Banner of the Archer
Aura: Faint Divination; CL: 5th
Slot: Slotless; Price: 4,000 gp; Wgt: 1 lbs
Source: FoW, pg. 122
Description: In order to use this magical item, it must either be prominently carried by someone or has been planted in a stationary, prominent location. Prominently carrying a banner does not cost an action, but requires two hands or a special harness designed to carry the banner. If the bearer attempts to hide by any means, the banner's effect immediately ends. If he does so, he must spend a full round action that provokes in order to regain others attention in order to reactivate the banner's effect. Planting the banner in a prominent location requires a standard action and the location to be void of any cover or concealment by those it effects. The banner's effects remain active until the banner is removed, destroyed or otherwise tampered with by an enemy, requiring the banner to be replanted again for the effect to start again.
When this banner is active, all allied creatures within 60 feet that can see the banner get to ignore the first range increment of any ranged weapon they use, meaning that the penalties for range increments do not start until the third range increment and they can target up to six increments (for thrown weapons) or eleven increments (for other ranged weapons).
Construction Requirements: Craft Wondrous Item, Longshot
Construction Cost: 2,000 gp