Stand Firm
School: Transmutation; Level: Cleric / oracle 3, paladin 3
Casting Time: 1 immediate action
Components: V,S,DF
Range: Close (25 ft. + 5 ft. / 2 levels)
Target: One willing creature / level
Duration: 1 round / level
Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)
Source: FoW, pg. 117
Recipients of this spell gain a +4 sacred bonus to Armor Class against melee attacks made as part of a charge, as well as a +4 sacred bonus to their CMD to resist bull rush, drag, grapple, overrun, reposition and trip attempts. However, any recipient that moves from their current position, even as much as a 5 foot step or through extradimensional movement, looses this bonus.