and elsewhere in the cosmos), synthesized, and employed in construction of cities, farms, and automobiles. These elements are present in or are made of in almost every material that humans use. Diamagnetism is an example of anything that is not always drawn to magnetic fields.
Users can produce, shape, and manipulate coins of any substance, size, etc. because the metal element is the governing one.
Along with the Earth-type, Metal represents part of the Earth's minerals as types.
The time, electric, metal, nature, fae, water, and fire element is mostly used by the scientific organizations.
Ferrokinesis represents:
⚙️ Strength and determination — the unyielding nature of metal
🧲 Control and precision — mastery over rigid elements
🛡️ Defense and resilience — protection through structure
⚡ Innovation and science — magnetic forces symbolizing intellect and progress
Ferrokinetic characters often embody discipline, willpower, and inner toughness — strong yet flexible like the metal they command.
Magnetism is caused by the movement of electric charges (electrons).
The Earth itself has a magnetic field — advanced ferrokinetics could tap into this to manipulate large-scale forces or even fly.
Real metals like iron, cobalt, and nickel are magnetic, forming the basis for this fictional power.
Weapons and armor can be imbued with the element of metal. Some species of creatures are imbued with it. Using heavy equipment or other metal materials. When a metal weapon strikes, it releases a dust of platinum, iron, or gold into the wound, which can be extremely effective against certain creatures.
Depending on the user’s mastery and magnetic power, abilities include:
Metal Manipulation: Bend, reshape, or move metallic objects — from small nails to entire vehicles — with magnetic or mental force.
Metal Creation or Generation: Form metal constructs such as weapons, armor, or barriers by manipulating iron particles from the environment or their own body.
Electromagnetic Control: Control both electric and magnetic fields, allowing limited electrokinesis or technokinesis effects.
Magnetic Levitation: Fly or make objects float using magnetic repulsion or attraction.
Metal Detection / Sense: Feel magnetic fields or the presence of metal, similar to a living radar.
Magnetized Attacks: Launch metal projectiles, attract weapons, or deflect bullets.
Armor Enhancement: Create metal armor for protection or even fuse metal into the body (advanced users).
Rust Blast
Rust Breath
Metallized Blade
Metal Wingtip
Iron Cannon
Iron Punch
Iron Slam
Iron Claw
Iron Headbutt
Iron Slap
Metal Ball
Metal Burst
Coin Shot
Copper Stab
Iron Stab
Melting Rust Beam
Nail Dance
Metallic Beam
Receipting Bang
Friction Bang
Iron Rolling
Metal Cage
Magnetized Choke
Magnet Strike
Spinning Steel
Karakuri Dunk
Doom Blast
Iron Bulwark
Iron Shield
Coin Shield
Magnetic Mirror
Nail Trap
Guardian Shield (Kushala Daora only)
Magnet Beam (Rukodiora only)
Guardian's Beacon (Talos only)
Extinction Drakeslash (Queen Arianna only on Eagle-Blade of Bethlehem)
Archduke's Metallized Bang (Anthony Pierre only on Archduke's Cane Scepter)
Friction Aphrodisiacal (Leonardo Thongameray only on Shrak'apy or Leonardo's Lance)
Ironskin - Powers up the attack of Metal-type moves.
Magnet Trap - Prevents Metal-type from fleeing by pulling them in with magnetism.
Metalworker - Powers up the defense of Metal-type moves.
Call of Duty - Powers up the Metal-type moves of the creatures and its allies. Call of duty" can mean the strong feeling of obligation to do something. The idiom describes a sense of responsibility to perform a difficult or necessary action.
Full Armor - Prevents other creature's moves or Abilities from lowering the creature's stats.
Casas - The creature moves after all other creature do.
Metal Spike - Inflicts damage to the creature on contact.
nein of ten
Rock🪨 - because metal tools are often used to break ice, plants and rocks; and because machines don't work properly when filled with sand, dirt, or mud, and earthquakes destroy metal buildings.
Leaf🌿 - because metal tools are often used to break ice, plants and rocks.
Air🌬️ - because of nonfiction 2x, in ancient or modern times, birds and other flying creatures were hunted with the use of bullets or ball of metal, as well as stone or raw ores.
Ice❄️ - because metal tools are often used to break ice, plants and rocks.
Fae🧚 - because, in both European mythologies, fairies lose their power with metals, also, they are burnt when touching them as in case of technology.
Fire🔥 - because steel is a conductor of heat and it can be melted with high temperatures.
Electric⚡ - because it is an electrical conductor.
Sound🎵 - because some of these sound waves scatter conduction electrons.
Dark🌑 - because machines don't feel fear since they don't have emotions or feeling, causing alternatively bad glitching by the dark magic called AI Takeover.
Air🌬️ - because birds can't cause any damage to steel, hence why bird cages are made of metal.
Water🌊 - because water oxidizes some metals and doesn't affect.
Arcane✨ - because machines don't feel fear since they don't have emotions or feelings.
Chaos☣️ - because, knights used steel armors or fighters to take on enemies to resist their attacks not so powerful as.
Itself - because when you hit something made of metal with another piece of metal, the attacking metal may dent.
Poison 🤢 - because poison and sleep doesn't affect machines and other things that are not organic. Because plants can't degrade metals.
Rock🪨 - 75% change of because machines don't work properly when filled with sand, dirt, or mud, and earthquakes destroy metal buildings, and 25% change of being resisted by hurting rocks.
Depending on the user’s mastery and magnetic power, abilities include:
Metal Manipulation: Bend, reshape, or move metallic objects — from small nails to entire vehicles — with magnetic or mental force.
