Repair Damage
Repair Critical Damage
School: Transmutation; Level: Artificer 4, Sorcerer / Wizard 4
Source: ECB, pg. 114
This infusion functions exactly like Repair Light Damage, except the damage repaired is 4d8 + 1 / level (maximum +20).
Repair Light Damage
School: Transmutation; Level: Artificer 1, Sorcerer / Wizard 1
Casting Time: 1 standard action
Components: V,S
Range: Touch
Target: Touched Construct
Duration: Instantaneous
Saving Throw: Will (harmless) Spell Resistance: Yes, see text
Source: ECB, pg. 114
Provided that the touched construct is not destroyed or dead, you manage to repair damage done do it with a single touch. The damage repaired is equal to 1d8 + 1 / level (maximum +5). However, as this spell is specifically designed to repair the workings of all constructs, including golems, if the targeted construct has a special ability to ignore spells and spell-like affects that allow for spell resistance, that special ability specifically does not interfere or hamper this spell. Should the construct have normal spell resistance, uncommon given that most golems do not usually need it, then the normal caster level check is needed.
Repair Light Damage, Mass
School: Transmutation; Level: Artificer 4
Range: Close (25' + 5' / 2 levels)
Target: 1 construct / level, no two of which are more than 30' apart
Source: RoE, pg 189
This infusion functions exactly like Repair Light Damage, except the damage repaired is 1d8 + 1 / level (maximum +25) and it is applied to each construct within the area of effect.
Repair Moderate Damage
School: Transmutation; Level: Artificer 2, Sorcerer / Wizard 2
Source: ECB, pg. 114
This infusion functions exactly like Repair Light Damage, except the damage repaired is 2d8 + 1 / level (maximum +10).
Repair Moderate Damage, Mass
School: Transmutation; Level: Artificer 6
Range: Close (25' + 5' / 2 levels)
Target: 1 construct / level, no two of which are more than 30' apart
Source: RoE, pg 189
This infusion functions exactly like Repair Moderate Damage, except the damage repaired is 2d8 + 1 / level (maximum +30) and it is applied to each construct within the area of effect.
Repair Serious Damage
School: Transmutation; Level: Artificer 3, Sorcerer / Wizard 3
Source: ECB, pg. 114
This infusion functions exactly like Repair Light Damage, except the damage repaired is 3d8 + 1 / level (maximum +15).