Inflict Damage
Inflict Critical Damage
School: Transmutation; Level: Artificer 4
Source: ECB, pg. 112
This infusion functions exactly like Inflict Light Damage, except the damage done is 4d8 + 1 / level (maximum +20).
Inflict Light Damage
School: Transmutation; Level: Artificer 1
Casting Time: 1 standard action
Components: V,S
Range: Touch
Target: Touched Construct
Duration: Instantaneous
Saving Throw: Will for half Spell Resistance: Yes, see text
Source: ECB, pg. 112
By succeeding in melee touch attack against a creature of the construct type, you deal damage equal to 1d8 + 1 / level (maximum +5). The construct does get a Will save for half damage, rounded down. However, as this spell is specifically designed to disrupt the workings of all constructs, including golems, if the targeted construct has a special ability to ignore spells and spell-like affects that allow for spell resistance, that special ability specifically does not interfere or hamper this spell. Should the construct have normal spell resistance, uncommon given that most golems do not usually need it, then the normal caster level check is needed.
Inflict Light Damage, Mass
School: Transmutation; Level: Artificer 4
Range: Close (25' + 5' / 2 levels)
Target: 1 construct / level, no two of which are more than 30' apart
Source: RoE, pg 187
This infusion functions exactly like Inflict Light Damage, except the damage done is 1d8 + 1 / level (maximum +25) and it is applied to each construct within the area of effect.
Inflict Moderate Damage
School: Transmutation; Level: Artificer 2
Source: ECB, pg. 113
This infusion functions exactly like Inflict Light Damage, except the damage done is 2d8 + 1 / level (maximum +10).
Inflict Moderate Damage, Mass
School: Transmutation; Level: Artificer 6
Range: Close (25' + 5' / 2 levels)
Target: 1 construct / level, no two of which are more than 30' apart
Source: RoE, pg 187
This infusion functions exactly like Inflict Light Damage, Mass, except the damage done is 2d8 + 1 / level (maximum +30) and it is applied to each construct within the area of effect.
Inflict Serious Damage
School: Transmutation; Level: Artificer 3
Source: ECB, pg. 113
This infusion functions exactly like Inflict Light Damage, except the damage done is 3d8 + 1 / level (maximum +15).