Symbiont, Shadow Sibling

It was hard to describe the sensation along his collar bone. Rathin knew that the symbiont would attach itself along his upper back and that he needed to wear his shirt loose so that it could generate the haze of fine dust in the air around him. But the damn thing itched like mad and it made it hard to remember what he was just doing. "This thing had better work", he mumbled to himself as he walked toward the Boramar safe house. He would only have one chance to get close enough to his ex-partner to put a knife in his eye and they would be looking for magic items at the door.

Symbiont, Shadow Sibling

CR 1/2

XP: 200

LE Small Aberration (Symbionts)

Init: +1; Senses: Darkvision 60'; Perception +4

DEFENSE:

AC: 13, Touch 12, Flat-Footed 12 (+1 size, +1 Dex, +1 natural)

HP: 8 (2d8-2)

Fort: +0; Ref: +1; Will: +3

OFFENSE:

Speed: 20 ft.

Melee: Incorporeal touch +2 (1d6)

Space: 2 1/2 ft.; Reach: 15 ft.

STATISTICS:

Str 6, Dex 12, Con 8, Int 10, Wis 10, Chr 10

Base Atk: +0; CMB: -3; CMD: 8

Feats: Skill Focus (Stealth)

Skills: Escape Artist +5, Perception +4, Stealth +16, Survival +4

Languages: Does not speak, but understands Undercommon and Daelkyr

SPECIAL ABILITIES:

As One (Ex): See Symbionts for details.

Attachment (Ex): Shadow siblings deal 1 point of Wisdom damage.

Collective Ego: Shadow siblings have an Ego Score of 6, as per the symbiont sub-type. Unless created otherwise, shadow siblings are always lawful evil and are always in the service of the daelkyr lords of Xoriat.

Item Slot (Ex): Shadow siblings attach to the shoulder slot.

Host Benefits:

Mote Cloak (Su): The shadow sibling generates a cloud of fine particles that surround the host and respond to the commands of the symbiont. This cloud naturally surrounds the host, providing a +4 circumstance bonus to Stealth checks based on sight. The cloud can be commanded, as an immediate action that does not provoke, to either activate the Cloak Host or Corrupting Touch abilities (see below). This activation, regardless of which option is used, can be used once per day safely, but each additional time it is used, the shadow sibling deals 1 point of Wisdom damage to the host. Unlike the damage done by attachment, this ability damage can be healed without retribution from the shadow sibling.

Cloak Host (Ex): The Mote Cloak can be activated to provide 50% concealment for 1 minute. The symbiont can use this ability once per day if it is not attached.

Corrupting Touch (Ex): The Mote Cloak can be extended to do a ranged incorporeal touch attack up to 15 feet away, dealing 1d6 points of damage.

Telepathy (Su): A shadow sibling can communicate telepathically with its host, if the host has a language.

ECOLOGY:

Environment: Underground

Organization: Solitary

Treasure: None

Role: None

Source: MoE, pg. 156

Shadow siblings is a bit of a misnomer for this symbiont. This long, thin, leather crustacean has a series of vents that regularly emit a stream of black dust that never seems to settle and responds to the symbiont's commands. When unattached, it uses this cloak to protect itself and hide, rather than attacking. The shadow sibling is based on a cloak that provides a +4 circumstance bonus to Stealth and Displace once per day at caster level 10th.

Construction:

Aura: Moderate Transmutation; CL: 10th

Slot: Shoulders; Rules: Symbionts Price: 14,400 gp

Construction Requirement: Craft Symbiont, Deeper Darkness, Displacement

Construction Cost: 7,200 gp