Inflict Damage

Inflict Critical Damage

School: Transmutation; Level: Artificer 4

Source: ECB, pg. 112

This infusion functions exactly like Inflict Light Damage, except the damage done is 4d8 + 1 / level (maximum +20).

Inflict Light Damage

School: Transmutation; Level: Artificer 1

Casting Time: 1 standard action

Components: V,S

Range: Touch

Target: Touched Construct

Duration: Instantaneous

Saving Throw: Will for half Spell Resistance: Yes, see text

Source: ECB, pg. 112

By succeeding in melee touch attack against a creature of the construct type, you deal damage equal to 1d8 + 1 / level (maximum +5). The construct does get a Will save for half damage, rounded down. However, as this spell is specifically designed to disrupt the workings of all constructs, including golems, if the targeted construct has a special ability to ignore spells and spell-like affects that allow for spell resistance, that special ability specifically does not interfere or hamper this spell. Should the construct have normal spell resistance, uncommon given that most golems do not usually need it, then the normal caster level check is needed.

Inflict Light Damage, Mass

School: Transmutation; Level: Artificer 4

Range: Close (25' + 5' / 2 levels)

Target: 1 construct / level, no two of which are more than 30' apart

Source: RoE, pg 187

This infusion functions exactly like Inflict Light Damage, except the damage done is 1d8 + 1 / level (maximum +25) and it is applied to each construct within the area of effect.

Inflict Moderate Damage

School: Transmutation; Level: Artificer 2

Source: ECB, pg. 113

This infusion functions exactly like Inflict Light Damage, except the damage done is 2d8 + 1 / level (maximum +10).

Inflict Moderate Damage, Mass

School: Transmutation; Level: Artificer 6

Range: Close (25' + 5' / 2 levels)

Target: 1 construct / level, no two of which are more than 30' apart

Source: RoE, pg 187

This infusion functions exactly like Inflict Light Damage, Mass, except the damage done is 2d8 + 1 / level (maximum +30) and it is applied to each construct within the area of effect.

Inflict Serious Damage

School: Transmutation; Level: Artificer 3

Source: ECB, pg. 113

This infusion functions exactly like Inflict Light Damage, except the damage done is 3d8 + 1 / level (maximum +15).