Spirit Steed
School: Necromancy; Level: Deathless 4
Casting Time: 1 standard action
Components: V,DF
Range: Touch
Target: Living animal touched
Duration: 1 hour / level
Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)
Source: ECB, pg. 115
You summon an ancestral spirit to temporarily possess one living creature of the animal type that is large enough to act as a mount. Doing so provides it with the following benefits:
If the animal is not already trained to carry a rider, it is considered trained for the duration of the spell.
+30 enhancement bonus to its fastest natural movement rate
Increase the multiplier of a run action by one. Thus, if the mount does not have the Run feat, instead of a x3, it is a x4. Those with the Run feat are at a x5.
The mount is immune to damage from the hustle action for the duration of the spell.
If involved in a chase scene, the mount and rider have a circumstance bonus equal the caster level for any checks needed for the chase scene.
When the duration of the spell is over, the mount is fatigued. This spell counts as a limited form of spirit possession and can be ended by any affect that would stop a possession. Use the caster's statistics for resisting an exorcism, even though he is not actually within the animal.