Character Rank

When characters receive EXP they advance in 'rank'. Rank denotes how strong a character is in relation to other characters, and in other games these would be equivalent to a character's level. Character ranks aren't synonymous with the names listed in the character creation section under starter EXP.

Different classes are known as different things when they reach certain levels, or are equivalent of characters of that same rank and title.

Though characters in standard campaigns won't reach levels beyond Supernatural Being, achieving ranks past it yield bonuses to characters and enemies who do so. When a character advances from one rank to the next and it lists them as "gaining all of the benefits from (x) list" they don't double the benefit they chose when they first reached the previous rank. (Example: A character who is of the Standard Dragon rank moving onto the Powerful Dragon rank had chosen DR 10/Magic when reaching the Standard Dragon rank. They keep this upon reaching the rank of Powerful Dragon, and gain the benefits of the other three boons they didn't pick).

These benefits stack as your rank increases unless otherwise stated.

Characters who achieve the rank of Standard Dragon are about as powerful as the average dragon. They receive a +1 bonus to all of their stats, or a +2 bonus to three stats of their choice. In addition to this, they gain one of the following benefits:

    • DR 10/Magic (stacks with existing DR/Magic)

    • A free feat or talent (under 4 EXP)

    • Three additional hit dice (+3d6, +3d8, or +3d10).

    • +2 bonus to two Defenses (Fortitude, Reflex, or Will)

Characters who achieve the rank of Powerful Dragon are about as powerful as ancient dragons who have lived eons. They receive a +2 bonus to all of their stats, or a +6 bonus to two stats of their choice. In addition to this, they gain all of the benefits from the Standard Dragon list plus one from the following benefits:

    • A free feat or talent (under 6 EXP)

    • Five additional hit dice (+5d6, +5d8, or +5d10).

    • +4 bonus to all Defenses (Fortitude, Reflex, and Will). This supersedes the previous bonus rather than stacking with it.

    • +2 to attack and damage with all weapons you're proficient with.

    • Unarmed strikes and natural attacks gain +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

Characters who achieve the rank of Standard Outsider are about as powerful as angels and demons who are built for war, the common foot soldiers of heaven and hell. They receive a +3 bonus to all of their stats. In addition to this, they gain all of the benefits of the previous ranks plus one from the following benefits:

    • Two free feats or talents (any EXP)

    • Ten additional hit dice (+10d6, +10d8, or +10d10).

    • +6 bonus to all Defenses (Fortitude, Reflex, and Will). This supersedes the previous bonus rather than stacking with it.

    • +4 bonus to attack and damage with all weapons you're proficient with. This supersedes the previous bonus rather than stacking with it.

    • Unarmed strikes and natural attacks gain +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

    • A single weapon you wield gains a +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

    • Any weapon you wield (unarmed strikes/natural attacks are counted in this) is counted as being a magical weapon with a +2 bonus.

    • Any armor you wear is counted as being magical armor with a +2 bonus.

    • Resistance 10 to a single element (except for Corruption or Arcane).

Characters who achieve the rank of Powerful Outsider are about as powerful as archangels, seraphim, archdevils, and greater demons. They receive a +4 bonus to all of their stats. In addition to this, they gain all of the benefits of the previous ranks plus one from the following benefits:

    • Two free feats or talents (any EXP)

    • Ten additional hit dice (+10d6, +10d8, or +10d10).

    • +8 bonus to all Defenses (Fortitude, Reflex, and Will). This supersedes the previous bonus rather than stacking with it.

    • +6 bonus to attack and damage with all weapons you're proficient with. This supersedes the previous bonus rather than stacking with it.

    • Unarmed strikes and natural attacks gain +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

    • A single weapon you wield gains a +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

    • Any weapon you wield (unarmed strikes/natural attacks are counted in this) is counted as being a magical weapon with a +4 bonus.

    • Any armor you wear is counted as being magical armor with a +4 bonus.

    • Resistance 20 to a single element (except for Corruption or Arcane), or their original resisted element becomes an Immunity to it.

Characters who achieve the rank of Demi-God are about as powerful as the children of gods, or similar spawns of deities. They receive a +6 bonus to all of their stats. In addition to this, they gain all of the benefits of the previous ranks plus one from the following benefits:

    • Three free feats or talents (any EXP)

    • Ten additional hit dice (+10d6, +10d8, or +10d10).

    • +8 bonus to attack and damage with all weapons you're proficient with. This supersedes the previous bonus rather than stacking with it.

    • Unarmed strikes and natural attacks gain +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

    • A single weapon you wield gains a +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

    • Any weapon you wield (unarmed strikes/natural attacks are counted in this) is counted as being a magical weapon with a +5 bonus.

    • Any armor you wear is counted as being magical armor with a +5 bonus.

    • Immunity to a single element (except for Corruption or Arcane).

Characters who achieve the rank of God are as powerful as it gets, becoming deities in their own right. They receive a +10 bonus to all of their stats. In addition to this, they gain all of the benefits of the previous ranks plus all of the following benefits:

    • Twenty additional hit dice (+20d6, +20d8, or +20d10).

    • +10 bonus to attack and damage with all weapons you're proficient with. This supersedes the previous bonus rather than stacking with it.

    • Unarmed strikes gain +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

    • A single weapon you wield gains a +1 die to damage (1d8 becomes 2d8, 2d8 becomes 3d8, and so on).

    • Immunity to a single element (except for Corruption or Arcane).