Suppress Schism

Discipline: Telepathy [Mind-Affecting]; Level: Psion / wilder 5

Display: Auditory and visual

Manifesting Time: 1 standard action

Range: Close (25' + 5' / 2 levels)

Target: One crease (see text)

Duration: Instantaneous and 1 round / level

Saving Throw: Will partial, see text; Power Resistance: Yes

Power Points: 9

Source: MoE, pg. 107 (and reprinted on SoS, pg. 132)

This power can only target a creature that is either using the Schism power, is possessed (willingly or otherwise, as per the Outsiders & Possession rules) or has abilities allowing it to act as more than one mind at once. Assuming that power resistance is breached and a Will save is unsucessful, the following events occur, based on the nature of the target.

If the target is using the Schism power, that power immediately ends along with any and all effects that the Schism mind was responsible for initiating or controlling. This includes psionic powers, spells, psi-like and spell-like abilities, use of a item, etc. The target is then prevented from using the Schism power for 1 round per level.

If the target is possessed, then the invader is forced back into the Rider mode, thus immediately ending any effect (beneficial or otherwise) that is being applied by the invader to the host. The invader is forced to stay in this mode for 1 round per caster level, effectively preventing the invader from acting. This is considered an exorcism attempt, even if the invader isn't actually forced out.

If the target has some other abilities to act as more than one mind at once, those abilities are immediately ended, negating their benefit, and are prevented from being reused or reactivated for 1 round per caster level.

If more than one of the above scenarios applies to the target, then all appropriate scenarios would apply. Thus, a Empty Vessel, possessed by a Quori spirit, and manifesting a Schism power, would have both the Schism power dispelled and the quori spirit immediately forced to the Rider mode.

Augment:

1. For every 2 additional power points you spend, the DC is increased by 1.