Metal Creation or Generation: Form metal constructs such as weapons, armor, or barriers by manipulating iron particles from the environment or their own body.
Electromagnetic Control: Control both electric and magnetic fields, allowing limited electrokinesis or technokinesis effects.
Magnetic Levitation: Fly or make objects float using magnetic repulsion or attraction.
Metal Detection / Sense: Feel magnetic fields or the presence of metal, similar to a living radar.
Magnetized Attacks: Launch metal projectiles, attract weapons, or deflect bullets.
Armor Enhancement: Create metal armor for protection or even fuse metal into the body (advanced users).
Watchers
Uatu
Fomorians
Balor
Lugh
Dean Breathnach
Antediluvian Saurfolks
Waziya
Common Saurfolks
Meranie Jorpassadal
Jared Jorpassadal
Isu
Thor
Loki
Sigyn
Zeus
Hera
Hephaestus
Ares
Hades
Persephone
Chang'e
Quetzalcoatl
Odin
Frigga
Yahweh
Marduk
Bathala
Ranginui
Papatuanuku
Susanoo
Amaterasu
Tsukuyomi
Indra
Rudra
Satan
Surtur
Nergal
Angels
Michael the Archangel
Gabriel the Archangel
Raphael the Archangel
Samael
Humans (pre-2100)
Gilgamesh
Moses
Tzipporah
Pythagoras
Leonidas I
Alexander the Great
Darius III
Artabanus of Persia
Peter the Apostle
Paul the Apostle
Constantine the Great
Hua Mulan
Princess Aurora
Prince Philip
Eleanor of Aquitaine
Varian Debussie
Arianna of Corona
Rapunzel of Corona
Julius Sonne-Pierre
Marielle Pierre-Muller
Florent Sonne-Pierre
Ruben Sonne-Pierre I
Pierre Sonne-Pierre II
Vivienne Sonne-Pierre
Lady Josette Sonne-Pierre
Alicia Sonne-Pierre
Cassandra Lunlac
Anthony Pierre
Maurice Pierre
Maribelle Pierre/Princess Belle
Miguel Rivera
Mirabel Madrigal
Shay Cormac
Anastasia Romanov
Berengar Horvath
Constantin Sanatescu
Winston Churchill
Nilan Punzalan-Pradep
Guaiya Punzalan-Padilla
Pingking Punzalan-Peng
Lesley Punzalan
Noel Punzalan
Ginhawa Punzalan
Carlito Asad Bautista
Maleek Badawi-Bautista
Mateo Badawi-Bautista
Omar Badawi-Bautista
Valerianna Badawi-Bautista
Gorca de Pascua
Juan Nantellontil
Timoteo Nantellontil
Donald Nantellontil
Gaspar Nantellontil
Zhong Yi Linjin
Meijing Linjin
Ronaldo Galicinao-Kealani
Paolo Galicinao-Kealani
Joszef Horvath
Heloise Szekely
Manuelito de Jesus
Desmond Miles
William Miles
Peter Parker/Spider-Man (via his webs)
Tony Stark/Iron Man
Norman Osborn/Green Goblin
Harry Osborn/New Goblin
T'Challa
Shuri
Ryu Hoshi
Ken Masters
Jin Kazama
Humans (post-2100)
Helga Miracle
Yosef Buenaventura
Clarissa Jasmin-Buenaventura
Archie Buenaventura
Arnold Buenaventura
Allison Buenaventura
Rapunzel Solcorvauld-Morrison
Isabella Solcorvauld-Morrison
Nicolette Solcorvauld-Morrison
Jericho Morrison
Arianna Solcorvauld-Morrison
Chiara Wilson
Lorenzo Villaroel
Human-Isu Hybrids
Adam
Eve
Ryomen Sukuna
Human-Angel Hybrids
Sunny Starlen
Lumina Starlen
Thatrollwans
Delphina Dlerraz
Antoinette Dlerraz
Jeanne Dlerraz
Santiago Gutierrez
Dermochlories
Ji Yi Ko Ashton
Gi Ga Ko
Berbanian "Gods"
Asraq/Uwawu
Wannor
Comieos
Thorimiyer Ankawor
Katackalos Ankawor
Eldritch Terrors
Typhon
Tiamat
Jormungandr
Apep
Trentren Vilu
Caicai Vilu
Bakunawa
Yamata no Orochi
Ellen Trechend
Humans
Obi-Wan Kenobi
Anakin Skywalker
Luke Skywalker
Sabine Wren
Ezra Bridger
Kanan Jarrus
Captain Rex
Satine Kryze
Bo-Katan Kryze
Sheev Palpatine
ugh
Yoda
Ahsoka Tano
Synapsids
ugh
Mammals
Dokkaebi (varied)
Human (varied)
Agarthan Human (varied)
Elf (varied)
Goblin (varied)
Angel (varied)
Fairy (varied)
Reptiles
ugh
Non-Avian Dinosaurs
Common Saurfolk (varied)
Avian Dinosaurs
Stymphalian Bird
Gagana
Saurischian Wyverns
ugh
Elder Dragons
Kushala Daora
Amphibians
ugh
Fisherps
ugh
Bony Fishes
Beluga Sturgeon
Cartilaginous Fishes
ugh
Jawless Fishes
ugh
Cnidarians
ugh
Segemented Worms
ugh
Mollusks
Scaly-foot Snail
Chelicerates
ugh
Crustaceans
ugh
Insects
ugh
Automatons
Talos
Extraterrestrials
ugh
Constructs
Rajah Gakal