Dream Lock

School: Enchantment (charm) [mind-affecting]; Level: Sorcerer / wizard 2, witch 2

Casting Time: 1 standard action

Components: V,S

Range: Close (25 ft + 5 ft / 2 levels)

Target: One living creature

Duration: 1 round / level (D)

Saving Throw: Will negates; Spell Resistance: Yes

Source: SoS, pg. 126

If successfully cast, the target is placed in a state of a waking dream for the duration. Treat the creature as dazed for the duration of the spell as it attempts to navigate in a false dream terrain. Creatures that immune or incapable of dreaming are automatically immune to this effect. Attacks or other threatening situations do not allow for any additional saving throws as the dream state simply distorts this to appear as attacks in a dream. However if the target is presented with contradictory stimuli, like someone telling them they are in a dream, they get a new saving throw at that point.

Dream Lock, Mass

School: Enchantment (charm) [mind-affecting]; Level: Sorcerer / wizard 4, witch 4

Range: Close (25' + 5' / 2 levels)

Target: 1 living creature / level, no two of which are more than 30' apart

Source: SoS, pg. 126

This infusion functions exactly like Dream Lock, except that it affects multiple creatures.