Quori, Tsoreva

It was a long hike up the tower to the balcony. What could the lord's councilor want at this time of night? As the guard opened the door to the balcony, a shimmering blade of pale blue light struck through from behind. Bleeding out, the guard was slowly picked up and turned around to gaze upon his attacker. A strange mix of centipede and crab, but with glowing swords instead of claws. Dozens of evenly spaced eyes across its carapace, leaving no discernible face or mouth. It looked deeply into the dying eyes of the guard and shrugged, unimpressed, as it tossed the poor soul off the balcony ledge.

As the agent of the Dreaming Dark settled back into place against the ceiling, it wondered how many more of these foolish mortals would it have to kill to protect the Inspired spy. Far better to lay waste to them all, but his superior, clothed in the flesh of one of the mortal elders, decreed it better to infiltrate than decimate.

Quori, Tsoreva

CR 5

XP: 1,600

LE Medium Outsider (Evil, Extraplanar, Lawful, Psionic, Quori)

Init: +7; Senses: See in Darkness; Perception +8

DEFENSE:

AC: 21, Touch 13, Flat-Footed 18 (+3 Dex, +5 armor, +3 natural)

HP: 38 (4d10+16)

Fort: +5; Ref: +7; Will: +7

DR: 5 / good

Immune: fear, charm, sleep; Resist: acid 10, cold 10, electricity 10; SR: 15

OFFENSE:

Speed: 40', climb 20'

Melee: mind blade +9 (1d8+5) plus Dissolving Weapon

Space: 5 ft.; Reach: 5 ft.

Psi-Like Abilities: (ML 4th, concentration +7)

3/day - Inertial Armor (+5 armor bonus)

1/day - Dissolving Weapon (+4d6 acid to one attack)

STATISTICS:

Str 16, Dex 16, Con 18, Int 15, Wis 17, Chr 17

Base Atk: +4; CMB: +7; CMD: 20

Feats: Improved Initiative, Weapon Focus (mindblade)

Skills: Autohypnosis +10, Bluff +10, Intimidate +10, Knowledge (psionics) +9, Knowledge (planes) +9, Perception +8, Sense Motive +10, Stealth +12, Spellcraft +9; Racial Modifiers: +4 Stealth

Languages: Common, Reidran, Quori, telepathy 100 ft.

SPECIAL ABILITIES:

Aligned Natural Weapons (Su): The natural attacks of a tsoreva are considered evil-aligned and law-aligned for the purposes of overcoming damage reduction.

Frightful Strike (Su): A creature struck by the tsoreva's mind blade must make a Will save, DC 15, or be shaken for 2d4 rounds. A creature that successfully makes his saving throw is immune to this effect from this particular tsoreva for 24 hours. The ability is Charisma-based.

Greater Teleport (Su): On the plane of Dal Quor, tsoreva can use Greater Teleport at will, as the spell (Caster Level 13th), except that the quori can only transport itself and up to 50 pounds of material. This ability does not function on other planes, including the Material Plane.

Invade Dreams (Su): If the tsoreva physically resides in Dal Quor, then once per day, as a standard action, it can target a single sentient creature on the Material Plane with either a Dream or Nightmare spell (DC 18). In either case, the caster level for this is 9th. When using the Dream option, the tsoreva can disguise himself as per the Alter Self spell, but only within the scope of the Dream effect. The DC of this ability is Charisma based.

Mind blade (Su): The Tsoreva can generate a mind blade and reshape it, as per the form mind blade and shape mind blade class features of the soul knife. Tsoreva will almost always generate two light weapons. The mind blade has a +1 enchantment bonus and counts as magic for the purposes of damage reduction. The tsoreva does not have any other abilities with the soulknife unless it takes levels in soulknife.

Possession (Su): All quori have the possession ability in order to enter a willing host. Unlike a typical possession, the host must be willing, if not necessarily well informed, and must have a Charisma of 9 or higher. If the host's Charisma ever falls below 9, the quori invader is immediately vented into an adjacent square.

ECOLOGY:

Environment: Dal Quor

Organization: Solitary, pair, team (3-5) or squad (6-8 plus 1 tsucora quori)

Treasure: Standard

Role: Combat

Source: MoE, pg.146

Tsorevas are the small ambush predators of the quori. Resembling tsucora in many ways, except that instead of pinchers, tsorevas have manifested mind blades. Unlike tsucora, tsorevas tend to stalk their prey in the physical world, striking from ceilings or ledges where their climb speed gives them an advantage. They always use their Inertial Armor psi-like ability before entering combat, and start with a single attack charged with Dissolving Weapon on their mind blade in order to swiftly break the largest threat. However, if combat does not go their way after a few rounds, or if they loose the element of suprise, they will retreat to strike again later.