Warforged Goliath

With a single step, it walked over the farmer's one story barn. It didn't pause when it knocked over the old oak tree that his grandfather planted as a child. It didn't stop as it went through the stone bridge that was older than the town. It didn't even slow down as it plowed a trail twice as a wide as a horse into the ancient forest.

The farmer knew that a military unit got lost in the haunted woods a few days ago. This metal monstrosity was apparently their backup. And suddenly, the farmer feared for all the wild things in the wood or anything else that got in its way.

Warforged Goliath

CR 13

XP: 4,800

LN Gargantuan Construct (Living Construct)

Init: -1; Senses: darkvision 60', low-light; Perception +1

DEFENSE:

AC: 29, Touch 5, Flat-Footed 29 (-4 size, -1 Dex, +22 natural)

HP: 249 (18d10+150)

Fort: +12; Ref: +5; Will: +7

DR: 15 / adamantine

Defensive Abilities: Construct traits, Living Construct Traits

Resist: acid 10, cold 10, fire 10, sonic 10

OFFENSE:

Speed: 50 ft

Melee: Axe +27 (4d6+13, x3), Maul +27 (4d6+13, x3)

Space: 20 ft.; Reach: 20 ft.

Special Attacks:

Powerful Charge: +6d6 when charging

Trample (Ex): 4d6+13, Reflex DC 32 for half

STATISTICS:

Str 36, Dex 8, Con 22, Int 3, Wis 12, Chr 1

Base Atk: +18; CMB: +35 (+2 vs. bull rush); CMD: 45 (+2 vs. bull rush)

Feats: Awesome Blow, Cleave, Greater Bull Rush, Improved Bull Rush, Improved Powerful Charge, Power Attack, Powerful Charge, Vital Strike, Toughness

Skills: Acrobatics +10 (+24 circumstance bonus to jump), Climb +22

Languages: Common

SPECIAL ABILITIES:

Reinforced Legs (Ex): Warforged Goliaths have specially designed spring mechanisms in their legs, granting them a +24 circumstance bonus to jumping for a total of +34. They also take minimum damage from falling.

ECOLOGY:

Environment: Any

Organization: Solitary

Treasure: Incidental

Role: Combat

Source: Personally Created

Warforged Goliaths were part of the grand experiment that created the warforged. However, they were considered too large and too clumsy to be anything but a walking hazard. The few that still exist are either lost, wondering the Mournland, or sent far away, as sentries for distant Cannith outposts.