Banner of Blood
Aura: Moderate Enchantment; CL: 7th
Slot: Slotless; Price: 28,000 gp; Wgt: 1 lbs
Source: FoW, pg. 122
Description: In order to use this magical item, it must either be prominently carried by someone or has been planted in a stationary, prominent location. Prominently carrying a banner does not cost an action, but requires two hands or a special harness designed to carry the banner. If the bearer attempts to hide by any means, the banner's effect immediately ends. If he does so, he must spend a full round action that provokes in order to regain others attention in order to reactivate the banner's effect. Planting the banner in a prominent location requires a standard action and the location to be void of any cover or concealment by those it effects. The banner's effects remain active until the banner is removed, destroyed or otherwise tampered with by an enemy, requiring the banner to be replanted again for the effect to start again.
While this banner is active, any enemy that can see the banner must make a Will save, DC 16, any time they would voluntarily retreat from the battle. If they fail their saving throw, they are confused until the beginning of their next turn. If they continue to attempt to flee, they must make another Will save or be confused again. Once someone has successfully made their Will save against this effect, they are immune to it for 24 hours. In large scale combats, this effect has been known to prevent enemy units from routing correctly, keeping soldiers effectively motionless while they are cut down.
Construction Requirements: Craft Wondrous Item, Suggestion
Construction Cost: 14,000 gp