Pilot

These experts use many different types of vehicles and are able to fare well in most if not all forms of vehicular combat.

HP: Pilot start with 40 + Double Constitution as Hit Points.

(Increasing a Pilot's HP costs 3 EXP and grants the Pilot 1d8 + Double Constitution for HP.)

Defense Bonuses: Pilot receive a +4 bonus to Reflex Defense.

Pilot characters gain a +1 bonus to Dexterity, Constitution, or Intelligence (the player's choice). The EXP cost of these stats for advancement is reduced to 10 EXP.

Attack Bonus: Pilots receive an attack bonus of +1. This attack bonus can be increased by another +1 by spending 5 EXP up to a maximum of +10 Attack Bonus.

Skills: Pilots receive 1 starting rank in the following skills; Artisan, Acrobatics, Awareness, Knowledge (Astronomy, Tactics, Technology), Persuasion, and Use Computers. Pilots receive 2 ranks in Drive instead of the standard 1 rank.

Pilots automatically receive the following:

Pilots receive one of the following free: a Dodge Neon (sports car), Cessna 172 Skyhawk (airplane), Bayliner 1802 Capri (boat), or an unmodified Tiny Starship.

The Dodge Neon, Cessna 172 Skyhawk, and Bayliner 1802 Capri have a single M-60 or AK-47 mounted onto it free.

(Image by St-Pete)