Scorching Gaze

Price: 18,000 gp; Slot: Eyes; Type: Outsider (fire); Weight: 1 lb; Install DC: 28; Implantation Value: 1

Aura: Moderate Transmutation; CL: 9th;

Special Notes / Rules: Implants

Source: MoE, pg. 133

Description: By replacing your face with that of a fire-based outsider, your eyes appear red and glowing and the lines of your face appear as if coated in soot. You gain a gaze ability with a range of 30 feet. Anyone affected by your gaze must make a Reflex save, DC 10 + 1/2 your Hit Dice + your Constitution modifier) or take 1d6 points of fire damage. As a full round action, you can focus your gaze attack into a single blast of fire. Doing so requires a ranged touch attack to a maximum range of 30 feet. A successful hit means the target takes 4d6 points of fire damage and is on fire. You cannot use either your gaze attack or the ranged touch option for 2d4 rounds after using this option.

So long as you do not have any outsider implants that require the water subtype, you gain a +2 circumstance bonus to Reflex saves and initiative. This bonus stacks with other bonuses from outsider implants that require the fire subtype.

Construction:

Craft DC: 22; Cost: 4,500 gp

Requirements: Craft Implant (outsider), Scorching Ray

Donor Requirement: The face or essence of an outsider with the fire subtype