Outsiders

Description

Creatures which come from odd planes of existence or universes. Protectors of the afterlife fit in this.

Features

Outsiders start with the following.

    • 50 HP (1d10 hit die)

    • +2 Attack Bonus (+12 max Attack Bonus)

    • +2 bonus to Reflex Defense and Will Defense.

Traits

Outsiders start with the following unless otherwise stated.

    • Darkvision 6 squares

    • Outsiders don't host a soul, they are one with it. When slain, they cannot be resurrected in any way shape or form.

    • Proficiency with Simple weapons and two weapon types of their choice.

    • Outsiders can breathe, sleep, and eat if they wish but do not need to in order to survive.