Outsiders
Description
Creatures which come from odd planes of existence or universes. Protectors of the afterlife fit in this.
Features
Outsiders start with the following.
50 HP (1d10 hit die)
+2 Attack Bonus (+12 max Attack Bonus)
+2 bonus to Reflex Defense and Will Defense.
Traits
Outsiders start with the following unless otherwise stated.
Darkvision 6 squares
Outsiders don't host a soul, they are one with it. When slain, they cannot be resurrected in any way shape or form.
Proficiency with Simple weapons and two weapon types of their choice.
Outsiders can breathe, sleep, and eat if they wish but do not need to in order to survive.