Stand User

Stand User

Utilizing the ancient art of a Stand, these warriors fight alongside a spiritual entity which comes with a potential for incredible powers.

HP & Defenses

Stand Users possess a d8 Hit Die, and they start the game with 40 Hit Points (plus double Constitution and other modifiers). By spending 3 XP the Stand User can gain a Hit Die, increasing their Hit Points accordingly.

They also receive a +2 bonus to Fortitude Defense and Reflex Defense.

Stat Bonuses

Stand Users receive a +1 bonus to one of the following attributes; Strength, Constitution, or Charisma.

Increasing these attributes outside of character creation is done at a discount (10 XP per increase instead of 20 XP)

Attack Bonus

Stand Users receive a +1 Attack Bonus.

By spending 5 XP the Stand User can increase their Attack Bonus by +1, to a maximum of +10.

Skill Points

Stand Users receive 1 rank in the following skills at character creation;

  • Acrobatics

  • Awareness

  • Endurance

  • Knowledge (Magic and Tactics)

  • Spellcraft

  • Use Magic Device

Starting Feats

Stand Users receive the following starting feats;

Stand

Stand Users are accompanied by a spiritual ally, a force of will which assists them. These Stands have powers of their own, however they fight together with their master.

Stands have Hit Points equal to half of their master's, and share their Attack Bonus and Skill Ranks with their master. They are incorporeal, and are of the Outsider (Extraplanar) types, taking half damage from nonmagical attacks and full damage from magical attacks and spells. They can attack corporeal creatures despite being incorporeal.

Stands receive the following attributes; 4, 3, 2, 1, 0, and 0 and receive a +1 species bonus to Strength and Charisma. If they are reduced to 0 HP they cannot be summoned for another 24 hours.

They have a 6 square Fly speed, and cannot move more than 6 squares away from the Stand User. They can be summoned or desummoned as a swift action.

Stands have a single melee and ranged attack which deals 1d10 points of physical damage (bludgeoning, slashing, or piercing - Stand's choice), and they add their Strength if melee, or Charisma if ranged. Stands receive a +2 bonus to Fortitude and Will Defense.

Shared Lifeforce

Stands and their Stand Users collectively share their HP pools, and any time one would take damage, the other can choose to take the damage for them. They can also choose to sacrifice HP from either pools to heal one or the other.