Gloves of Flame

Aura: Moderate Conjuration; CL: 5th

Slot: Hands; Price: 19,000 gp; Wgt: 1 lbs

Special Notes / Rules: Elemental Binding (fire, 4-6 HD, usually a Medium Fire Elemental)

Source: MoE, pg. 118

Description: These charred gloves provide the wearer with a constant Endure Elements effect against cold environments as well as cold resistance 5. The wearer can, as a swift action that does not provoke, cause the gloves to flare to light, up to five times per day. This light acts a torch, providing 20' of normal light and 20' of dim light, and lasts for 10 minutes. He can expend this light, as a standard action that does not provoke, to either release a 15' cone of flame, dealing 5d4 (Reflex DC 11 for half) or make a melee touch attack to deal 1d6+5 points of fire damage. Either option causes the light to extinguish and if the melee touch attack misses, the charge cannot be held. The wearer can dismiss the light as a swift action. Activating any of the abilities of the Gloves of Flame requires asking the elemental bound inside in Ignan. Traditionally, the Khyber dragonshard is on the back of the right glove, but it doesn't have to be. A thin brass chain attaches the two gloves that is worn behind the shoulders or under clothing.

Construction Requirements: Bind Elemental

Construction Cost: 9,000 gp and a a Khyber dragonshard worth 500 gp