Tech Eruption

Cybernetics you wish to damage can be blown to smithereens.

EXP Cost: 4 EXP

Benefit(s): By making a Use Computers check vs. the target's Fortitude Defense, you can cause a single cybernetic implant within them to explode. This deals 5d6 points of slashing, piercing, and bludgeoning damage (counts as all three, not three separate 5d6) and also deals 2d6 points of fire damage as well due to the melting plasma.

The cybernetic is destroyed in the process and must be replaced.