Dream Lock
School: Enchantment (charm) [mind-affecting]; Level: Sorcerer / wizard 2, witch 2
Casting Time: 1 standard action
Components: V,S
Range: Close (25 ft + 5 ft / 2 levels)
Target: One living creature
Duration: 1 round / level (D)
Saving Throw: Will negates; Spell Resistance: Yes
Source: SoS, pg. 126
If successfully cast, the target is placed in a state of a waking dream for the duration. Treat the creature as dazed for the duration of the spell as it attempts to navigate in a false dream terrain. Creatures that immune or incapable of dreaming are automatically immune to this effect. Attacks or other threatening situations do not allow for any additional saving throws as the dream state simply distorts this to appear as attacks in a dream. However if the target is presented with contradictory stimuli, like someone telling them they are in a dream, they get a new saving throw at that point.
Dream Lock, Mass
School: Enchantment (charm) [mind-affecting]; Level: Sorcerer / wizard 4, witch 4
Range: Close (25' + 5' / 2 levels)
Target: 1 living creature / level, no two of which are more than 30' apart
Source: SoS, pg. 126
This infusion functions exactly like Dream Lock, except that it affects multiple creatures.