Abomination

Abomination

The unholy union of a zombie and a human produced from an occult ritual - this leads to a half-rotted person held together with dark magic.

Physical Description

Half-breeds of humans and zombies, Abominations share the traits and physical attributes of humans however there are notable differences. Their skin is much colder and paler, their hair is stringy and sometimes falls out, and finally their eyes are much more sullen. Otherwise they appear as normal humans, only barely able to pass as a regular person if they can manage to hide the parts of them rotting at one given moment. Rotting body parts always end up regenerating over itself, healing and looking like nothing was wrong to begin with - meanwhile a separate part of their body will start rotting too. This rotting is purely visual and rarely if ever smells of the same rotten flesh of an undead.

Personality

Dull personalities match their perpetually tired and lethargic appearance, rarely having intense emotional responses despite feeling emotions normally. This lethargy stands out when Abomination are engaged in battle especially, or during tense moments. In order to try to make others understand how they feel at a moment, they choose to say what they feel out loud to ensure others don't misread their emotions and expressions.

Abomination Abilities

Species Bonus: +1 to Strength and Constitution

Size: Medium

Type: Humanoid (Abomination)

Speed: 6 squares

Scary Face: Abominations receive a +2 to Persuasion checks used to intimidate.

Bioregeneration: Abominations receive Regeneration 5 (Sunlight), meaning while exposed to the sun they don't recover hit points.

Darkvision: 6 Squares

Languages: Native Language and Necril