Elemental Flesh

Price: 55,000 gp; Slot: Body; Type: Outsider (as chosen, see below); Weight: 20 lb; Install DC: 32; Implantation Value: 8

Aura: Moderate Transmutation; CL: 13th;

Special Notes / Rules: Implants

Source: MoE, pg. 132

Description: This implant can be made of any one outsider with only one elemental-based subtype (air, earth, fire or water). The subtype for a particular Elemental Flesh implant is based on which outsider it is taken from. The effect of this implant is the same, regardless of the subtype chosen, but it does factor toward the effects of other implants. By replacing your internal organs with that of the outsider, your flesh takes on the coloration of the appropriate elemental subtype. You gain resistance 20 to the associated element (electricity for air, acid for earth, fire for fire or cold for water) as well as 50% chance to negate any critical hit or precision damage, as per the Moderate Fortification special armor quality. Based on the elemental subtype chosen, one of the following also applies:

Air: So long as you do not have any outsider implants that require the earth subtype and you do not wear medium or heavy load or carry a medium of heavy load, you also gain a +10' bonus to your land movement rate. This bonus to your land movement rate stacks with bonuses from other outsider implants that require the air subtype.

Earth: So long as you do not have any outsider implants that require the air subtype, you gain damage reduction of 2 / -. This bonus stacks with other bonuses from outsider implants that require the earth subtype.

Fire: So long as you do not have any outsider implants that require the water subtype, you gain a +2 circumstance bonus to Reflex saves and initiative. This bonus stacks with other bonuses from outsider implants that require the fire subtype.

Water: So long as you do not have any outsider implants that require the fire subtype, you gain a swim speed of 20 feet or improve an existing swim speed by 20 feet. This bonus stacks with other bonuses from outsider implants that require the water subtype.

Construction:

Craft DC: 28; Cost: 13,750 gp

Requirements: Craft Implant (outsider), Limited Wish

Donor Requirement: The internal organs or essence of an outsider with only one elemental-based subtype (air, earth, fire or water) of the appropriate type. The donor never survives the removal of the donor material.