Symbiont, Tongueworm

Jalvi tried to swallow her fear... or she would if the damn tongueworm wasn't in the way. The way it slide down her throat and just rested there. It took a week to learn how to ignore the need to cough it out. Still, this was it. Seduce her way into the archbishop's bedchamber. She would be frisked for weapons, but after that... well... the archbishop wanted her to use her tongue. He just probably didn't expect it to be what would kill him. Serves the bastard right...

Symbiont, Tongueworm

CR 1/2

XP: 200

LE Tiny Aberration (Symbiont)

Init: +2; Senses: Darkvision 60', Perception +4

DEFENSE:

AC: 15, Touch 14, Flat-Footed 13 (+2 size, +2 Dex, +1 natural)

HP: 4 hp (1d8-1)

Fort: -1; Ref: +4; Will: +2

Immune: poison

OFFENSE:

Speed: 15 ft

Space: 2 1/2 ft.; Reach: 5 ft.

Sting: +6 melee (1d3-4 plus Poison)

STATISTICS:

Str 2, Dex 14, Con 8, Int 10, Wis 10, Chr 10

Base Atk: +0; CMB: -4; CMD: 8

Feats: Weapon Finesse

Skills: Escape Artist +7, Perception +4, Stealth +13, Survival +4; Tongueworms cannot be detected while attached to a host and not in use.

Languages: Does not speak, but understands Undercommon and Daelkyr.

SPECIAL ABILITIES:

Poison (Ex): Barb - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect paralysis for 1d10+5 rounds; cure 2 consecutive saves.

As One (Ex): See Symbionts for details.

Attachment (Ex): Tongueworms deal 1 point of permanent Constitution damage.

Collective Ego (Ex): Tongueworms have an Ego Score of 7, as per the symbiont sub-type. Unless created otherwise, they are always lawful evil and is always in the service of the daelkyr lords of Xoriat.

Item Slot (Ex): Even though tongueworms attach to the tongue, they are considered slotless for magical items.

Host Benefits:

Weapon (Ex): When the tongueworm is attached, the host has a natural attack, capable of delivering a tongue strike up to 5' away. This tongue strike does a base 1d3 points of piercing damage, has a crit range of x2, but only 1/2 of the host's Strength modifier applies. If the attack is successful, it also injects poison as detailed above, except the saving throw DC is 10 + 1/2 host's Hit Dice + host's Constitution modifier. The natural attack can also be used for dirty trick, disarm, grapple, reposition, steal and trip combat maneuvers Most importantly, the tongueworm is always considered a hidden weapon when used for the first time in a combat unless the opponent is somehow already aware of it. Thus, it resolves against flat-foot Armor Class on its first strike without the need of a Sleight of Hand check.

While withdrawn into the throat, it is hidden and it cannot be specifically targeted by anything that requires line of sight or line of effect. If the host already has a bite attack, it cannot use it and the tongueworm in the same round.

Immunity to Poison (Su): When the tongueworm is attached, the host is immune to ingested or inhaled poison.

Telepathy (Su): A tongueworm can communicate telepathically with its host, if the host has a language.

ECOLOGY:

Environment: Underground

Organization: Solitary

Treasure: None

Role: None

Source: ECB, pg. 300

Tongueworms are examples of daelkyr fleshcrafting, usually given to spies in order to get close to and incapacitate important people. Tongueworms are based on a whip with an at-will Poison and Neutralize Poison ability, but at a reduced effectiveness.

Construction:

Aura: Moderate Transmutation; CL: 7th

Slot: Slotless; Rules: Symbionts Price: 35,000 gp

Construction Requirement: Craft Symbiont, Hold Person, Neutralize Poison, Poison

Construction Cost: 17,500 gp