Living Fireball Ice Storm

This boar-size blob is a physical manifestation of perpetual contradiction. Nearly simultaneously, the ground under it is scorched black, then frozen solid and then burnt again. If it wasn't for the mindless way it lurched from one side of the hall to the other, one could have confused it with some sort of opposition spell. The truth of the matter is far more destructive.

Living Fireball Ice Storm

CR 10

XP: 9.600

Neutral Large Ooze

Init: -1; Senses: blindsight 60'; Perception +0

DEFENSE:

AC: 14, Touch 12, Flat-Footed 14 (+4 deflection, -1 size, -1 Dex, +2 natural)

HP: 59 (7d8+28)

Fort: +6; Ref: +1; Will: +2

DR: 10 / magic

SR: 17

OFFENSE:

Speed: 60 ft

Melee: Slam +10 (1d6+6 & Spell Effect)

Space: 10 ft.; Reach: 10 ft.

STATISTICS:

Str 22, Dex 9, Con 18, Int -, Wis 11, Chr 14

Base Atk: +5; CMB: +12; CMD: 22

SPECIAL ABILITIES:

Spell Effect (Su): Each time the Living Spell successfully strikes a target with its slam attack, that target is affected by Fireball and Ice Storm, each at Caster Level: 7th (7d6 fire, Reflex DC: 15 for half and 7d6 cold, Reflex DC: 15 for half). If the target has spell resistance, the Living Spell's caster level check is made once, either allowing all spells or no spells to apply to the target.

Engulf (Ex): As per normal monster rules, Reflex DC: 19. This DC is Strength-based.

Spell Engulf (Su): Creatures that successfully engulfed are subject to Fireball and Ice Storm at Caster Level: 7th (7d6 fire, Reflex DC: 15 for half and 7d6 cold, Reflex DC: 15 for half) each round. If a target has spell resistance, the Living Spell's caster level check is made only once per round per target, either allowing all spells or no spells to apply as appropriate. As the engulfed creatures are considered pinned, this will appropriate alter their saving throws.

ECOLOGY:

Environment: Any

Organization: Solitary

Treasure: None

Role: None

Source: ECB, pg. 293 and personally created

This is example of what happens when magic, specifically the Fireball and Ice Storm spells, becomes twisted and congealed into a Living Spell, via the Living Spell template. Like all oozes, Living Spells are mindless, reactionary and the standard ooze traits.