Fungal Warrior
Warriors made of fungi and various mushrooms lumber forth, letting out hallucinogenic gases that cause their foes to fall asleep.
Fungus Warrior
Intensity: 0.2 (Standard Human)
True Neutral; Medium; Plant (Fungus)
Defense
Fortitude Defense: 16 ; Reflex Defense: 12 ; Will Defense: 11
HP: 52 (40 + 4 (Con) + 1d8 + 4) ; Damage Threshold: 16
DR: DR 5/Slashing ; Misc: Weakness to fire.
Offense
Speed 6 sq., 6 sq. (Climb)
Melee Battleaxe +4 (1d8+3 or +6 if Two-Handing)
Space 1 sq. ; Reach 1 sq.
Statistics
STR 2 (3), Dex 2, Con 2, Int -1, Wis 1, Cha 0
Attack Bonus +1 ; Casting Stat: None
Feats Weapon Proficiency (Axes), Combat Reflexes
Skills Acrobatics (Agility) +5, Knowledge (Wilderness) +4
Language Sylvan
Special Sleep Spores, Fungal Growth
Sleep Spores (Ex)
Enemies adjacent to the Fungal Warrior have an attack made against their Fortitude Defense (attack equal to +2) and on a success, the target falls asleep for 2 rounds. This is a swift action. Creatures immune to poison.
Fungal Growth (Ex)
When in an area of a forest, marsh, or swamp the Fungal Warrior can cut off one of its own arms (taking 20 damage) and in 1d4 hours the arm grows into a small sized Fungus Warrior. They regrow their own arm after this period.
Miscellaneous Information
Environment forests, marshes, and swamps
Organization solitary, group (2-4), army (4d4+5)
Universe any
Treasure Fungal Cap
Fungal Cap: The head of a Fungus Warrior lets off one last sleep spore after death upon being squeezed, applying pressure, or upon impact. This can be used as a thrown weapon like a grenade, and upon hitting the ground it lets off the sleep spores (as per the ability) in all adjacent squares).