Stand Firm

School: Transmutation; Level: Cleric / oracle 3, paladin 3

Casting Time: 1 immediate action

Components: V,S,DF

Range: Close (25 ft. + 5 ft. / 2 levels)

Target: One willing creature / level

Duration: 1 round / level

Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)

Source: FoW, pg. 117

Recipients of this spell gain a +4 sacred bonus to Armor Class against melee attacks made as part of a charge, as well as a +4 sacred bonus to their CMD to resist bull rush, drag, grapple, overrun, reposition and trip attempts. However, any recipient that moves from their current position, even as much as a 5 foot step or through extradimensional movement, looses this bonus.