Total Repair

School: Transmutation; Level: Artificer 6

Casting Time: 1 standard action

Components: V,S

Range: Touch

Target: Construct touched

Duration: Instantenous

Saving Throw: Will negates (harmless) Spell Resistance: See text.

Source: ECB, pg. 116

Provided that the touched construct is not destroyed or dead, you manage to repair damage done do it with a single touch. The damage repaired is equal to 10 hit points per caster level (to maximum of 150 hit points). This infusion also removes any of following conditions that may be affecting the construct: blinded, confused, dazed, dazzled, deafened, feebleminded, insanity, nauseated, sickened and stunned. However, as this spell is specifically designed to repair the workings of all constructs, including golems, if the targeted construct has a special ability to ignore spells and spell-like affects that allow for spell resistance, that special ability specifically does not interfere or hamper this spell. Should the construct have normal spell resistance, uncommon given that most golems do not usually need it, then the normal caster level check is needed.