Dream Prison

Aura: Overwhelming Abjuration; CL: 20th

Slot: Slotless; Wgt: 250 lbs

Special Notes / Rules: Artifact

Source: SoX, pg. 152

Description:

This granite statue resembles a humanoid with its arms in a wide circle, as if hugging something that isn't there. Any outsider that is capable of possession that starts their turn within 120 feet of a Dream Prison must make a Will save or be immediately sucked into the Dream Prison and be unable to leave so long as the statue is still intact. This effect even affects outsiders currently possessing another host. The DC for this Will save is equal to 40 -1 for every 10 feet the outsider (or its host) is away from the Dream Prison (no spell resistance) and it is not a mind-affecting effect. Damaging a dream prison is difficult, but not impossible. It has a hardness of 30 and 350 hit points. It is immune to elemental damage unless two opposing sources are applied in the same round (fire and cold or acid and electricity), in which case it takes the lesser total of the two opposing elements at the end of the round. Once destroyed, it releases all imprisoned outsiders inside it.