Homunculus, Persistent Harrier

Exactly how Xin got himself into this mess, he will never be sure. But explaining to his boss that he was almost touching the Mask of Dorindal when he was attacked by a swarm of little, gray, spiked covered gremlins was going to be easy. And it wasn't that they were particularly tough as far as constructs go. Its just that they were so damn fast. And they somersaulted. Now, that's just cheating. What kind of construct does a somersault?!?

Homunculus, Persistent Harrier

CR 1

XP: 400

Any alignment (same as creator) Small Construct

Init: +3; Senses: Darkvision 60', low-light vision; Perception +0

DEFENSE:

AC: 18, Touch 14, Flat-Footed 15 (+1 size, +3 Dex, +4 natural)

HP: 21 hp (2d10+10);

Fort: +0; Ref: +3; Will: +0

Immune: Construct traits

OFFENSE:

Speed: 40 ft.

Melee: Spike +3 (1d6+1) plus sneak attack

Space: 5 ft.; Reach: 5 ft.

STATISTICS:

Str 12, Dex 16, Con -, Int 11, Wis 10, Chr 7

Base Atk: +2; CMB: +2; CMD: 15

Feats: Skill Focus (Acrobatics)

Skills: Acrobatics +8

SPECIAL ABILITIES:

Sneak Attack (Ex): Persistent harriers have +1d6 sneak attack, as per the rogue class ability.

Telepathic Link (Su): Packmates cannot speak, but maintain a constant telepathic link to their master. Through this link, they instantly understand everything their master desires, knows what he knows and can provide complete understanding of their surroundings back to their master. This link is maintained regardless of the distance, but going more than 1,500 feet causes a noticeably nervousness within the construct. A packmate will never willing go beyond this range. Should an packmate be forced outside of this distance, it will attempt to return to the master regardless of commands, until it is within 1,500 feet again.

ECOLOGY:

Environment: Any

Organization: Solitary

Treasure: None

Role: None

Source: MoE, pg. 153

This small humanoid is made mostly out of sharpened metal. A crude face with glass beads for eyes is otherwise expressionless. Where the persistent harrier excels is keeping an opponent flanked, tumbling between legs and under tables in order to do so. If assembled in groups, persistent harriers will often use Aid Another to make sure a single hit strikes, rather than wasting individual attacks. Like all homunculi, should a persistent harrier be destroyed, its master takes 2d10 points of damage and should the master be destroyed, or the telepathic link somehow becomes severed, the persistent harrier goes insane, loosing its Intelligence, feats, and skills.

Construction:

The body of a persistent harrier only costs 50 gp worth of scrap metal, hammered together and sharpened. It does, however, require 1 pint of blood from whatever creature the persistent harrier will be calling master. Persistent harriers can be created with additional hit dice, each additional an additional 2,000 gp to the base cost.

Caster Level: 7th; Price: 2,500 gp

Requirements: Craft Construct, arcane eye, mending; Skill: Craft (metalworking) DC 14; Cost: 1,250 gp.