Sovereign Speaker

Description:

"As Is The World, So Are The Gods. As Are The Gods, So Is The World." The sacred testament to the faith in the Sovereign Host. As individual deities, the Sovereign Host covers almost every facet of mortal life. Their clerics are everywhere, presiding over their individual flocks. But rare is the mortal who understands, as the Sovereign Host does, that life cannot operate around a single deity. It must function as a union of the whole. To those that understand this balance and accept its calling, there is a special status within the various churches and sects of the Sovereign Host.... The Sovereign Speakers.

Role: The sovereign speaker is a cleric amount clerics. Gifted with the blessings of not just one, but multiple gods, the additional domains and domain spells can turn them into the very paragon of divine might. But, as is true with the Sovereign Host as a whole, no sovereign speaker can solely dedicate their efforts to only just one form of divine mandate. To be both warrior and healer, leader and sage, crafter and merchant, that is what it means to be a sovereign speaker.

Source: FoE, pg. 32

Alignment: Although there are no strict moral boundaries for sovereign speakers, the vast majority of them are good in some fasion.

Hit Dice: d8

Requirements:

To qualify to become a sovereign speaker, a character must fulfill all the following criteria.

Skills: Knowledge (religion) 5 ranks.

Feats: Worldly Focus.

Special: Worshiper of the entire Sovereign Host (as opposed to a single deity within the Sovereign Host), ability to cast 3rd level divine spells, access to at least one domain, must not have any subdomain options.

Class Skills:

The sovereign speaker's class skills (and the key abilities for each skill) are Craft (Int), Diplomacy (Chr), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Profession (Wis) and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Table: The Sovereign Speaker

Class Features:

All of the following are class features of the sovereign speaker prestige class.

Weapons and Armor Proficiency: Sovereign speakers do not gain any new proficiencies with weapons or armor.

Spells per Day / Spells Known: At the indicated levels, a sovereign gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous caster), and an increased effective level of spellcasting. If he had more than one spellcasting class before becoming a sovereign speaker, he must decide to which class she adds the new level for the purpose of determining spells per day. Once this decision is made, it cannot be changed.

Bonus Domain: At 1st level, and at every odd level thereafter, the sovereign speaker gains access to another domain, chosen from those available from amount the Sovereign Host, but with two limitations. First, the sovereign speaker cannot take a domain that opposes his alignment (i.e. Law vs. Chaos). Second, the sovereign speaker cannot have more than two domains that belong to a specific deity of the Sovereign Host. If the sovereign speaker has a domain that appears under multiple deities, like the Good Domain, it counts as one of the two possible domains available for each deity that has the specific domain on their list, like Arawi, Boldrei, Dol Arrah, Dol Dorn and Olladra.

These bonus domains do provide additional spells to choose from for the domain spell slot. However, when determining the cleric level for the powers or special abilities that these bonus domains provide, use only the sovereign speaker class levels. A sovereign speaker cannot choose subdomain options.

Bonus Domain Slot: At 2nd level, and every even level thereafter, the sovereign speaker gains an additional domain slot for the purposes of choosing another domain spell per spell level. However, when filling these extra domain slots, no spell of the same spell level and the same domain can be selected more than once. For example, a sovereign speaker with the Air domain cannot select Obscuring Mist more than once to fill a 1st level domain slot, but he can use an extended Obscuring Mist (as per Extend Spell) to fill a 2nd level domain slot. If he also has the Weather domain, can choose another Obscuring Mist spell for 1st level, this time from the Weather domain. In all other aspects, these bonus domain slots are treated the normal domain slot (cannot be used to cast a different spell spontaneously, etc).