Pokémon Trainer
Those who choose to catch monsters and train them, these are also known as "Pocket Monster Trainers" due to the portability of their monster catching devices.
HP: Pokémon Trainers start with 30 + Double Constitution as Hit Points.
(Increasing a Pokémon Trainer's HP costs 3 EXP and grants the Pokémon Trainer 1d6 + Double Constitution for HP.)
Defense Bonuses: Pokémon Trainer receive a +2 bonus to Reflex Defense and Will Defense.
Pokémon Trainer characters gain a +1 bonus to Dexterity, Wisdom, or Charisma (the player's choice). The EXP cost of these stats for advancement is reduced to 10 EXP.
Attack Bonus: Pokémon Trainers receive an attack bonus of +0. This attack bonus can be increased by another +1 by spending 5 EXP up to a maximum of +8 Attack Bonus.
Skills: Pokémon Trainers receive 1 starting rank in the following skills; Awareness, Drive, Handle Animal, Knowledge (Technology and Wilderness), and Use Computers.
Pokémon Trainers automatically receive the following:
Quick Draw (affects Pokéballs like a weapon)
Pokémon Trainers form a special bond with a creature which they take into battle with them, using this creature as a catalyst for their battles. They have an initial starter Pokémon they build below, but also receive 6 Pokéballs per day they can use to attempt to catch creatures.
Capturing a creature requires a Use Computers check from the Pokémon Trainer with a DC equal to the creature's current HP when the Pokéball was thrown (example, a Pokémon Trainer attempting to catch a Drake would require a DC 86 Use Computers to catch it while it's at full HP).
A Trainer cannot have more than one Pokémon out at a time, regardless if they have more available that they have captured.
The Pokémon is as a companion and built as follows:
HP equal to 40 + Double Constitution. It costs 3 EXP to increase the Pokémon's HP by 1d8 + Double Constitution.
Pokémon cannot have a number of Hit Dice that is greater than double the Pokémon Trainer's.
The Pokémon is of the Animal (Pokémon) breed and sub-breed.
The Pokémon isn't proficient with weapons except for their natural weapons. They receive a single natural attack and by spending 5 EXP they can gain an additional natural attack. They can gain up to four natural attacks.
The Pokémon's Attack Bonus and Skill Ranks are separate from the Pokémon Trainer, and use the Animal's progression and Defense Bonuses.
The Pokémon, when slain, cannot be brought out of its Pokéball again for another 24 hours or until healed at a Poké Center.
The Pokémon receives the following numbers to put into their stats: 4, 3, 2, 1, 0. They also receive a racial bonus of +1 in two physical stats.
Summoning and desummoning your Pokémon is a move action.