Nature's Wrath
School: Evocation; Level: Druid 4
Casting Time: 1 standard action
Components: V,S
Range: Medium (100' + 10' / level)
Area: 20' radius burst
Duration: Instantaneous and 1 round; see text
Saving Throw: Will partial or Will half; see text; Spell Resistance: Yes
Source: ECB, pg. 114
By flooding the area of effect with the raw energy of nature, you smite all those who are not in tune with the natural world. This spell effects different creature types different as detailed below.
Animals, Constructs, Fey, Oozes, Plants, Vermin and inanimate objects: No damage dealt
Outsiders with an elemental subtype, but no alignment subtype: No damage dealt
Aberrations: All aberrations within the area of effect take 1d6 points of damage per caster level, to a maximum of 10d6, with a Will save to only take half damage. Those that fail their Will saving throw are also dazed for 1 round.
All other Creature Types: All other creature types take 1d8 points of damage per two caster levels, to a maximum of 5d8, with a Will save to only take half damage.