Rogue
Rogue
Rogues make up many different types of professions, however most commonly it's associated with brigands or ruffians. This isn't always true however, as con-artists, spies, assassins, or even simple scouts can be Rogues.
HP & Defenses
Rogues possess a d8 Hit Die, and they start the game with 40 Hit Points (plus double Constitution and other modifiers). By spending 3 XP the Rogue can gain a Hit Die, increasing their Hit Points accordingly.
They also receive a +4 bonus to Reflex Defense.
Stat Bonuses
Rogues receive a +1 bonus to one of the following attributes; Dexterity, Intelligence, or Charisma.
Increasing these attributes outside of character creation is done at a discount (10 XP per increase instead of 20 XP)
Attack Bonus
Rogues receive a +1 Attack Bonus.
By spending 5 XP the Rogue can increase their Attack Bonus by +1, to a maximum of +10.
Skill Points
Rogues receive 1 rank in the following skills at character creation;
Starting Feats
Soldiers receive the following starting feats;
Sneak Attack
Rogues are masters of striking precisely and deal bonus damage to opponents who are flat-footed, flanked, or otherwise denied their Dexterity to their Reflex Defense.
This bonus damage starts at 2d6. By spending 3 XP the Rogue can increase this bonus damage by 2d6. The amount of times this can be taken cannot exceed 1 + the Rogue's Dexterity.
Evasion
Rogues are deft, capable of getting themselves out of dangerous attacks. If an opponent fails to hit a Rogue with an area of attack and it mentions failure results in half damage, the Rogue instead takes no damage.