Quori, Du'ulora

All six units of cavalry were dead. Thousands of infantry lay dead or dying. Those that were still alive continued to stab at each other; some with nothing more than sharpened stumps of bone. When the commander stepped down from his horse, a wild-eyed youth charged with fire poker. Deftly, the superior officer slapped the weapon out the kid's hands and pinned him to the ground.

"By the love of the Sovereigns, boy, tell me what happened here before I break your arm."

The kid cried in anger and pain. "It came out of the mess tent. A flying blob of eyes and wings, larger than horse. It flew over the troops, whipped three heavy tentacles and destryed the siege cannons before the entire unit began tearing each other to pieces."

As the commander got up and passed the kid to his marshals, he ordered "Get word to Breland command. The Sixteenth was not killed by a Thrane ambush, but by something much worse."

Quori, Du'ulora

CR 11

XP: 12,800

LE Large Outsider (evil, extraplanar, lawful, psionic, Quori)

Init: +#; Senses: All-around vision, see in darkness, scent; Perception +21

Aura: Fury Aura (30 ft, Will DC 21)

DEFENSE:

AC: 19, Touch 10, Flat-Footed 18 (-1 size, +1 Dex, +8 natural)

HP: 147 (14d10+70)

Fort: +14; Ref: +8; Will: +13

DR: 10 / good

Immune: charm, fear, fire, sleep; Resist: acid 10, cold 10, electricity 10; SR: 25

OFFENSE:

Speed: Fly 70 ft. (perfect)

Melee: 3 slams +20 (1d8+7 plus 1d6 fire and grab)

Space: 10 ft.; Reach: 10 ft.

Special Attacks: Constrict (1d6+7 plus 1d6 fire and Burning Rage)

Psi-Like Abilities: (ML 14th, concentration +23)

At Will - Far Hand, Mindlink, Unearthly Terror (DC 18, shaken)

3 / day - Id Insinuation (DC 20, 4 targets), Inertial Armor (+8 AC), Pierce the Veils, Trace Psychoport

1 / day - Body Adjustment (4d12), Recall Agony (DC 21, 10d6)

STATISTICS:

Str 24, Dex 13, Con 20, Int 16, Wis 18, Chr 19

Base Atk: +14; CMB: +22, +2 vs grapple; CMD: 33, +2 vs. grapple

Feats: Combat Manifestation, Greater Power Penetration, Improved Grapple, Improved Initiative, Improved Natural Attack (slam), Lightning Reflexes, Power Penetration

Skills: Autohypnosis +14, Bluff +14, Diplomacy +14, Fly +7, Intimidate +21, Knowledge (psioncis) +20, Knowledge (planes) +20, Perception +21, Sense Motive +14, Spellcraft +20, Stealth +13

Languages: Common, Infernal, Quori, Riedran, telepathy 100 ft.

SPECIAL ABILITIES:

Aligned Natural Weapons (Su): The natural attacks of a du'ulora are considered evil-aligned and law-aligned for the purposes of overcoming damage reduction.

Burning Rage (Su): Each round that a du'ulora constricts a creature, they must make a Will save, DC 21, or take an additional 3d6 of damage as a telepathic attack. If the du'ulora manages to successful kill the target, it heals 3d6 points of damage. This is considered a mind-affecting effect.

Fury Aura (Su): Any creature, other than an outsider of the quori subtype, that begins its turn within 30 feet of a du'ulora must make a Will save, DC 21, or go into a frenzy for 2d6 rounds. Treat this as Id Insuation, except that the only result rolled is "attack nearest creature". A creature that manages make a saving throw against this effect is immune to the fury aura of that specific du'ulora for 24 hours. This is considered a mind-affecting effect.

Greater Teleport (Su): On the plane of Dal Quor, du'ulora can use Greater Teleport at will, as the spell (Caster Level 13th), except that the quori can only transport itself and up to 50 pounds of material. This ability does not function on other planes, including the Material Plane.

Improved Invade Dreams (Su): The du'ulora inflicts double damage with the effects of the Nightmare version of the quori invade dreams ability.

Invade Dreams (Su): If the du'ulora physically resides in Dal Quor, then once per day, as a standard action, it can target a single sentient creature on the Material Plane with either a Dream or Nightmare spell (DC 19). In either case, the caster level for this is 9th. When using the Dream option, the du'ulora can disguise himself as per the Alter Self spell, but only within the scope of the Dream effect. The DC of this ability is Charisma based.

Possession (Su): All quori have the possession ability in order to enter a willing host. Unlike a typical possession, the host must be willing, if not necessarily well informed, and must have a Charisma of 9 or higher. If the host's Charisma ever falls below 9, the quori invader is immediately vented into an adjacent square.

ECOLOGY:

Environment: Dal Quor

Organization: Solitary or Squad (1 du'ulora and 2-4 Quori, Tsoreva)

Treasure: Standard

Role: Combat

Source: SoS, pg. 153

Known as the spirits of rage, or dream furies, du'ulora are quori specifically trained in calling on the more violent, aggressive parts of a mortal soul. Known to wade into the middle of combat and causing mass chaos, the du'ulora, more than any other quori, were responsible for breaking the front lines of any organized enemy that opposed the quori. They are quite intelligent and gifted tacticians, but often prefer to disrupt the tactics of others than come up with their own cunning schemes.