Vampire

Those who were once people are now pale skinned bloodsuckers that have a thirst for their friends. This is the common stereotype of vampires, and while not all fit this mold some do. A vampire as an ally is the most trustworthy person one can meet.

Physical Description: Vampires look just like their original race, except paler and have darker hair. They have sharp fangs used for draining blood. When brought into sunlight, their skin begins to burn causing them great pain.

Most Common Alignment: Vampires tend not to like society due to people typically being against Vampires, however some like it and wish to use it as a way to ensure their safety if they can manage to control it.

Most Common Class: It is common for vampires to become Factotums, Rogues, or even Mages.

Most Common Deity: Vampires tend to worship deities related to the undead or necromancy.

Species Abilities

Stats: +1 to Intelligence and Charisma

Size: Medium

Speed: 6 squares (4 square fly speed)

Type: Undead (Vampire)

Blood Drain: Gain a natural bite attack that deals 1d4 points of damage plus strength, and when dealing damage with the bite attack, regain HP equal to the bite damage.

Undeath: Healed by negative energy/unholy energy, and harmed by positive energy/holy energy. Vampires also take 1d4 points of damage while out in the sun unless covered by a shadow or a parasol.

Darkvision: 6 Squares

Languages: Native Language and Necril

(Image from JoJo's Bizarre Adventure - Eyes Over Heaven)