Revenant Blade

Description:

Few can hold their own against a Valenar warrior. Fewer still can stand their ground against a legion of mounted elves. But rare are those that faced a revenant blade and live to tell the tale. Elite among a society of warriors obessed with martial perfection, the revenant blades take it to whole new level. By spending months in contemplation of the actions of their fathers and their father's fathers (and so on), each revenant blade becomes living embodiment of the skill and precision that his entire family line have perfected over the generations. Quick, proud and lethal with their double scimitars, the revenant blades are the prized sons and daughters of the Valenar.

Role: Revenant blades often start their career as rangers or mounted warriors, perfecting their skill with the double scimitar of the Valenar both on foot and on horseback. Thus, they make great fast-moving front line combatants that specialize in guerrilla warfare. They tend to be more intelligent that your typical warriors, needing to understand how the actions of their ancestors influence their own decisions.

Source: PGoE, pg. 142

Alignment: asdf

Hit Dice: d10

Requirements:

To qualify to become a revenant blade, a character must fulfill all the following criteria.

Race: Elf.

Base Attack Bonus: +5.

Skills: Knowledge (history) 5 ranks, Ride 5 ranks, Stealth 5 ranks.

Feats: Ancestral Weapon Master, Two-Weapon Fighting, Weapon Focus (Valenar double scimitar).

Special: Region of Origin: Valenar.

Class Skills:

The revenant blade's class skills (and the key abilities for each skill) are Acrobatics (Dex), Craft (Int), Handle Animal (Chr), Intimidate (Chr), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis) and Swim (Str).

Skill Points at Each Level: 4 + Int modifier.

Table: The Revenant Blade

Class Features:

All of the following are class features of the revenant blade prestige class.

Weapons and Armor Proficiency: The revenant blade does not gain any new weapon or armor proficiencies.

Ancestral Guidance (Su): Starting at 1st level, and again at 3rd and 5th level, the revenant blade gains the ability to gain access to a phantom bonus feat, chosen from the list below. These phantom bonus feat slots can be reassigned once per day whenever the revenant blade would prepare their spells for the new day. The revenant blade must still qualify for these phantom bonus feats, but he can use one ore more phantom bonus feats to qualify for another phantom bonus feat. However, if a phantom bonus feat is used as a prerequisite for any other class feature (another feat, prestige class, etc), it cannot be reassigned and is permanently chosen.

The list of feats available for the phantom bonus slots include: Alertness, Bleeding Critical, Blind-fight, Cleave, Critical Focus, Combat Expertise, Dervish Dance, Dodge, Following Step, Greater Two-Weapon Fighting, Improved Critical (Valenar double scimitar), Improved Two-Weapon Fighting, Great Cleave Improved Sunder, Improved Trip, Mobility, Mounted Combat, Mounted Skirmisher, Power Attack, Ride-by Attack, Skill Focus (Knowledge (history), Ride, Stealth), Spring Attack, Stealthy, Step Up, Trample, Weapon Finesse and Weapon Specialization (Valenar double scimitar)

Animal Companion Benefit: The revenant blade class levels stack when determining the level of your animal companion.

Shadows of the Past: Revenant blades get a competence bonus to Stealth checks equal to their class level.

Legendary Force (Ex): At 2nd level, when wielding a valenar double scimitar, but no other weapon with the double weapon quality, neither end counts as an off-hand weapon for the purposes of damage, meaning that both ends get the full benefit of your Strength modifier and Power attack. At 4th level, both ends of the double scimitar counts as a two-handed weapon for determining any bonus to damage, meaning that both ends get 1-1/2 times your Strength and the additional damage from Power Attack.