Dangerous Magic

You can make your spells even more intense, at a cost.

EXP Cost: 4 EXP

Benefit(s): When casting a spell, you can choose to make it a "Dangerous Spell" and in doing so, you must roll a 1d100 and consult the chart below for your results. These effects take place after the spell is cast as a "Rebound" from investing power into it.