A collection of specific rule alterations that do not directly translate well from the 3.5 material to the Pathfinder material, as well as rules needed to run Eberron in Pathfinder.
Action Points vs. Hero Points
Chase Scenes
Combat Options
Downtime & Kingdom Building Rules
Firearms
Hazards
Investigations
Magic vs. Psionics
Prestige Awards
Regions of Origin
Skirmish Combat
Traps