Mythic Feats

In response to the material presented in Mythic Adventurers and the Mythic Hero's Handbook, I have detailed a number of mythic feats.

Deify [Mythic]

Prerequisite: 3rd Mythic Tier, Divine Source Mythic Path Ability, see Special

Benefit: You have turned your cult of personality into a full-blown religion. In addition to the domains and sub-domains selected with the Divine Source Mythic Path Ability, choose one additional domain and four sub-domains. These domains and sub-domains apply to your collection of spell-like abilities from the Divine Source Mythic Path Ability as well as normal selections available to your followers. No domain chosen may have more than two related sub-domains, regardless of whether they are gained though this feat or taking the Divine Source Mythic Path Ability multiple times. Subdomains that can be applied to more than on domain, like Devil for both Law and Evil, apply to all valid domains you have selected and count toward the maximum of two subdomains per domain.

Your followers are no longer restricted by your mythic tier for the level of spells that you grant through through their worship. You also choose one weapon that you are proficient to be the favored weapon of your religion. This favored weapon applies to any divine casters that venerate you as their deity as normal.

Special: In order to qualify for this feat, you must not be a divine caster or worship any other deity, faith, church or cult. You must also have a clearly defined philosophy and your choices of domains and sub-domains must be in align with this philosophy (GM's discretion).

Source: Personally created

Extra Ingenuity [Mythic]

Prerequisite: Ingenuity class feature

Benefit: You can spend a point of mythic power to restore a number of points to your ingenuity pool equal to your mythic tier, up to you normal maximum.

Special: Unlike non-mythic Extra Ingenuity, you cannot take this feat more than once.

Source: Personally created

Mythic Leadership [Mythic]

Special: This Feat replaces the Mythic Leadership feat from Mythic Hero's Handbook.

Prerequisite: Charisma 25, Leadership

Benefit: Your Leadership Score is still factored the same way and limits the effectiveness of your cohort and followers as the Leadership, with the following exceptions. If you have 2 mythic tiers, your cohort's level cannot exceed your character level minus 1. If you have 4 mythic tiers, your cohort's level cannot exceed your character. When you gain your 6th mythic tier, your cohort gains their first mythic tier and for each mythic tier you gain over 6th, your cohort gains another mythic tier (2 tiers when you have 7, 3 tiers when you have 8, etc). If you loose a cohort with mythic, the new cohort does not obtain have the appropriate number of mythic tiers until 1 month after they are recruited.

Your followers continue to expand past a Leadership score of 25, using the following table.

* The cohort's effective level continues to increase at 1 per 2 points of the Leadership Score, but the maximum class level is still 20th. This is only used for determining the effective CR of monstrous cohorts, which are roughly equal to the monster's CR + 4 (subject to GM's discretion).

*a*: The increase between the current Leadership Score and the next is equal to 10 plus the increase between the current Leadership Score -2 and the Leadership -1. Thus, the increase between 40 and 41 is equal 10 plus the difference between 38 and 39 (which is 90), equalling +100. So the total number of 1st level followers is 1,100

*b*: The number of 2nd level followers is 1/10 of your 1st level followers

*c*: The number of 3rd level followers is 1/2 of your 2nd level followers (round up). Continue this pattern for each level above 3rd (4th is 1/2 3rd, 5th is 1/2 4th, etc). Followers cannot exceed 10th level.

Source: Personally created