Steel Kraken

An intruder. Recognition sequence. Cyran standard missing from designated spot on hull. Engage attack. Speed to maximum. Ascending on collision course with intruding vessel. Impact in 3... 2... 1...

Hull breach confirmed. Three breathers located in within lowest deck. One is reaching for weapon. Target acquired. Second and third are leaving up stairs. Third target acquired once it has reached top deck. Retrieving targets and exiting hull breach.

Both targets confirmed dead by drowning. Ship will be completely submerged in three minutes. Confirmation of Brelish insignia on main mast.

Intruder neutralized.

Steel Kraken

CR 9

XP: 6,400

Neutral Huge Construct (Aquatic, Living Construct)

Init: +1; Senses: Darkvision 60', low-light; Perception +7

DEFENSE:

AC: 24, Touch 9, Flat-Footed 23 (-2 size, +1 Dex, +15 natural)

HP: 106 (12d10+40)

Fort: +8; Ref: +5; Will: +4

DR: 10 / adamantine

Defensive Abilities: Construct traits, Living Construct Traits

Resist: acid 10, cold 10, fire 10, sonic 10

OFFENSE:

Speed: 10 ft, swim 50 ft.

Melee: 2 tentacles +17 (1d8+7) plus grab and constrict (1d8+10)

Space: 15 ft.; Reach: 40 ft.

Special Attack: Powerful charge (+3d6 when charging)

STATISTICS:

Str 24, Dex 13, Con 18, Int 3, Wis 10, Chr 1

Base Atk: +12; CMB: +21, +4 vs. grapple; CMD: 32

Feats: Improved Grapple, Improved Sunder, Greater Grapple, Power Attack, Powerful Charge, Precise Swing

Skills: Perception +7, Stealth -1, Swim +14; Racial: Steel Krakens get a +8 racial bonus to Stealth checks when fully submerged underwater

Languages: Understands Common, but does not speak any language

SPECIAL ABILITIES:

Tentacles (Ex): Steel krakens have two tentacles with a 40 foot reach. These tentacles are also considered adamantine for the purposes of ignore hardness when the steel kraken sunders the bottom of ship.

Jet (Ex): Once every three rounds, as a full round action that does not provoke, the Steel Kraken can move 200 feet through the water in a straight line. It cannot use this ability and attack, even attacks of opportunity, in the same round.

ECOLOGY:

Environment: Any water

Organization: Solitary

Treasure: None

Role: Combat

Source: FN, pg. 93

Steel Krakens come from the same lifeforges that created the warforged titans and goliaths. While barely intelligent, they still were the perfect solution to Cyre's need to have automated patrols along its southern coast. Usually patrolling deep water for weeks at a time, steel krakens would come up under boats that did not have the Cyran symbol painted on the bottom and strike from beneath, sinking many ships. Unfortunately, not that Cyre is gone, these living weapons now strike at anything within their waters.