Blast Rod

School: Evocation; Level: Artificer 3

Casting Time: 1 round

Components: S,F (a metal rod)

Range: Touch

Target: Metal rod touched

Duration: 10 minutes / level

Saving Throw: None; Spell Resistance: Yes (see text)

Source: MoE, pg. 94

By channeling energy into a metal rod, you are able to store it for later use as ray attacks of force damage. The amount of energy the rod holds is measured in one d8 per caster level of force damage. Activating it is a standard action that does not provoke and it emits a ray as a ranged touch attack to a maximum of 60'. Before rolling the attack roll, the caster must determine how many d8s to release (up to a maximum of 10d8 per activation). Regardless of whether the ray hits or not, the dice expended are lost. Activating this rod by anyone other than the caster requires a Use Magic Check, DC 20 + the caster's level, as part of the standard action.

Any remaining d8s are lost when the effect ends. A metal rod can only be affected by one casting of this infusion at a time. While spell resistance does not apply to the initial casting of this infusion, it would apply if a ray from a Blast Rod struck a target with spell resistance.