Embrace of Endless Day
School: Conjuration (healing); Level: Cleric / oracle 4, paladin 3
Casting Time: 1 minute
Components: V,S, DF
Range: Touch
Target: Creature touched
Duration: 1 minute / level or until expended
Saving Throw: Will for half; Spell Resistance: Yes
Source: FoE, pg. 150
By touching a creature and imbuing them with a source of positive energy, they can carry it inside them, releasing it all at once or a little at a time. The touched creature gets a pool of 3 points of positive energy per caster level (max. 45 hp) that it can expend via touch to either heal or harm, similar to a paladin's lay on hands ability. Healing the touched creature from this pool is a swift action that does not provoke. Healing, or harming, another creature from this pool is a standard action delivered by melee touch that does not provoke. Any amount from the pool can spent in a single action. A creature harmed by the positive energy of this spell gets to make a Will save to half damage dealth.
While the touch creature still has at least 1 point of positive energy left in the pool, it gets a +1 sacred bonus to saves against necromancy, negative energy and death effects. A creature cannot be affected by more than one casting of this spell at a time. If duplicated, only use the largest pool provided.