Golem Immunity

School: Transmuation; Level: Cleric / oracle 8, sorcerer / wizard 8

Casting Time: 1 standard action

Components: V,S

Range: Touch

Target: Construct touched

Duration: 1 minute / level

Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)

Source: RoE, pg. 186

By touching a construct, you choose one of the following types of golems to impart a portion of their immunities to the touched construct. The construct then becomes covered in a thin covering of the appropriate material. Regardless of which golem, you choose, the touched construct gains the immunity to any spell, power, spell-like or psi-like ability that allows for spell or power resistance. You choose the type of golem to mimic at the time of the casting. Any excess of healing done by elemental damage (detailed below) is kept as temporary hit points until the Golem Immunity spell ends.

Clay: The construct is covered in a thin layer of clay. A Move Earth spell drives the construct back 120 feet and deals 3d12 points of damage (no save). A Disintegrate spell slows the construct (as per the Slow spell) for 1d6 rounds and deals 1d12 points of damage (no save). An Earthquake spell cast directly at the construct stops it from moving until the beginning of its next turn and deals 5d10 points of damage (no save). Any magical attack that deals acid damage heals 1 point per 3 points of damage normally dealt.

Flesh: The construct is covered in a thin layer of skin. Any magical attack deals cold or fire damage slows the construct (as per the Slow spell) for 2d6 rounds (no save). Any magical attack that deals electricity breaks this slow effect and heals 1 point per 3 points of damage normally dealt.

Iron: Any magical attack that deals electricity damage slows the construct (as per the Slow spell) for 3 rounds (no save). The construct is affected normally by rust-based attacks. Any magical attack that deals fire damage breaks this slow effect and heals 1 point per 3 points of damage normally dealt.

Stone: A Transmute Rock to Mud spell slows the construct (as per the Slow spell) for 2d6 rounds (no save). A Transmute Mud to Rock heals the construct as per the Total Repair spell. A Stone To Flesh spell does not actually change the construct but does negate the immunity to magic for 1 full round.