House Cannith South
Based in Sharn, House Cannith South represents roughly one half the remaining members of House Cannith. Lead by Merrix d'Cannith, their influence extends over much of southern Khorvaire, Stormreach and what little influence the House of Making has in Sarlona.
Alignment:
Government:
Capital:
Ruler:
Number of Regions:
Total Size (hexes):
Total Districts:
Population:
N
Oligarchy
Sharn, Breland
Baron Merrix d'Cannith
1
20
8
75,000 (95% human, 5% other)
Edict Targets
Armies
Attitude to Cyre:
Diplomatic DC Mod:
Droaam Status:
Espionage DC Mod:
??
+## DC
??
+## DC
Command Limit:
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##
## (#%)
## (#%)
## %
Edicts
Expansion:
Holidays:
??
??
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??
Average Kingdom Attributes By Region
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Control DC:
Unrest:
+##
+##
+##
##
##
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Fame:
Infamy:
20
1
##
##
##
##
Average Settlement Attributes By Region
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Law:
+##
+##
+##
Lore:
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Society:
+##
+##
+##
Settlements
Name
Sharn
Other Thorps and Hamlets
Size
Metropolis
Districts
1
7
Notes
-
-
Related Buildings
The following buildings are appropriate to House Cannith South.
Alchemist
Caster's Tower
Exotic Artisan
Guildhall
Smithy
Embassy Benefit
If a kingdom establishes an embassy edict with House Cannith South, that kingdom gets a free Guildhall.
Treaty Benefit
If a kingdom has a treaty with House Cannith South, that kingdom gains one of the following benefits, based on if the treaty is balanced or unbalanced.
Unbalanced (Their Favor): House Cannith South reduces the cost to build or improve buildings in capitals and metropolises by 10%, to a minimum of 1 BP.
Balanced: As Unbalanced (Their Favor), but the discount also applies to large cities.
Unbalanced (Your Favor): As Balanced, but the discount also applies to small cities.
Alliance Benefit
House Cannith South cannot have alliances.