Repair Damage

Repair Critical Damage

School: Transmutation; Level: Artificer 4, Sorcerer / Wizard 4

Source: ECB, pg. 114

This infusion functions exactly like Repair Light Damage, except the damage repaired is 4d8 + 1 / level (maximum +20).

Repair Light Damage

School: Transmutation; Level: Artificer 1, Sorcerer / Wizard 1

Casting Time: 1 standard action

Components: V,S

Range: Touch

Target: Touched Construct

Duration: Instantaneous

Saving Throw: Will (harmless) Spell Resistance: Yes, see text

Source: ECB, pg. 114

Provided that the touched construct is not destroyed or dead, you manage to repair damage done do it with a single touch. The damage repaired is equal to 1d8 + 1 / level (maximum +5). However, as this spell is specifically designed to repair the workings of all constructs, including golems, if the targeted construct has a special ability to ignore spells and spell-like affects that allow for spell resistance, that special ability specifically does not interfere or hamper this spell. Should the construct have normal spell resistance, uncommon given that most golems do not usually need it, then the normal caster level check is needed.

Repair Light Damage, Mass

School: Transmutation; Level: Artificer 4

Range: Close (25' + 5' / 2 levels)

Target: 1 construct / level, no two of which are more than 30' apart

Source: RoE, pg 189

This infusion functions exactly like Repair Light Damage, except the damage repaired is 1d8 + 1 / level (maximum +25) and it is applied to each construct within the area of effect.

Repair Moderate Damage

School: Transmutation; Level: Artificer 2, Sorcerer / Wizard 2

Source: ECB, pg. 114

This infusion functions exactly like Repair Light Damage, except the damage repaired is 2d8 + 1 / level (maximum +10).

Repair Moderate Damage, Mass

School: Transmutation; Level: Artificer 6

Range: Close (25' + 5' / 2 levels)

Target: 1 construct / level, no two of which are more than 30' apart

Source: RoE, pg 189

This infusion functions exactly like Repair Moderate Damage, except the damage repaired is 2d8 + 1 / level (maximum +30) and it is applied to each construct within the area of effect.

Repair Serious Damage

School: Transmutation; Level: Artificer 3, Sorcerer / Wizard 3

Source: ECB, pg. 114

This infusion functions exactly like Repair Light Damage, except the damage repaired is 3d8 + 1 / level (maximum +15).