Earth Glider

Price: 25,000 gp; Slot: 2 Arms; Type: Outsider (earth); Weight: 20 lb; Install DC: 28; Implantation Value: 4

Aura: Moderate Transmutation; CL: 11th;

Special Notes / Rules: Implants

Source: MoE, pg. 131

Description: By replacing both (or all) your arms with those of an earth-based outsider, your arms and hands are grey and bulky, with thick fingers ending with no fingernails. You gain a burrow speed equal to one half of your normal movement rate. So long as you are moving, you do not need to breathe while burrowing. You cannot burrow through materials other than earth and stone. You do not normally create a tunnel or other sign of your movement when you burrow. In order to create a tunnel that others can use, you must move at one quarter your movement rate to create a tunnel suited for regular movement for those one size category smaller than you, or only 5 feet per round to create a tunnel suited for your size category.

This implant is designed for recipients with two arms, but does not function unless all arms have been replaced. If the recipient has more than two arms, the cost is increased by 50% and the implantation value is increased by 1 for each arm beyond the second. So long as you do not have any outsider implants that require the air subtype, you gain damage reduction of 2 / -. This bonus stacks with other bonuses from outsider implants that require the earth subtype.

Construction:

Craft DC: 24; Cost: 6,250 gp

Requirements: Craft Implant (outsider), Burrow, Meld Into Stone

Donor Requirement: The arms or essence of an outsider with the earth subtype and either a burrow speed or the earth meld special ability.