Rancid Beetle Zombie

Of course, Zumola's body wasn't alone when it stumbled back into town. Behind her corpse were the missing members of the caravan that she had been sent to find; each of their lifeless mouths hung open with more of those accursed beetles pouring out.

Rancid Beetle Zombie

CR 6

XP: 2,400

N Medium Undead

Init: +1; Senses: Darkvision 60 ft, tremorsense 40 ft; Perception +0

DEFENSE:

AC: 19, Touch 11, Flat-Footed 18 (+1 Dex, +8 natural)

HP: 58 (9d8+9); fast healing 10

Fort: +3; Ref: +4; Will: +6

DR: 5 / slashing

Immune: undead traits

OFFENSE:

Speed: 20 ft

Melee: Slam +11 / +11 (1d6+5 plus Beetle Rot)

Space: 5 ft.; Reach: 5 ft.

STATISTICS:

Str 21, Dex 12, Con -, Int -, Wis 10, Chr 10

Base Atk: +6; CMB: +11; CMD: 24

Feats: Toughness

SPECIAL ABILITIES:

Beetle Rot (Su): Supernatural Disease; Swarm - Injury; Save Fort DC 16; Onset 1 minute; Frequency 1 day; Effect 1d6 Con; Cure 2 saves. This saving throw DC is Constitution based of the rancid beetle swarm inside the zombie.

Swarm Host (Ex): A rancind beetle zombie always has one Rancid Beetle Swarm inside them. When a rancid beetle zombie dies, the rancid beettle swarm immediately appears in the squares around the fallen zombie and enter the combat, taking their turn immediately after the zombie is destroyed. Factor the encounter level for a rancid beetle zombie and a rancid bettle swarm separately, thus a minimum of EL 8.

ECOLOGY:

Environment: Warm land

Organization: Rancid beetle zombies always have one Rancid Beetle Swarm each. That said, either Solitary, clutch (2-5 pairs of rancid beetle swarms and zombies) or plague (6-13 pairs)

Treasure: None

Role: None

Source: S:CoT, pg. 183

Rancid beetle zombies are those poor souls that died by the beetle rot of the rancid beetle swarm. Uses as mobile hatcheries to spread the rancid beetles to new hunting grounds, they can be seen in wetlands and jungles in a bizarre migration pattern.